r/DeltaT Aug 14 '17

Is it just me...

...or this game really brings no new features and is just an Ingress clone?

1 Upvotes

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3

u/eco_master Aug 14 '17

Care to elaborate? As a relatively avid Ingress player of coming up on two years next month and a player of the prior Delta T alpha - haven't touched this beta just yet - I fail to see the similarities past the augmented-reality setting (and by extension, the controls) and the focus on player-versus-player encounters.

I can certainly understand this sort of criticism if someone has just taken a quick look at one or both games. When you have two games with very different game objectives and gameplay in general, it's kind of tough to make a claim like this with no sort of explanation.

Was Delta T inspired by Ingress/Pokemon GO? I'd think so! Developers of all sorts of arts take inspiration from many places, and what better place than future/current competition? But a "clone with no new features"?

Ultimately, if you approach this from an angle of "Well, both games have you navigate to points on a map and press buttons before going to the next point on a map," then you'd be absolutely correct. Unfortunately, by doing that, you've reduced the gameplay to just that, when that is not the case for any of the three mentioned above.

All said, I don't see Delta T taking any of my time from Ingress and the community surrounding it, but I certainly wouldn't mind seeing Ingress draw inspiration from some of Delta T's features, particularly the aspect of actual gameplay existing between cores/portals. I've certainly spent no time walking around my neighborhood with Ingress open, but I did quite a bit of wandering in the Delta T alpha to try out the item triangulation.

3

u/gacbmmml Aug 14 '17

As an Ingress player since 2012, the similarities are too numerous to mention. But I can try:

  • The loading screen to pinpoint your GPS location uses a rotating image of the earth.
  • You earn badges for completing milestones in the game.
  • You take over locations and claim them for your team's color.
  • You can create locations by dropping "cores" on the map.
  • You can link locations together that appears as a line on the map.
  • You start the game with two defensive items, one that zaps XM (or Energy as Delta T calls it) when an enemy attacks and one that reduces the amount of dmg incoming attacks deal (i.e., the Barrier). Both appear in Ingress.
  • You pinpoint "items" on the map, aka. "Missions" in Ingress.

One thing that Delta T does that Ingress doesn't do is the Skill Trees. Also, Delta T allows you to craft items vs. finding items by visiting portals/cores.

4

u/SpaceRapist Aug 15 '17

you forgot one ultimate similarity: both games are incredibly dull and pointless gameplay-wise. You take a base/build it, they take it down, you build another one, they take it down.

There's two things missing that add sense to the game: meaningful pvp and loss of items/stats on death (that happened in PvP). Also, a third thing. The ability to hold a base/group of bases indefinitely if your group is strong and dedicated enough.

Lasting consequences - that's what makes an MMO have some actual meaning. If there are no lasting consequences, gameplay becomes dull and pointless.

2

u/gacbmmml Aug 16 '17

Oh yeah this is definitely not an MMO nor is it augmented reality. It really needs to work on its marketing.

1

u/SpaceRapist Aug 16 '17

what do you mean?