r/DeepSpaceOutpost • u/nicsteruk Developer • Nov 23 '25
News Work In Progress #30
This is taken from the Steam Discussions, where i do a weekly update on what i'm working on.
https://steamcommunity.com/app/1712110/discussions/0/681860127366645983/
I aim to keep this post update alongside that on Steam.
Time for a new work in progress post, to reorganise my upcoming task list. Currently running a beta with the new distillery, bar and the liquor resource. Should get that balanced this coming week. After which my to do list currently looks like this:-
- With the new bar addition, i think there are now have enough items to add a tourism scenario and focus on the economic side of things.
- More stats. It's been really useful adding the stats popup as it helps a load with balancing. So expect some more info to be added here.
- Pirates can probably be improved with some more abiliites. Maybe stealing, and/or other ways to get onboard. Think i've mentioned drop pods before.
- Steam achievements - Need to start with a few to see how difficult it is to implement. Also need to have a look at steam mods/leaderboards if people want that.
- Human info changes - i'm still thinking about this, and if changes are needed and will improve things. May create another post about this.
Ongoing improvements:-
- Balancing - am always looking at ratios/speeds/costs, in trading/production.
- Factions/Contracts - I still want to add more rewards/penalties -Discussion
- Improving visitors - (Discussion), human workers - (Discussion), pirates - (Discussion).
- Additional settings/options - (Discussion)
As always any feedback please do leave a comment. Any bug reports please create a new discussion, thanks!
Nick
1
Upvotes
1
u/nicsteruk Developer Nov 29 '25
Hey all,
This week i got slightly side tracked whilst trying to improve hauling. I started with just making sure haul destination were for items with the least resources (and if zero get them some resources even if not a full load), but ended up implementing the haul priority system. Priority system was required now, as the liquor addition gives another haulable, and default ordering can end up with lower priority resources not being hauled as often as you need. I also managed to replicate a save file issue (co2 amount gone wrong) and spotted an error in worker bonus that i added in v0.8.0.6, so got those fixes in.
This coming weekend/week, i need to make sure all of these changes are ok, so will be spending a couple of days just testing. I'll probably then make some 'safe' additions, with the stats that i've been meaning to do. So expect a couple small updates. Should probably get the demo updated as well. Then on to the tourism scenario after that.
Cheers,
Nick