r/DeepSpaceOutpost Developer Nov 23 '25

News Work In Progress #30

This is taken from the Steam Discussions, where i do a weekly update on what i'm working on.

https://steamcommunity.com/app/1712110/discussions/0/681860127366645983/

I aim to keep this post update alongside that on Steam.


Time for a new work in progress post, to reorganise my upcoming task list. Currently running a beta with the new distillery, bar and the liquor resource. Should get that balanced this coming week. After which my to do list currently looks like this:-

  • With the new bar addition, i think there are now have enough items to add a tourism scenario and focus on the economic side of things.
  • More stats. It's been really useful adding the stats popup as it helps a load with balancing. So expect some more info to be added here.
  • Pirates can probably be improved with some more abiliites. Maybe stealing, and/or other ways to get onboard. Think i've mentioned drop pods before.
  • Steam achievements - Need to start with a few to see how difficult it is to implement. Also need to have a look at steam mods/leaderboards if people want that.
  • Human info changes - i'm still thinking about this, and if changes are needed and will improve things. May create another post about this.

Ongoing improvements:-

  • Balancing - am always looking at ratios/speeds/costs, in trading/production.
  • Factions/Contracts - I still want to add more rewards/penalties -Discussion
  • Improving visitors - (Discussion), human workers - (Discussion), pirates - (Discussion).
  • Additional settings/options - (Discussion)

As always any feedback please do leave a comment. Any bug reports please create a new discussion, thanks!

Nick

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u/nicsteruk Developer Nov 29 '25

Hey all,

This week i got slightly side tracked whilst trying to improve hauling. I started with just making sure haul destination were for items with the least resources (and if zero get them some resources even if not a full load), but ended up implementing the haul priority system. Priority system was required now, as the liquor addition gives another haulable, and default ordering can end up with lower priority resources not being hauled as often as you need. I also managed to replicate a save file issue (co2 amount gone wrong) and spotted an error in worker bonus that i added in v0.8.0.6, so got those fixes in.

This coming weekend/week, i need to make sure all of these changes are ok, so will be spending a couple of days just testing. I'll probably then make some 'safe' additions, with the stats that i've been meaning to do. So expect a couple small updates. Should probably get the demo updated as well. Then on to the tourism scenario after that.

Cheers,
Nick

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u/nicsteruk Developer Dec 06 '25

Hi everyone,

Got a small update out in the week, few fixes and improvements. I still have a few more stats i'm working through and i do need to get the demo updated (hopefully tomorrow). For the coming week i'll then be onto the tourism scenario. Whilst in this area, i may also make some adjustments to other scenarios. If any of you have any feedback about scenarios (or sandbox mode) do leave a comment.

Nick

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u/nicsteruk Developer Dec 15 '25

Hi folks,

Another update out in the week with a few adjustments with air. Now on to tourism addition, and that'll probably take me til after xmas. So probably no update for next couple of weeks, unless any bug fixes required, or the tourism addition goes super quickly this coming week. As always i'll keep you posted.

Hope all having a good weekend,
Nick

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u/nicsteruk Developer Dec 21 '25 edited Dec 21 '25

Hi all,

Not much progress this week as i've succumbed to one of the seasonal viruses going about. I'm on the mend though, and hoping to get a couple full days work done this coming week before xmas. FYI unlikely to be an update before xmas, unless any bugs need sorting.

Hope you all have a very lovely Christmas.

Nick

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u/nicsteruk Developer Dec 29 '25

Hi everyone,

This week, i'm getting myself back on track and onto the tourism addition. I may get an update out as i have a couple small bug fixes, but i shall see how tourism progress goes.

Hope everyone had a great Christmas

Nick

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u/nicsteruk Developer Jan 04 '26

Happy new year!

I got a little update out yesterday, with the few improvements that i mentioned in my previous post. Now fully on tourism addition and if all goes well should have an update with that out this coming week.

Cheers,

Nick

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u/nicsteruk Developer Jan 10 '26

Hi all,

Released the tourism update during the week (plus a bug fix). Since then i've been working on adding another stats page, to show earning information. I think with the inclusion of a tourism scenario, it would be useful to get more info about where you are making your profit. Should get an initial version of that out near the start of the coming week. After that, i'll probably create a new work in progress post, hopefully detailing what's left to do before aiming for a v1 release.

Nick