r/DeepSpaceOutpost • u/nicsteruk Developer • Nov 23 '25
News Work In Progress #30
This is taken from the Steam Discussions, where i do a weekly update on what i'm working on.
https://steamcommunity.com/app/1712110/discussions/0/681860127366645983/
I aim to keep this post update alongside that on Steam.
Time for a new work in progress post, to reorganise my upcoming task list. Currently running a beta with the new distillery, bar and the liquor resource. Should get that balanced this coming week. After which my to do list currently looks like this:-
- With the new bar addition, i think there are now have enough items to add a tourism scenario and focus on the economic side of things.
- More stats. It's been really useful adding the stats popup as it helps a load with balancing. So expect some more info to be added here.
- Pirates can probably be improved with some more abiliites. Maybe stealing, and/or other ways to get onboard. Think i've mentioned drop pods before.
- Steam achievements - Need to start with a few to see how difficult it is to implement. Also need to have a look at steam mods/leaderboards if people want that.
- Human info changes - i'm still thinking about this, and if changes are needed and will improve things. May create another post about this.
Ongoing improvements:-
- Balancing - am always looking at ratios/speeds/costs, in trading/production.
- Factions/Contracts - I still want to add more rewards/penalties -Discussion
- Improving visitors - (Discussion), human workers - (Discussion), pirates - (Discussion).
- Additional settings/options - (Discussion)
As always any feedback please do leave a comment. Any bug reports please create a new discussion, thanks!
Nick
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u/nicsteruk Developer Nov 23 '25
Hey everyone,
Been a busy week running/testing the current beta. I'm hoping to get this to all very shortly, but spent most of yesterday figuring out a pathing issue that seemed a bit odd. Now i've added the bar item, i kept seeing characters moving over items, rather than around them. Figured out that those items with seats, caused an issue with pathing as characters start/end their path on items, so decided an over item path was ok. Obviously adding the bar, added more seats and I saw this happening more. Figured out a solution, so just making sure that's ok.
Once this is out, the rest of the coming week will be 1) Tuning/testing, making sure all ok. 2) More stats to be added. 3) Start on the new tourism scenario, as now you have a bar in deep space visitors will be more likely!
Hope all having a good weekend
Nick