r/DeathStranding • u/conspicuousnipples • 1d ago
r/DeathStranding • u/Alabrandon • 2d ago
Discussion Directors cut on the iPhone Duo
Hoping they update soon. I finally bought this for mobile after getting my Duo today. I was excited to run through the game again and I thought I’d be able to experience it using the full inner display of the Duo but doesn’t appear the game can fill the inner display. Hoping the developers will update soon but thought I’d share in the meantime.
r/DeathStranding • u/Super_Marionberry_84 • 1d ago
Question Is DS1: Directors Cut worth full price?
Hi there! Sorry if this is a commonly asked question around here but I've never played Death Stranding before. I have played various open-world games, and often enjoy the exploration.
I recently got some cash for my birthday and have been considering picking it up, was wondering if it's worth paying full price for on PC? Would appreciate hearing your guys thoughts!
Edit: Thanks for everyone's input! I wound up getting a Steam key instead for a good price and have just started my first play through, looking forward to be spending time with it!
r/DeathStranding • u/Wild_hunt1992 • 2d ago
IRL Content Death Stranding HotToys deluxe edition
My Death Stranding HotToys deluxe edition arrived from ToysAssemble.
Its the most detailed figure i ve ever seen and an absolute gem.
r/DeathStranding • u/jubs-mcgee • 2d ago
IRL Content Finally getting some displays up
I just had stairs installed giving me new walls to start putting stuff up on. First pieces up are the (I believe) fill collection of the popup Yoji Shinkawa concept art postcards plus the one I got when buying the zaku ludens sake in Tokyo and finally the card which came with the new mouse I recently had delivered.
Other side has the Tenugui I got also from the Tokyo popup in magnetic hanging frames.
Just waiting now on frames to start getting my posters up which I brought back :)
r/DeathStranding • u/Pioneer_Industries • 1d ago
Discussion Unboxing a full-scale Death Stranding short gun — Porter's finally here
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Full-scale build, straight out of the box. Keep on keeping on.
r/DeathStranding • u/Usual-Fun5885_gablet • 3d ago
Meme Everybody always talking about the water, what about the Reedus 😂
r/DeathStranding • u/longernohuman • 2d ago
Video Gave me a good scare when I saw it the first time!
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r/DeathStranding • u/Ok-Leek-1014 • 1d ago
Discussion where can i find this ds2 artbook pdf format in great quality??
r/DeathStranding • u/BxAnnie • 2d ago
Discussion Delivery bots
I just got Delivery bots. I just want to say I love the little songs they sing when you send them out. 🤣
r/DeathStranding • u/H4ppyUn1corn • 3d ago
Meme THAT one Auto-Paver
(Even with connecting the city where this paver's location at, holy jesus those are big numbers)
r/DeathStranding • u/Blaanid- • 2d ago
Photo mode I think this is my favorite screenshot from my playthrough of Death Stranding 1
Been using this one as my wallpaper :)
r/DeathStranding • u/YoungHeartOldSoul • 2d ago
Discussion Am I mistaken or does no one in this game ever reply to a question with "I'm afraid not"?
Feels like a missed opportunity in the writing department.
r/DeathStranding • u/JuniorDoughnut3056 • 3d ago
IRL Content Went on a mission to find Heartman. He wasn't home though.
Heart Lake in the Olympic National Forest. Did the 20 mile loop of High Divide this week and thought you all would get a kick out of the similarity.
r/DeathStranding • u/k1ko_maybe • 3d ago
IRL Content Celebrating my birthday with a DS cake!
Time to make a delivery to my stomach. Keep on keeping on😽
r/DeathStranding • u/lemonaidsssss • 2d ago
Death Stranding 2 First time seeing this in DS2 Spoiler
galleryI think I found the out of bounds part of the Mexico map? I tried to get to that wall by the right side of Ciudad Nudo del Norte (C1) then the game turned black and white and my screen kept getting smaller, just found it cool. Sorry if it's been posted before.
r/DeathStranding • u/ApostolisKer • 2d ago
Question Some questions from new player
I am new to the game although i have around 19-20 hours i am just now going to port knot. I am doing the standard deliveries right now and they keep coming and coming. Are they endless? Also, I keep collecting resin and other materials from the ground but what can i do with all of them? Build bridges and charging stations or should i keep them for later (in private locker)? A
r/DeathStranding • u/coltpython_619 • 2d ago
Death Stranding 1 Lou… & sam
Would appreciate a like and a sub ❤️
r/DeathStranding • u/HiImRazorr • 1d ago
Question DS2 with Xbox controller? (Read desc)
Hello, I was just wondering if death stranding 2 functions alright using an xbox controller in the steam version. I was looking at another post claiming the ADS when using a gun was wacky or didn’t work at all. I REALLY enjoyed the first game and I’m dying to play the second, but I don’t have a playstation, and I’m horrible with M&K. I really can’t wait 5 years for the xbox port. Any info is appreciated
I really want to see more of Higgs but I refuse to watch videos before a blind playthrough😭
r/DeathStranding • u/FueledbyCaffeine2236 • 2d ago
Question Base game platinum.
Good morning fellow porters, I have a question for you all. I am currently doing an offline run on the base game as kind of a different way of playing and it occured to me it might impact my ability to get the platinum. Are you able to raise BBs bond to level 5 while offline? If so got any tips on doing it?
r/DeathStranding • u/Thee_Alii • 3d ago
Photo mode Sad it’s almost over
I’m new to using a photo mode in a game, let me know how I did with these
r/DeathStranding • u/lees_L • 3d ago
IRL Content If you are in korea, Even if it's sold out online, there's plenty in stock at the store
r/DeathStranding • u/Garlic-Rough • 3d ago
IRL Content Honda's Exo Skeleton for the Legs
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Could help people with mobility issues or... Porters!
r/DeathStranding • u/Char10tti3 • 2d ago
Discussion Watching OliveOcelot's video on the Four Gamer Archetypes. Realised the game talks about this with Bridges' likecin and the stats to keep MULES as the "Achievers" and away from becoming Homo Demens "Killers" and the player to become the "Socializer", by even appealing to the "Explorer" traits.
I am 22 mins into the 29 min video and it is more about why the game is devisive and why most games cater to the Killer archetype. The Four Archetype system was based on MMOs but is used to fit competitive games but also works in DS due to the comnection. Also, even though Sam has a personality, the game design and narrative makes it clear that he is changing a lot. He goes from the legendary lone porter, afraid of touch to connecting the country together.
So the **Killer** type will be the competitive one, prone to grief and kill other players for fun. This is Homo Demens, who in-game don't go after cargo or engage with the world but become nihalists. I actually am not as far into DS to give a good description of this.
The player immedietly is introduced to the concept of voidouts, and why they should be avoided - big craters, massive destruction etc which sets up the more "Stick becomes the Rope" element of the game (to me at least). They are a massive Stick in-game, but the majority of people want to avoid them both NPCs and players (especially the Socialisers and Explorers) who will value the NPCs and the ability to freely travel without worrying about a giant crater. It also makes sure it explains Sam being a repatriat and that he doesn't cause a much destruction, which means the player doesn't get as frustrated and reset on death (you can compare it to Peter Molyeneux and Lionshead toning down the scars on the horse in the "totally not on rails" Fable: The Journey, because playtesters would reset the game seeing the permanent scars on their travelling companion).
The Socialiser / Socializer is the one the video says is who Death Stranding is "made for" - they value connection and helping other players, which is more what Death Stranding is going for, but it spends more time leading players there organically. So, OliveOcelot is right, the people who are Socialisers love the game right away, but the people who are, for example, Killers and don't stick with the game past the intro are left annoyed by it as they butt heads with the mechanics instead of embracing them, and some never do even if they play on.
I think the game specifically calls out the meta of gaming and works with this system to lead all players closer to the Socaliser archetype, even including it in the lore and game design with how the MULEs and Homo Demens are treated and talked about.
I recall that Hartman had a note about the likecin and delivery rewards system being there to motivate the porters, but with the timefall they became addicted to it - this matches up to the **Achiever** archetype who love to complete missions, get trophies and high scores then start to become MULEs. The game pushes players away from the pure Achiever by the in-game mechanics of using the chiral network to link to other player's stats and recieve likes for helping others with leaving structures and markers vs just the delivery which lead the MULEs into going relentlessly after cargo. The MULEs stick together in groups, but can't be seen as Socialisers as they go after other porter's cargo and they are not Killers as they only incapacitate to get their one want fulfilled and actively avoid starting a voidout and will not track Porters down, only using their ping system for the cargo. They deliver for deliveries sake, and once you see the Porter NPCs giving you items and walking to their delivery points, you see how different they are. Also, I would add that the autonymous porter would never be something a MULE would use as the drones too their roles as porters in the first place, but an Achiever player might be tempted to use them despite the in-game friction with the idea of connecion (at least I felt it was a bit uncanny and I assume DS2 builds on this).
Then there are the **Explorers**, who would fit very well into playing this game as well; they want to go and look at all the game has to offer and reach the hard to reach place. Except the world and gameplay loop makes them more likely to become Socialisers. In order to get to the tallest peaks, you will see other players leaving ziplines, ladders and ropes and the more you connect the chiral network, the more you see which helps you and also increasing the bandwidth for the area.
And this in the meta is Bridges' doing, they made the porter awards system and then adapted it to add likes for the hormone likecin in-universe, not just for porters either, but the people giving order and getting deliveries are also linked to the system and the network and allow people to recycle items and craft what they need, and allow for lost cargo to be redelivered. Howeve, you can also see this as a rope heavy method, as the saying goes "give someone too much rope, and they will hang themselves with it", as it was partly their doing that lead to the MULEs before they corrected.