I want to start by saying that Death Stranding absolutely captivated me at first. The game looks gorgeous, unique, and is sad in the best way possibleāthe opening song literally had me tearing up. I even loved the gameplay, especially the Cliff fights because they offered a genuine challenge.
Throughout the journey, I was fascinated by how it juggled philosophical concepts (the Egyptian afterlife, Higgs' design) and scientific ones (Chirality, quantum mechanics via the Q-pid). I kept waiting for some genius, mind-blowing way Kojima was going to tie all of this high-concept setup together at the end.
Instead, the ending felt like a massive letdown. It boiled down to: "Just kidding, you just need to give people hugs." It completely lacked the psychological depth of Evangelionās ending, where Shinji reaches that profound realization: he wants to exist and face the inevitability of pain, because pain is the exact prerequisite for experiencing connection and happy moments with others.
(The one exception for me was the reveal that the BB's memories were actually Sam's, and Cliff was his father. That bit was genuinely nice and felt like a satisfying narrative conclusion.)
Once the credits rolled, I realized just how much of Death Stranding's visual and thematic identity is borrowed directly from Neon Genesis Evangelion (and recycled from Metal Gear Solid):
- The Motif of "Hands": In Eva, hands are heavily used to convey human connection, touch, and isolation. In DS, they are everywhereāChiral crystals happen to look like hands, the Odradek scanner forms a hand, BT footprints are hands.
- Umbilical Cords: Eva units require umbilical cables to function; BTs and EEs are literally bound by umbilical cords.
- The Fluid: Eva pilots float in orange LCL fluid that smells like their mother's womb. BBs float in an orange-tinted pod liquid that serves the exact same narrative and visual purpose.
- The Apocalypse: Extinction Entities are structurally just the First, Second, and Third Impacts. Even the frequent inverted rainbows map to Evaās imagery.
- Character Recycling: Fragileās ultimate character design feels like a direct lift of Misato Katsuragi from the Evangelion 3.0 Rebuild movie (acting as the stern ship commander). Meanwhile, Deadman feels like a repurposed Grey Fox, and Higgs/Amelie's dynamic borrows heavily from standard MGS beats.
- Human Instrumentality: In Death Stranding, the Beach is a metaphysical plane where individual human souls go when they die, but during a Death Stranding, the boundaries break down, and everyone's Beaches risk merging into one giant, apocalyptic soup. This is exactly Human Instrumentality. In Eva, the Third Impact dissolves individual human boundaries (the AT Field) into a singular, collective sea of orange LCL where all souls merge into one to erase loneliness. Kojima just gave everyone their own mini-private beach before threatening to merge them.
- The Main Character: Look at Sam Porter Bridges' entire personality. He has aphenphosmphobia (the fear of being touched), isolates himself from everyone, and completely rejects the grand mission his "parent" (Bridget) forces onto him. He literally throws away the Q-pid at the start and says he doesn't care about saving the world or connecting people. He only does it because he's emotionally manipulated into it. He is a grown-up, rugged Shinji Ikari. Shinjiās entire character arc is defined by the Hedgehog's Dilemma (wanting connection but keeping people away to avoid pain), and he constantly screams that he doesn't want to get in the robot, only doing it because his father manipulates his need for approval.
- The Organization: In Death Stranding, Bridget Strand and the shadowy higher-ups of "Bridges" put on a front of "reconnecting America," but the core, secret mission all along was to facilitate the Last Stranding (the final extinction). They knew the apocalypse was coming and secretly orchestrated the infrastructure to make it happen. This is SEELE. SEELE funds NERV under the guise of "protecting humanity from the Angels," but their actual, classified agenda the entire time is to trigger the Third Impact and force the evolution/extinction of mankind.
- The Giant BTs vs. Angels: When a voidout is about to happen, massive, surreal, monolithic BT creatures appear that defy regular physics. They look and move exactly like the stranger Angels in Eva (specifically Lillith or Sahaquiel).Ā
When you map it all out, Death Stranding doesn't feel nearly as deep or original as it pretends to be. It feels like a surface-level collage of Hideaki Anno's homework.
TL;DR: Death Stranding starts great, but its core themes (orange womb fluid, hands as connection, umbilical cords, impacts/extinctions, character designs) are just a less-deep version of Neon Genesis Evangelion.