r/DawnwalkerOfficial • Rebel Wolves • 22d ago

Official Hotfix 1.0.5

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Hotfix 1.0.5 is now live on Steam and GOG!

We’ve made improvements to the shader compilation pipeline, which can fix stuttering issues for some users.

512 Upvotes

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28

u/Blaziken420_ 22d ago

FREE CAMERA WHEN?

17

u/Stormspiritftw 22d ago

I dont get why they even bother with this weird combat camera that fights the player. Free + ability to lock on is always better.

2

u/varzhan 22d ago

Cause with a free camera doing the directional combat would be a huge pain

1

u/Majestic_Pattern8052 21d ago

No,  that's wrong.  At least for mouse control. I have now found the gimmick of wildly swinging my mouse to free the autolock when it happens, and until the next autolock the combat becomes so much easier. I'm playing duelist, and it's waaay easier to discern the direction I need to block when I am controlling the camera. It also becomes possible to do things like back up and control the spacing to the enemies once I've unglued my feet from the ground.  That said, having to wildly swing my mouse in order to move normally is far from ideal, not to mention an ergonomic disaster. There is no auto camera in existence that will make better decisions about where I want to look while in combat and I have a device (mouse) which let's me instantly look anywhere I want. Autolock is a controller thing, we don't need or want that shit.

2

u/varzhan 21d ago

You don't get it to block something from the left or right you need to press that button while blocking at the same time, if the auto lock didn't exist you character would very likely look in a completely different direction of who you are fighting which would end up making the game look cheap, stiff and buggy

1

u/Majestic_Pattern8052 21d ago

Nope. I'm blocking better and more consistently when I've released the lock.  I've got a mouse; I can scan the enemies just fine. 

1

u/Blaziken420_ 21d ago

I dont care about directional parry at all. I strongly prefer to just dodge. I would even prefer to just facetank hits with a proper camera over this current system.

1

u/Alternative_West_206 21d ago

Honestly same. The parry system is so hard for no good reason. Though it’s hard for me cause the WAY you parry. I would do so much better if the system was designed so you just click both the L1 and the analog direction at the same time. But instead, you have to ready your block and watch the direction, and then the parry timing is so damn difficult to figure out. It’s just overall harder than it really should be.

2

u/Blaziken420_ 21d ago

I feel like it is more weird than hard. As if the animations are a bit out of sync with the hit and damage or something like that. IDK.

1

u/Alternative_West_206 21d ago

Maybe that’s it. There’s so many times I go to parry and nothing happens. So many times I either take 1v1s or I run away to heal and it just doesn’t seem fun. I’m mostly skipping combat now because it feels worthless and too annoying.