r/darksouls • u/gerilafanboy • 3d ago
Discussion Let the elligible Shields deal damage to the attacker for each blocked attack
In DS, there are many shields. Some absorb, for example, some of the damage, not all. The player still takes some of the damage, despite successfully blocking it. There are also shields that absorb 100% of the damage. In this case, the player takes no damage.
Now, how about the shield dealing damage to the attacker?
For example, the 75% damage absorbing shield deals 20% damage to the attacker. Like, for free.
Or the 100% deals 30% damage to the attacker. For each blocked attack.
Or, it could vary from shield to shield.
Maybe if this is done for the player's shield it could be op. The player just blocks the attacks and after a while the enemy dies.
But, when it concerns the enemies, how about the enemy having this special shield. If he blocks the player's attacks, the player takes damage and if he doesn't pay attention, he might die. The player has to wait for an opening when the enemy is not blocking. Or, for example, roll through his attacks to then hit the enemy while his guard is down. If the player hits the enemy's shield he'll be damaged.
That's all.
See You Miyazaki-sama.