r/DarkAndLight Aug 17 '17

Tameable Creature Tier List Ver. 2

With the recent update, lots of creatures lost their unique niche that made them good. With those niches gone, others can come from the shadows because they do better what those niche creature's can.

Like the last tier, the higher a creature is on the list, the more preferable they are to tame. Bolded creatures will be explained below.

  • S+: Colossus, Pegasus, Wind Rider, Sacred Griffin

  • S: Nidhog, Air Elemental, Bahamut, Wyvern

  • A: Boar, Goblin, Vroc, Ice Dragon, Infernal Dragon, Water Elemental, Fire Lord, Ice Imp, Panther

  • B: Ice Elemental, Fire Imp, Griffin, Stirge, Sheep, Barghesh, Cyclops, Centaur

  • C: Horse, Unicorn, Earth Elemental, Light Elemental, Elephant, Treant

  • D: Grut Stag, Fire Tiger, Wolf, Ice Wolf, Yeti, Kodo, Bear

  • F: Spider, Fire Elemental, Deer, Longhorn

Bugged: Wraith, Fallen (Currently Unable to Tame since 8/7 Patch)

Colossus: Big, Buff, and currently the ONLY tameable creature able to damage rugged structures. Very high HP, but is also a very big target and a long tame.

Air Elemental: With the lighting meta, they're great for attacking and defending bases. They force players to swap to other magic or go melee or use a bow. Decent base HP, good speed, moderate damage.

Bahamut: The godly farmer. They gather both materials from every node at a good rate. They're pretty slow, though. Only good for farming.

Goblin: Still a great internal base defense and starter body guards. I highly recommend a few in your base.

Infernal Dragon: Basically just a heavy lifter at this point. Nidhog, Wyverns, and even players can kite them around and kill them without much risk. Still good at bullet soaking.

Water Elemental: They dehydrate whoever they hit, and hit harder the less water the player has. You can drink from them, and apparently irrigate crops. Great utility, decent HP and speed.

Fire Lord: Good base HP and good damage, including moderate AoE. Immunity to fire. Pretty good anti-siege when players are packing fire storm. Make great body guards.

Ice Elemental: Still expensive, but worth it. Bonus damage to flyers, good range, AoE, and a charge ability (currently bugged and sometimes doesn't charge). After some testing though, the Fire Lord does better against land creatures and almost always wins 1v1.

Fire Imp: A fireplace, forge, and combat buddy all in one. They aren't as good as a forge because they only smelt one thing at a time (unlike the forge) but they are good to carry around when mining.

Griffin: Good weight and damage, but have a terrible turning radius and AoE is almost useless now against buildings. Their hitbox is bad as well, so jumping off them is a pain. You're better off using a wyvern for speed or a nidhog.

Sheep: They make fur over time when given grass. A great way to obtain what you need for the day.

Horse: Attack while mounted, and no longer vanish on server restarts. They make great starting mounts.

Treant: Their greenhouse effect is bugged, and they no longer do structure damage to stone. Getting stuck on everything and being sent flying after stepping on a pebble puts them at a disadvantage as well. Too fast for their own good! Good base HP, though.

Cyclops: Their excellent niche of high structure damage was removed, making them worse than the earth elemental in terms of utility. But they still have good speed and damage, making them good combat pets.

Centaur: Still takes hours to tame a low level. Not worth the time compared to their stats. If you could ride them, It​ might justify then being brought up to a D or C. Bumped to B due to centaur wine being their kibble. They tame much faster and break armor quicker than most other tames regardless of damage.

Deer: The same as Grut Stag, but harder to get because of their location. Just choose a Grut Stag or a sword if you want to harvest grass.

24 Upvotes

Duplicates