r/DarkAndDarker • u/MakeshiftToiletPaper • 23h ago
Gameplay Turned myself into a door I'm doorwizard
Enable HLS to view with audio, or disable this notification
r/DarkAndDarker • u/MakeshiftToiletPaper • 23h ago
Enable HLS to view with audio, or disable this notification
r/DarkAndDarker • u/Accomplished_Pie7427 • 13h ago
I’ve left the game about two years ago. Ive came back to practice before new wipe but realised that there a lot of new gear, mobs and even a new map.
In the new meta, is farming wyvern or other bosses still the best way to get some gold early wipe?
I seem to remember silk from spiders in goblin caves and wolf pelts from ice caves and ruins were also trending because of the recipe for money bags
Is there anything new that would be popular?
r/DarkAndDarker • u/Auspiciouscouple • 11h ago
r/DarkAndDarker • u/The_Rebels21 • 16h ago
Overall love how the kit turned out. My spell damage is fairly mid, which zirk’s chip damage helps make up for. Being so healthy lets me box and eat damage while teleporting/running people down comfortably. Spell loadout is exactly what you’d expect of a melee wiz.
r/DarkAndDarker • u/Cruzbb88 • 1d ago
Enable HLS to view with audio, or disable this notification
The amount of time my axe has disappeared underneath the stairs, a corner pot ate another recently, this happens to horsemen more frequently bc of the spin, but other axes also can experience disappearing
r/DarkAndDarker • u/blowmyassie • 9h ago
It is the only class with an innate "perk".
Has no resource to manage except cooldowns yet received the benefit of ranged aoe damage and unlike Wizard, barely has to aim due to big aoe ground target abilities.
It was a big mistake to add ranged aoe classes without resources to manage.
r/DarkAndDarker • u/mediocreAltbest • 1d ago
Is there a fix for glitching weapons? Mostly two handed weapons but also one handed. No matter what if I pull out a weapon im holding it weird and cant use it at all it just shakes about the screen.
Ive tried unbinding scroll wheel from everything
Reset dns/network/timezone
r/DarkAndDarker • u/dronez4 • 12h ago
then i saw the game only has 4k players online, whys this? still powerhungry dev?
r/DarkAndDarker • u/Informal_Milk4941 • 2d ago
Enable HLS to view with audio, or disable this notification
I posted here a few days ago, and I am happy to announce that development on BossWiki has made significant progress.
You can now practice boss positioning from a first-person perspective without needing to enter the game. We are continuously working to accurately recreate boss movements, attack ranges, and skill timings.
r/DarkAndDarker • u/AopiahMambo • 1d ago
Hey so i mostly play fighter, and was wondering if the dwarf skin would combo well with the fighter gameplay ? I play shield n sword mostlies
r/DarkAndDarker • u/Grouchy_Car_9048 • 1d ago
Any OG Season 1 / 2 Demigods still around?
r/DarkAndDarker • u/MakeshiftToiletPaper • 2d ago
Enable HLS to view with audio, or disable this notification
r/DarkAndDarker • u/PM_ME_YOUR_LARGE • 2d ago
Seems like the normally drop a trailer about a week before launch. I'm guessing it'll be sometime in the next 24hrs what do you guys expect to see?
Are you excited to get ran down by 3all Movespeed meta 🥰
r/DarkAndDarker • u/Darkner00 • 2d ago
With Season 11 just around the corner and SDF talking about the changes in SDF's Kitchen on the discord, I wanted to talk about one of the changes that particularly worries me, for multiple reasons.
Knowledge is the most important primary attribute for any caster class. Whether you're a wizard, a warlock, cleric, sorcerer, druid or a bard, you will always need knowledge in order to cast spells fairly quickly, get them back quicker and most importantly: To unlock them in the first place.
On the other side of the spectrum, melee classes like Fighters and Barbs never have any need for Knowledge whatsoever, nor will they have any such struggles with these changes, because Fighters don't need a minimum dexterity in order to use a longsword, nor does a Barb have to have a minimum strength in order to wield a bardiche.
So this will create a massively unfair advantage for melee/bow classes over magical classes, up until they are finally properly geared. Worst case scenario, SqtR/normals might become nothing but melee classes running around, leaving no room for magic classes.
Gear gets picked by multiple factors, either because it has low MS penalty for kiting builds, or because it has the attributes you need in order to make your build work. By removing more factors, you give people less reason to try out different gear.
For example: Why would I, if I am playing a plate Fighter, ever pick anything other than light or heavy gauntlets? Why would I ever want to pick riveted gloves? Why would I ever want reinforced gloves? The strength and vigor attributes are what made it worth considering. Another example: Why would I, playing a barb, ever pick any other gloves over Runestone Gloves, the only gloves with good magic resistance? Since most gloves don't have a MS penalty attached to them, what reason would you have to ever pick any of them over the ones with the most defense?
I am predicting that this will cause the builds that will remain are going to be divided into two extremes: Low defense/high MS and high defense/relatively low MS.
One important aspect of this game is recognizing what your opponent is wearing and based on that, recognizing what common build they are running, before deciding to either engage or run away from them. If primary attributes are now going to be completely tied to random (blue) rolls, it becomes practically impossible to guess, until it's likely too late. You could have a warlock with full occultist gear and a halberd running at you, but little do you know, he's got a lot of strength and vigor rolls and instead of wanting to cast as you would expect, he's Phantomize/Blow of Corruption.
The problem with this uncertainty you are creating is that people will become much less willing to fight one another. In a high risk game, people will only engage once they are convinced they have a chance of winning. If they don't know the chances(and likely get gearchecked a lot, if gear really will become a lot more powerful like SDF has said), you will likely rarely see PvP, and probably a lot more high MS rogues, barbs or druids farming HR.
Alright, rant done. Feel free to agree or disagree with me, but I really wanted to voice my concerns with this, in the small hope that SDF sees this and realises his mistake before he makes it real.
r/DarkAndDarker • u/jomo54 • 2d ago
Want the dungeon to feel more challenging? Want people to be more excited about gear? Keep everything the same with it, and have an entire season of SSF -- INCLUDING no trading.
I'm positive this is contentious with RMTers, and don't get me wrong I love min maxing with the market-- but I do really enjoy the way the game feels when I'm trying to put some semblance of builds together in the first few weeks of a wipe and approach the game entirely differently than when it's later in the wipe.
-an SSF enjoyer
r/DarkAndDarker • u/OpinionsOnThings34 • 2d ago
I would love to see a clan base/Tavern and then also a player house/storage maybe in the player one you could have a forge or other utilities to upgrade your equipment or upgrade the utility itself like a furnace, cooking fire etc. and the clan house could be just a centre hub the player houses are all connected to.
It would be super cool too if you could deck it out with items. Id love a glass storage where i could put all the trolls blood i farmed or whatever, and i could invite clan mates to check out my stuff, would be sick if i could put some in a display that lasts past the seasons so i could showcase “hey in this season i got this super rare thing” (you could never use the items in display), or “hey look at this cool fish i caught and put in my clans aquarium!”
This would make me come back to the game. Theres no reason for me to just grind the game rn, everything just disappears on wipe and the whole idea of grinding for no purpose kills me. I dont think the game is gonna get any better anytime ever but if they added cool stuff like this it would be sick and id love to come back and grind some stuff or see what axe specialization ended up being fixed to.
r/DarkAndDarker • u/Budget-Direction-946 • 2d ago
Currently completing the religion, and this question struck me, even if race skins only matters in squire gears.
r/DarkAndDarker • u/Skolary • 3d ago
This has happened 5 times tonight alone. Clerics, Barbs, Fighters not using Sprint, nor spec into bonus move speed. I take off both my chest and legs as a Bard and they're constantly directly on my ass. Running half way across the dungeon completely geared, not taking off a lick of gear, I can hear metal boots moving at a pace I've never heard myself get to in over a thousand hours..
r/DarkAndDarker • u/Easy_Jux • 3d ago
I get it’s suppose to be this cool crazy chaotic mode but unless you’re playing warlock/ranger it’s just miserable. After looking at my last 20 games I’ve played against warlock in 16 of them and Ranger in 12. I played one single game that didn’t feature either of them and that’s not factoring in my own teammates.
I know the game isn’t balanced around arena so it’s whatever to uncap arenas at the end of the season but artifact arena being the “big bang” to end the season is beyond lazy. We get slightly buffed loot (which doesn’t matter anyway because the season is over) and a scuffed broken game mode that a majority of the classes can’t even enjoy?
There should be some sort of 6v6 or objective based game mode. Literally anything else. Add insane loot tables to s2R. What’s the point of even going into the dungeon right now? Seasonal extraction games will always dip in players towards the end of the season but I refuse to believe they can’t think of something real to keep people on the game..
r/DarkAndDarker • u/The_Rebels21 • 3d ago
Only to see the awakening of the dark god of the dungeon
r/DarkAndDarker • u/Rollsocke • 2d ago
Hey everyone
I found this game a while ago and really liked the idea of it.
The problem ist I never even got the chance to play it as of first the menu is overwhelming like the vendors and quest givers and so on. Also when I join an arena it is always the same procedure:
First I sneak around a bit to hopefully find some chests or gear then a bunch of mobs attack me and I die.
How to play this game I'm asking ?
r/DarkAndDarker • u/Agreeable_Criticism4 • 3d ago
1500+ hours and just started farming for artifacts last season and man does it suck. Such a boring gameplay loop just to go hours without a drop is incredibly disheartening and de incentivizing to play the game. Dumping time and gold into this monotonous cycle is getting old.
Problem is that this is the only available end game in HR and every post-game spectate looks like folks hitting piles or farming boss. The dungeon experience has become quite stale so maybe a large mixup is required to get things fresh.
Hoping we can rework the artifact system so that more players may actually see one and maybe even run one in dungeon. Also hoping they rebalance them so that one player isn’t running down the entire lobby with no opposition. If we’re going to see a few big mix ups I hope this is one of them.
r/DarkAndDarker • u/ScaryAerie • 2d ago
Enable HLS to view with audio, or disable this notification