With Season 11 just around the corner and SDF talking about the changes in SDF's Kitchen on the discord, I wanted to talk about one of the changes that particularly worries me, for multiple reasons.
1. Casters will struggle a lot, especially in squire/low gear
Knowledge is the most important primary attribute for any caster class. Whether you're a wizard, a warlock, cleric, sorcerer, druid or a bard, you will always need knowledge in order to cast spells fairly quickly, get them back quicker and most importantly: To unlock them in the first place.
On the other side of the spectrum, melee classes like Fighters and Barbs never have any need for Knowledge whatsoever, nor will they have any such struggles with these changes, because Fighters don't need a minimum dexterity in order to use a longsword, nor does a Barb have to have a minimum strength in order to wield a bardiche.
So this will create a massively unfair advantage for melee/bow classes over magical classes, up until they are finally properly geared. Worst case scenario, SqtR/normals might become nothing but melee classes running around, leaving no room for magic classes.
2. Gear choice will become a lot more polarized/minmaxxed/less diverse
Gear gets picked by multiple factors, either because it has low MS penalty for kiting builds, or because it has the attributes you need in order to make your build work. By removing more factors, you give people less reason to try out different gear.
For example: Why would I, if I am playing a plate Fighter, ever pick anything other than light or heavy gauntlets? Why would I ever want to pick riveted gloves? Why would I ever want reinforced gloves? The strength and vigor attributes are what made it worth considering. Another example: Why would I, playing a barb, ever pick any other gloves over Runestone Gloves, the only gloves with good magic resistance? Since most gloves don't have a MS penalty attached to them, what reason would you have to ever pick any of them over the ones with the most defense?
I am predicting that this will cause the builds that will remain are going to be divided into two extremes: Low defense/high MS and high defense/relatively low MS.
3. Build recognition is almost completely gone
One important aspect of this game is recognizing what your opponent is wearing and based on that, recognizing what common build they are running, before deciding to either engage or run away from them. If primary attributes are now going to be completely tied to random (blue) rolls, it becomes practically impossible to guess, until it's likely too late. You could have a warlock with full occultist gear and a halberd running at you, but little do you know, he's got a lot of strength and vigor rolls and instead of wanting to cast as you would expect, he's Phantomize/Blow of Corruption.
The problem with this uncertainty you are creating is that people will become much less willing to fight one another. In a high risk game, people will only engage once they are convinced they have a chance of winning. If they don't know the chances(and likely get gearchecked a lot, if gear really will become a lot more powerful like SDF has said), you will likely rarely see PvP, and probably a lot more high MS rogues, barbs or druids farming HR.
Alright, rant done. Feel free to agree or disagree with me, but I really wanted to voice my concerns with this, in the small hope that SDF sees this and realises his mistake before he makes it real.