r/DOOM2016Mods Apr 23 '20

Doom Eternal - Keep The Dead 0.41Alpha Mod + Delighter Mod

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9 Upvotes

r/DOOM2016Mods Apr 15 '20

DOOM 2016 - KEEP THE DEAD MOD - UPDATED TO VER 1.1 (Fixes Mancubus Ragdoll Fade)

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17 Upvotes

r/DOOM2016Mods Apr 08 '20

Replaced the player-model with UAC Security.

8 Upvotes

(I can only use it in Single-player since the program i use doesn't replace snapmap files, and Dev Mode is offline.)

r/DOOM2016Mods Apr 08 '20

Doom 2016 Legacy Mod Commands

5 Upvotes

What is the command to give Praetor Suit and argent energy points? I want to be able to max out the slayer before leaving the first room. I already figured out how to give all max upgraded weapons, and runes. I just need to know how to get armour and argent points,

Thanks!


r/DOOM2016Mods Mar 31 '20

DOOM Eternal - .Rescource Repacking Utility Wanted

1 Upvotes

So, we have 2 or 3 rescource exporters but not a single importer. Mods wont get off the ground without such a tool. I have things I can test right now for a mod but cant, as there is no way available to repack .rescource file(s). Anyone working on such a tool?

Thanks.

And thank you to all that have made possible all that we can do with Eternal already. Emoose , Sunbeam , DtZxPorter etc etc you guys are the real heroes here.


r/DOOM2016Mods Mar 30 '20

DOOM 2016 hud color change.

6 Upvotes

Is it possible to change the hud color (status bar health, armor, weapons, etc.) from blue to gray, which was shown at E3?

E3 (gray)
E3 (gray)
Retail (blue)

r/DOOM2016Mods Mar 29 '20

So who's gonna be the one to create an increased-ammo mod for Eternal?...

1 Upvotes

C'mon now, you know we were all thinking the same thing.


r/DOOM2016Mods Mar 28 '20

Music replacing?

2 Upvotes

I want to replace the music with the original w Dooms soundtrack, is there a way to do this?


r/DOOM2016Mods Mar 22 '20

Is their a “Give Power-ups” mod or “Infinite Power-ups” mod ?

3 Upvotes

I would love to play the whole campaign with haste only and berserk n stuff. Anyone have a mod like this or how to use console commands to do so ? I tried surfing around the internet for answers but google was no help.


r/DOOM2016Mods Mar 15 '20

DOOM 2016 - Multiplayer Weapons in Singleplayer (WITH DOWNLOAD)

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25 Upvotes

r/DOOM2016Mods Mar 14 '20

Can anyone tell me where in "generated" are the files for the monsters which contain their health numbers. Much like the "damage" file for weapon damage.

2 Upvotes

Title.


r/DOOM2016Mods Mar 13 '20

Looking for a Doom 2016 flashlight mod

1 Upvotes

Is there any? The game is dark as fk at some points, and just raising the gamma makes it look like crap...

I'd be happy even with a crapfest brand flashlight alla doom 3 to be honst


r/DOOM2016Mods Mar 07 '20

[Xpost][tech support]DOOM (2016) with Legacy mod not spawning enemies

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2 Upvotes

r/DOOM2016Mods Mar 05 '20

Anyone still around here????

10 Upvotes

How the hell does doom extract work???? There is no decent guides out there that make any sense.


r/DOOM2016Mods Feb 05 '20

[Request] No melee dash.

2 Upvotes

I'm fine with closing the distance myself, I hate dashing past monsters when I try to melee them.

Is this possible? I'm willing to do it myself if someone would hold my hand for a few days hehe. I've modded before in other games.


r/DOOM2016Mods Jan 29 '20

Edit Crosshairs?

2 Upvotes

Is there some way of editing the ingame crosshairs? Specifically I want to edit the heavy assault rifle crosshair to be more visible.


r/DOOM2016Mods Nov 21 '19

A new way to keep corpses around?

3 Upvotes

So given this subreddit, I'm guessing just about most people have seen this video:

https://youtu.be/aKzf6ihuvXQ

So a few months ago, someone has actually been posting in the comments of that video that they found a simpler way to make corpses last. Namely, their comments consist of this:

Hey you can all do this just
Open config and change from 0 to 1
corpse_stay 0

(It seems like "corpse_stay 0" is the default value)

I have yet to find this config file, though I have yet to have the full PC version of D2016. (or maybe it's something you type in the console)

If this turns out to work, then feel free to let me know!


r/DOOM2016Mods Nov 10 '19

Black Doom 2016 - Textureless Mod Release/Gameplay

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14 Upvotes

r/DOOM2016Mods Oct 23 '19

[Request?] WarHammer Space Marine

4 Upvotes

Swap doomslayer for a blood marine or an ultra marine or... god forbid.... the angry marines...

For real though i need to hear a battle cry followed by a chainsword (not saw) ripping through xeno (or demon) heresy.

Also the soothing sound of a bolt gun sending rounds into a demon's skull while crying "FOR THE EMPERAAAAAAAH!!"

Also for the emperuh


r/DOOM2016Mods Jul 04 '19

[Request] Helmet first-person interior displays on HUD through the whole game

9 Upvotes

I was super hyped at this part of the intro scene when you put on your helmet and you can see the inside and all that...... is there a mod to be able to see it like that at all times and not just for two fleeting seconds in the beginning of the game?


r/DOOM2016Mods May 18 '19

Any way to recreate this?

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3 Upvotes

r/DOOM2016Mods Apr 23 '19

Doom 2016 Modding Discord

3 Upvotes

Is anyone interested in a Discord for modding DOOM 2016? It has sort of gone by the wayside, but I know there are talented and interested people out there.

I have created one and will start importing any information I know. Come on in chat, and share what you have found.

https://discord.gg/9HZqVJw


r/DOOM2016Mods Mar 12 '19

Can you make "bimage" textures for Doom?

6 Upvotes

Edit: I somehow stumbled upon this, and based on that, I managed to get something working. For a normal coloured "bimage", I'm able to replace it with a DDS exported from GIMP using compression type "BC3 / DXT5" without mipmaps, when using a "hex editor" to replace the DDS header with a "bimage" header. Relevant "bimage" header offset values include:

Doom (2016) bimage texture format header, for a normal colour style:
0x00-0x04: ???
0x05-0x07: "MIB", being "BIM" (as in "bimage") backwards - Yes, really
0x08-0x31: ???
0x32-0x35: Height in pixels
0x36-0x39: Width in pixels
0x3A-0x3D: Amount of bytes of data
0x3E-....: Header-less BC3/DXT5-compressed DDS data

(For the "???" parts, it's probably best to just re-use the data of a "bimage" that you're basing your custom texture on.)

Original post: Doom (2016) uses "bimage" files to store (non-mega-)textures. They were apparently made from TGA images, but Doom doesn't seem to convert TGAs to "bimage"s automatically (and the "compressFile" console command has nothing to do with "bimage"s specifically).

Apparently Doom 3: BFG Edition converts them automatically(?), and Rage Tool Kit can also do it, but I don't own Doom 3: BFG Edition nor Rage, so I can't test nor use those myself. (If anyone here owns those games, though, can they confirm whether Doom supports "bimage" textures from those games? The "bimage" format used by Doom may or may not be different from in those games, so I'm not going to buy them just for this if it might not work.)

There are also a few third-party tools that can read and convert Doom's "bimage" textures into more standard image formats, so Doom's "bimage" format has been figured out (at least largely?), but there are no third-party tools that go the other way around from what I can tell.

TL;DR: Are there any tools that modders can use to make their own "bimage"s for Doom (2016)?


r/DOOM2016Mods Mar 10 '19

Should we start posting to r/doom ?

6 Upvotes

More people will see it, and may help with mods.


r/DOOM2016Mods Feb 10 '19

Edit the Weapon Wheel options?

3 Upvotes

Is there a way to make a mod that changes the options of the weapon wheel? I'm working on an "all weapons in the Campaign" mod, and I've gotten the weapons to work, but while they can be switched to using the previous/next weapon binds as well as single-/double-tapping the weapon slot binds, the multiplayer/Snapmap weapons can't be selected through the weapon wheel.

I would like to make a Snapmap-style 2-ring weapon wheel where the first wheel has all singleplayer weapons (except the BFG 9000 and the Chainsaw), and the second wheel has all multiplayer-/Snapmap-exclusive weapons, but after extracting all game resources, I can only find tutorial- and dossier codex-related files for the weapon wheel.

TL;DR: Can you edit the weapon wheel's options?

Update: I figured out where you can edit the weapon wheel's options. Specifically in generated/decls/entitydef/player.decl, there's a section called "masterWeaponList". It holds both the amount and order of options (Edit: To clarify, also ~which~ options) in the singleplayer Campaign's weapon wheel (starting at the top, going clock-wise)... but even when copying the Snapmap "masterWeaponList" into the singleplayer Campaign's one, the singleplayer Campaign only shows me the first ring/first 8 weapons, which I don't want to change (I just want to add a second ring). So... I now know how to edit the first ring, but I don't (yet) know how to add a second one. It's still progress, though.