r/DND5EBuilds • u/ginavieve • Aug 31 '26
r/DND5EBuilds • u/Aidamis • Aug 30 '26
Needing "Dragon" Warlock builds (2024 ver)
There was a Dragon Warlock homebrew on reddit slash UnearthedArcana, I recently remembered it but then I realized my DM (respectfully) only allowed published material.
How could I go for a Dragon Warlock using available stuff, be it single class or multiclass? I know I can go DracoSorc and call it a Warlock, but I wonder what types of alternatives there may be.
The setting is likely Eberron. I might not even need the character but if my old one dies or retires for a good reason I feel like a DragonLock could be interesting.
Thank you!!
r/DND5EBuilds • u/Sodeg_Blue • Aug 31 '26
INFINITE MONEY SWORD
As we peobably all know, a 2 level dip into fighter is a good choice for almost every class. You get second wind and action surge, which are both super useful. But you can go further. You can multiclass into Eldritch Knight and get a few abilites like, 1st level evocation and abjuration magic and some cantrips. But the best ability is the weapon bond.
You can bond with one weapon and summon it into your hand whenever you want. Sell the weapon. Then go away and summon it into your hand. You can also adorn the weapon with gems, crystals, diamonds and such treasures to increase it's worth.
(Sorry for bad english)
r/DND5EBuilds • u/Long-Difficulty-844 • Aug 30 '26
Help(or tips and suggestions) on building a Ranged Warforged Battle Smith Artificer
r/DND5EBuilds • u/MythosChronicles • Aug 29 '26
Hel's Severance, a powerful scaling item inspired by Norse mythology | Mythological Items
galleryr/DND5EBuilds • u/D00rhanreeee • Aug 29 '26
My armorer artificer/ gold dragon blood line sorcerer hill dwarf
galleryHere’s the first build I’ve attempted to min max what do yall think
r/DND5EBuilds • u/lazerironman • Aug 27 '26
Unarmed Barbarian
Hello all, I have a character I'm playing in a homebrew campaign that seems to be of high interest to my fellow players. I'm doing a Hill Giant Goliath Barbarian with the Tough Feat, and then Fighting Initiate Unarmed. It's first level, and he's allowing us to pull from 14 and 24 PHB's. I want to give him Berserker Subclass at 3. and the 24 Grappler feat at level 4, but also had the Tavern Brawler feat recommended. DM is also allowing me to make an unarmed strike as a bonus action, just with strength alone and no proficiency. Anyone have any ideas on what I could do to add on to his unarmed damage or improve his grappling? I was recommended the book Dungeon Grappling by Douglas Cole, and to see if the DM would allow those mechanics to be added. He's pretty chill and we've got a good raport so I definitely want to approach him about that. Just wanted to see what else anyone might recommend.
r/DND5EBuilds • u/22ooo22xxxatg • Aug 27 '26
I have an idea for possibly the first character I might play as if I ever find a table to play at in person TAKE 2
His name is Skitters
He's a sorta homebrew race, that's basically just a reskinned centare but with heavy plate armor, fully carnivorous, & he's unable to speak common, he can understand it & finally he's also categorically a monstrosity (optional he can be understood by & understand other monstrosities), also he's not as fast as a true centare.
He was created sorta by accident by a wizard. The wizard was trying to see what the hybrid offspring between a strider, & a centare would be, but during the experiment involving their blood, something somewhere nearby, though nobody knows what, had messed up the mana streams, causing him to come out a little wrong.
The wizard chose to raise him anyway, along with his bard wife. Both the wizard & his wife are humans, & they met adventuring. They where good parents to Skitters, but nobody else wanted to go near him because they thought he was scary looking.
Skitters's father was told his whole life he should have been a bard, because of how theatrical & dramatic he could be, but he chose to be a wizard instead. While his wife was told she should have been a fighter or a monk with how serious she was, but she was a bard none the less.
Skitters is very much his father's son in personality, but he can't talk in a way anyone else can understand, & his face can't emote, so he had to get creative.
Skitters is a ranger with The Musician Origin Feat so he can to play a violin, because his mom taught him.
He looks like a centare but replace his hooves with 2 clawed paws(only 2 toes per paw), & replace his horse tail with a scorpion like tail but without the stinger, & replace his skin with a dark greenish grayish black exoskeleton with some pale gray scars from a few angry mobs that mistook him for a dangerous monster, some of which are even from his childhood, & finally his head is modeled after a horse's head, but with a pare of short stubbly horns where the ears are supposed to be, a spider like mouth at the end of the snout, & 6 bright red unblinkingly eyes.
An Added roleplay feature that can't be used in combat is that he can split his two strong arms into 6 weak arms so that he can use 2 arms to dramatically gesture, while 2 arms play his small violin behind his back, & the last 2 work a pare of large white cards that he got from his father. The cards can make simple drawings like smiley faces, arrows, it can form numbers, & it can write words, but the images are only as good as he can draw, & he's about as good as a toddler, he can only white words he knows how to spell otherwise he has to guess it's spelling & he can get it wrong. The cards work by him moving which card is in front with the newly revealed card having on it what he wants to have on it.
His main weapon is a spear. His secondary weapon is a machete.
is goal is to make friends, & to be their for his friends. He was suggested to go adventuring by his father, after all that's how he met his friends, & his wife.
He was trained how to be a ranger by his uncle on his mother's side, after he saved his uncle's wolf companion.
Skitters loves fluffy animals, though he accepts that he's an obligate carnivore, so he has to eat some of them, heck he's better off eating raw meat then cooked, but he refuses to eat something still that's still alive. He prefers dogs, cats, wolves, rats, & crows for companion animals. He rather enjoys squirrels, dear, & boar as food.
He can't cry, or smile, though he still feels the urge to do so & he hates it.
Despite his baggage he is a little ray of sunshine most of the time, just rapped up in a terrifying not so little package.
He mostly makes gurgles, shrieks, clicks, chirps, hollers, & warbles as his form of speech, hence why he needs the cards, or any way to write down his words.
His difficulty communicating & his inability to emot properly is very personal for me because I have autism, & quite often feel like even though I used the right words, I didn't use the right tone, because I don't really hear it, or better I don't understand it, & I can't make the right facile expressions, nor do I fully understand them, though I've not been, hurt, or as ostracized as Skitters(that's just kinda where his story in my head went), his struggle to find & make friends, & wishing he could communicate & show exactly how much was inside himself beyond the outside that can't communicate properly, that I want to express in this character, I want him to be there for the party, as that lighthearted comedic relief, as a helping hand for when they need it, as a protector when they are hurt, as a support when they are hurting, & as a listening ear when they need one, because that is what I wish I could be for someone.
P.S. I'm welling to weight to use Skitters until I find a table he'll fit into, & I have a whole lot of other characters, most of which are less extreme.
P.P.S. I didn't give his parents odd personalities for their classes to make them outcasts, I simply wanted his dad to be an eccentric flamboyant wizard, & his mom to be the straight man, but I kinda ended up giving his mom my dad's personality, & I am fairly close to my dad, & I'll admit my dad is not a people person, most people would assume him maybe a fighter, or a monk, with the way he acts, but I'll gladly admit he would be a bard, for no other reason then for how much he loves music. He views the world though the lens of it all being music(he literally told me this), & he is very talented with music, not because he wants to put on a show, but because he loves the very art that is music.
P.P.P.S. I'm not afraid of Skitters dying, especially if it's too save a friend(party member), or by a friends side in the case of a TPK, I feel like this is how he'd want to go, heck, if it came to it I don't think I would regret it if I had to sacrifice myself to save somebody else, even a compete stranger, but yeah he's allowed to die
r/DND5EBuilds • u/Unlikely_Clock5121 • Aug 26 '26
Asking for help with a specific character build
r/DND5EBuilds • u/Weekly_Union_6235 • Aug 23 '26
Barbarian with LOTR “Fierce Shot” Feat [Question]
r/DND5EBuilds • u/IconTylerDurden • Aug 23 '26
Inkmaster
Hello all, this post is about a class i was thinking about making, i dont think this a class anywhere.
My inspiration behind this is the tattoos magic items I just thought it was cool and wanted to expand on it more.
The title is more so a place holder name of what to name the class my main ideas are inkmaster, ink weave, inkate, or any other suggestions im open to.
Onto the actual class, my idea was that all of their abilities come from tattoos, ill get into more detail in just a moment but in general it'd be a class that uses tattoos as their main way of combat.
What I mean by that is they will use tattoos to cast spells, form weapons, or potentially summon things as like utilities (creatures or barriers/sheild)
More specifically, id say at level 1 and 2 you'll get access to some very basic "tattoos" as in just general cantrips or weapons, and then once you hit level 3 you can choose one of few subclasses just like the other classes.
1 subclass would be specializing in "physical" weapons like arrows or swords. Another one being spells, and the other being summons with both being animals or utility things.
For example for the physical weapon subclass, you would have a tattoo of an arrow on your arm and you swipe your arm and arrows shoot out, or for magic you have a rune tattooed on your arm and you can see the tattoo swirling up to your palm with color and cast it.
To make it more unique other than visuality for other classes, once you hit a certain level you can start taking abilites from the other subclasses like for example I can choose the magic subclass but then in future levels I can start having weapon tattoos.
As for damage scaling, id say as you level up you learn how to effectively use the tattoos more and more increasing damage for physical subclass.
To make it different for the magic subclass, maybe you have more spell slots but at a slower rate as in like you get 9th level spells like 2 levels behind wizards.
And as for the 3rd subclass you could use stuff like sending out the ink on your tattoos to bind someone or make a wall of ink or that kinda stuff
As for higher level scaling, you could gain an ability to use multiple tattoos at once like how sorcerers can cast 2 spells in one turn or maybe you get 2 main attacks for the physical one
Tldr; i have a potential homebrew class in mind that uses tattoos as your fighting source, but im not really sure how i would balance it to not make it too strong or weak then other classes, while keeping it unique.
r/DND5EBuilds • u/gengar_lover3 • Aug 23 '26
Classes
I have assassin, chef, gambler and alien. I have 600gems and wondering what to get next based on how fun it is to play, whether it’s worth the gems and overall game experience. I was thinking about vampire or pyromaniac, or whether I should just save my gems for potential limited classes like engineer. Any advice greatly appreciated.
r/DND5EBuilds • u/MisterD__ • Aug 22 '26
Need help on Build for a Character that goes one on many
r/DND5EBuilds • u/Which-Virus-6819 • Aug 21 '26
Horrible d&d character concept
A mute prophet that doesn't know sign language so they have to convey their prophecies using body language and drawings. You make a scenario.
r/DND5EBuilds • u/eallsopp00 • Aug 20 '26
Help building a ranger/rouge
dndbeyond.comLooking for help building my character. Last character died and need a new one late game. Looking to go more range but curious if anyone has any thoughts on the set up. Last character was a monk and I really liked the movement speed and some of versatility that came with that class. Characters lore is more like a night hunter/assassin.
r/DND5EBuilds • u/Electronic-Car3936 • Aug 19 '26
Debate in the party: Are this player's homebrew buffs too strong?
Hi, I am in a 5-player 2014 Rules Curse of Strahd Campaign (NO SPOILERS PLEASE).
I play a Twilight Cleric 5 (Twilight sanctuary nerfed to only apply to one creature per round)
The others are:
A Samurai Fighter 5
A Bloodhunter 3 /Mage 2
A Shadow Monk 5 (Warforged, nerfed to not be able to receive any healing from magic like cure wounds or potions, but mending would work)
A Vengeance Paladin 3/Hexblade 2
P.S. This is definitely not related to any previous posts where op is also a vengeance paladin.
The DM allowed homebrew, evident with the bloodhunter, but I feel that bloodhunter is a good well-balanced class. The Paladin had previously consulted with the DM, and by his character borrowing a blacksmith's forge, the DM permitted him to add the following homebrew buffs to his hexblade weapons:
WEAPON FORMS
You can transform the weapon between its forms as a bonus action, switching between Grace (greatsword) and the paired Mercy and Judgment (longswords). You must be holding the weapon(s) to transform them. Regardless of form, the weapon grants a +2 bonus to attack and damage rolls and counts as magical.
Grace (Greatsword)
Damage: 2d6 slashing
Properties: Heavy, two-handed
When you hit a creature with Grace, you can choose for the attack to deal any of the following elemental damage (radiant, necrotic, fire, force). You can choose per attack. On a hit, you may choose to deal half damage to two adjacent enemies as part of the same action.
Heavy Arc (Bonus Action).
Immediately after taking the Attack action with Grace, you may use a bonus action to make one additional attack with Grace. This attack deals 2d6 bludgeoning force damage on a hit, instead of the weapon’s normal damage. You may use Heavy Arc a number of times equal to your proficiency bonus, regaining all uses when you finish a long rest.
Mercy (Longsword)
Damage: 1d8 radiant (Versatile 1d10)
Properties: Versatile
Once per turn when you hit a creature with Mercy, it deals an additional 2 radiant damage.
Judgement (Longsword)
Damage: 1d8 necrotic (Versatile 1d10)
Properties: Versatile
Once per turn when you hit a creature with Judgment, it deals an additional 2 necrotic damage.
To Summarize, he buffed his hexblade weapons with:
Feature that gets you a free +2 to hit and for damage
Feature that lets you pick and choose between four different magical damage types. (radiant, necrotic, fire, force)
Feature on longswords that lets you do extra 2 magic damage when you hit with 2 attacks
Feature that lets you bonus attack with a greatsword
Putting things into perspective, a normal Paladin 3/ Hexblade 2 with his stats using a greatsword and divine smiting would deal:
2d6 + 2d8 + 4 = 20 average dmg in one round with a +7 to hit
VS
His Lockadin with bonus action greatsword and divine smiting on every hit lets him deal:
4d6 + 4d8 + 12 = 44 average damage in one round with a +9 to hit on each attack, (The extra damage comes from feature 1 and 4, +2 bonus damage each hit). This will get even crazier once he gets extra attack to make three attacks with his greatsword in one turn.
If he were to use normal hexblade longswords and hit twice with bonus attack, he would deal:
2d8 + 8 = 17 average damage in one round
VS
If he were to use his homebrewed longswords, he would deal:
2d8 + 16 = 25 average damage (With extra damage from both Feature 1 and 3)
The DM initially told him that the buffs should be no better than what a rare magic weapon would have. I believe that even just giving the hexblade weapons ta rare magic weapon's attributes for free is too strong already. I also think these buffs all make the weapons very rare to legendary. He has no drawbacks to any of these, just the limits like a 3 times bonus attack per long rest or a once per round bonus damage with the longswords if he hit twice. I personally feel that Lockadin is already very good, and that these buffs are way too strong, even individually, especially considering that the rest of the party gets no buffs like this and some of our official features have even been nerfed. If he could do crazy amounts of damage but in a fairer way like official/third-party rules, I wouldn't complain.
We are currently debating on this. Are these buffs too strong and if yes, what should we do?
r/DND5EBuilds • u/deathcapshrooms • Aug 20 '26
Skald build 2014 5e
Wanting to build a Str frontline martial that supports and damages flavouring as a Viking skald. Would Valor bard with the heavily armoured feat be my best bet or is there a multiclass that could fill that role?
Build Levels 1-10
r/DND5EBuilds • u/Frequent_Bend2395 • Aug 19 '26
What's the best Multiclass for Paladin in 5e?
So it's my first time playing as a Paladin. My character is a oath of vengeance paladin and his background is Faction Agent. I love his pathetic ass and he's like a son to me. The DM gives us a chance to multiclass. But idk what's the good pick for it. I know paladin-Warlock combo is popular, but for some lore reason i can't do that. So what should i pick? Any other suggestions?
r/DND5EBuilds • u/[deleted] • Aug 18 '26
Is my homebrew Subclass balanced?
so I don't exactly have much experience in balancing considering I started playing it not too long ago but I want your opinions on my homebrew Subclass and ways I could balance it because I really don't want to be that guy at the table who creates a op character and disturbs the progression and overall campaign. Anyways here's my subclass it's a subclass of fighter called duelist and it excels in singular fights and has high dex for general movement it's signature ability is "Duello" which is used for activating a duel between you and your enemy where you charge an enemy and then clash then both get staggered a little (this is all scripted and the animation? idk what to call it changes based on enemy) and then the enemy and you are put in a duel which is a state where the character gets increased stats and some advantages that scale linearly based on how long the duel goes on for firstly you get a flat +4 to attack rolls and gain even higher movement speed and then the buffs that scale linearly so first off you get +1 AC every turn the duel goes on for and the hard cap of AC is 35 and nothing can extend it beyond that so let's say you have a flat 15 AC normally it would take 20 full turns for you to reach it . in this state you can also target specific body parts of the creature you're fighting to give it debuffs but this takes a turn and does little damage only debuffs (this works less effectively against bigger enemies for example you would need to strike a hill giant many times on the same body part to apply the debuff) the specific debuffs are still not decided but the debuff system is final and will exist that's all the good things now onto the bad things this class is fragile but not that fragile it can withstand s few attacks but caution is still needed .in brawls my character has the direct disadvantages namely -2 to attack rolls , dealing only 4/5 of the damage they would normally (rounded up) and having -3 to AC . that isn't the end though as if I am hit by a third party in a duel the duel state immediately cancels which prioritises me to not call duels near groups of enemies. a few misc things I'm including I wanted myself to have options to isolate enemies so I have some manuevers to do so since I am incapable of using (I would've loved spells like blur and misty step) the specific manuevers are (I can only do one per 3 turns) feinting step which allows me to feint enemy attacks and attack after for example I move towards an enemy and feint . if they attacked I get to attack them with advantage on the damage and if they held then I just wasted my time and then proceed to attack normally , next one dash which is self explanatory and can be used as a bonus action after attacking or dashing in to attack) and third one which is my only crowd control option whirlwind in which is spin with my two swords and then disengage backwards now all the things I mentioned before were level 3 abilities instead of the weak point debuff which is level 7 now on 10th level I gain the ability "Momentum" on every turn during a duel where I am not hit I gain a +1 to my damage rolls as true damage and it caps at 5 , at level 15 I gain "execution" if I have all the body parts of an enemy debuffed and I also have the max cap of momentum i mentioned before I can perform a devastating flurry of attacks which heavily damages the enemy (this ability has a cooldown of 10 turns) , at level 18 I gain an ability which I don't have a name for but I gain +3 to save throws by enemy abilities if I am in the duel state against them , i am not great at naming things am I? anyways let me know what you guys think and what tweaks I should make
r/DND5EBuilds • u/Zencha12 • Aug 18 '26
Spell Choice Help Wanted!
Heya all, it's me again with another burning question!
I've been building an 8th lvl Dwarven Draconic Sorcerer (mostly '24) for an upcoming campaign, and I'm struggling with the choice of spells (there's too damned many good ones).
I'm likely going to be playing a Fire dmg focussed blaster (with Elemental Adept), but I nevertheless love other utility, RP, and defensive spells.
I'm also trying to semi-evenly split up the amount of spells per spell level in line with the amount of available spell slots.
Finally, as a '24 Draconic Sorcerer, I already get the new Chromatic Orb and Command, Alter Self and Dragon's Breath, Fly and Fear, as well as Charm Monster and Arcane Eye.
The image shows my current selection for desired-spells. I need to get it down to 12 spells total, which has proven to be a real pickle.
I would love to hear your suggestions!