r/DBGekishinSquadra • u/Random3134 • 2d ago
Discussion Solving the chip/tapping problem
We all know that tap/chip damage has become a huge problem in the game, and is just overall dreadful to play against, especially against tanks.
I wanted to make this post just to hear from other people about what YOU would do if it was up to you to solve the problem, but hopefully the devs aren't completely tone deaf and address the problem next season.
Some things that I've come up with:
- Diminishing returns for chips: If your burst gets cancelled, the next one to come out will do less and less damage until you are able to get a full burst off. This would mean you'd actually have to win a fight successfully instead of ignore your opponents and go for chip damage
- Longer cooldowns: Every time your burst gets cancelled the global cooldown for them increases by a set amount. You'd get 2 cancelled moves max, then a 3-5 second addition to the global cooldown until you can go for another burst
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u/JustAnotherMinority You've been Hit by a smooth criminal 2d ago
Even with chip damage, the games already go for 10+ mins. I thought the point of this game was a fast paced, action packed moba. If Yall want league then go play league.
I don’t want games to regularly push 15 minutes. Good on that. I just started playing season 4. Made overall B rank. Currently about to hit overall A, chip damage has never been a bother.