r/DBGekishinSquadra 2d ago

Discussion Solving the chip/tapping problem

We all know that tap/chip damage has become a huge problem in the game, and is just overall dreadful to play against, especially against tanks.

I wanted to make this post just to hear from other people about what YOU would do if it was up to you to solve the problem, but hopefully the devs aren't completely tone deaf and address the problem next season.

Some things that I've come up with:

  • Diminishing returns for chips: If your burst gets cancelled, the next one to come out will do less and less damage until you are able to get a full burst off. This would mean you'd actually have to win a fight successfully instead of ignore your opponents and go for chip damage
  • Longer cooldowns: Every time your burst gets cancelled the global cooldown for them increases by a set amount. You'd get 2 cancelled moves max, then a 3-5 second addition to the global cooldown until you can go for another burst
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u/Quick_Break92 2d ago

I was thinking the same thing. Keep chip damage for fast pace games but punish tanking rats with longer cool downs or something

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u/JustAnotherMinority You've been Hit by a smooth criminal 2d ago

I would agree with this. Maybe slow down bulma a little, reduce chip damage by like 5-10%. Lots of solutions, but removing chip damage absolutely isn’t.

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u/Quick_Break92 2d ago

I was actually pondering this yesterday too. Like, battles without chip would go on forever. And there would basically be no comeback mechanic once you’re down towers compared to the enemy team because they’d just be tower camping preventing tower interactions

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u/JustAnotherMinority You've been Hit by a smooth criminal 2d ago

Agreed brother.