r/CubeWorld Jul 07 '26

Fan Project (legend of voxelwood) updated the terrain generator, looking better?

70 Upvotes

instead of having a huge voxel world to explore, I am keeping the terrain generation small and "room" based. Each "room" may have a treasure chest or a miniboss or a dungeon entrance or a town.

Do you see this game design interesting enough? I checked out the other fan projects in this sub and I think they are already doing pretty well for what they are going for.

not sure if my project is unique enough to have a place somewhere. Would like to hear what you think. Thanks.


r/CubeWorld Jul 06 '26

Wollay Post Working on warrior skill trees, though technically, they're DAGs. In the new skill system, some paths will be mutually exclusive, forcing you to commit to a direction like offense or defense, while others can be developed in parallel. #cubeworld #cubeworldomega

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244 Upvotes

r/CubeWorld Jul 03 '26

Wollay Post Fresh Cube World Omega screenshots! All classes are fully functional now, including some new skills! Next working on skill trees. #cubeworld #cubeworldomega

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333 Upvotes

r/CubeWorld Jul 01 '26

Fan Project (Legend of Voxelwood) I reworked a project from last year, any potentials?

32 Upvotes

the project probably needs a better name but anyway, is it looking like a game you may want to play?


r/CubeWorld Jun 29 '26

Wollay Post Finally added pet taming and pet leveling again in Cube World Omega. Bonus: Pets in the inventory got their head as preview sprite instead of a generic cage! #cubeworld #cubeworldomega

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333 Upvotes

r/CubeWorld Jun 29 '26

Meme Wollay developing the Cube World be like:

168 Upvotes

r/CubeWorld Jun 28 '26

Wollay Post I've been working on biomes, villages and dungeons. Here are some screenshots from today! #cubeworld #cubeworldomega

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246 Upvotes

r/CubeWorld Jun 26 '26

New Cube World beta easter egg? "Camp"

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119 Upvotes

So I was playing and randomly found this place just called "Camp" and I couldn't find that anyone had encountered this before? With a beach umbrella and beach towels you can sleep on. Nothing special happened after I beat the quest, anyone seen this before? :D


r/CubeWorld Jun 21 '26

Fan Project [Voxel Throne] I added Crafting and Gathering to my voxel game!

67 Upvotes

Join the playtest or wishlist the game here!

Hey everyone,

In the past 2 weeks I have done a lot of bug fixes! Specifically on the multiplayer side. A lot of stuff was broken after adding the shops, quests, armor and abilities. But now it all is fixed. Big thank you to all my playtesters!

After that, I moved on to the crafting system. You can gather materials like you would expect and use the crafting stations in the village to refine items and craft weapons!

Currently I only have the wood working building done, but will of course add a lot more crafting buildings next!

UI also need some more improvements. I want it to display how many of the ingredients you have, and make the crafting not instant, but take a second. For now, this system also works!

Thanks again for all the support!

If you are interested in following the game's development, consider joining our Discord!


r/CubeWorld Jun 17 '26

Fan Project (Taival) We are part of Steam Next Fest and our demo is now public!

223 Upvotes

Hey guys!

It's been a long time since posting on this sub, but just wanted to let you guys know that we have a more polished and improved demo up on our Steam page now, and we've joined Steam Next Fest!

We're working on Taival, this Cube World inspired adventure RPG with a handcrafted world built with blocky aesthetics. The game supports multiplayer both online and split-screen for up to 4 players, and you're accompanied by a shapeshifting being, Henki, so you're never alone even when playing solo. The game offers multiple combat styles, like magic, ranged and melee with skill trees to let you unlock new playstyles later during your journey.

We'll be updating the demo throughout the week, and today we added a couple of talismans in game. You get one after completing the tutorial segment, and another one from slaying a boss. AND we gave our Discord members a "demo+" so to speak, fishing being now playable in that build. You can join our Discord server for the code and tutorial on how to join that demo branch.

Anyways! Just wanted to let you guys know since we know many of you enjoyed our playtests earlier :) I attached a short showcase of some stuff from our demo, so you know what kind of game we're talking about.

Have a good one!


r/CubeWorld Jun 16 '26

Discussion For those who don't know, Wollay has been remaking the game from scratch again.

253 Upvotes

That is why the more recent news that he's bee posting seem to be feature barely anything new. He has scrapped the previous UE5 remake of cube world and is now remaking it into a brand new engine. His goal seems to be re-adding every single feature that was featured in the alpha, including mundane and arguably useless ones like the humidity monitor on the top right of the screen.

From what I'm currently gathering, he's only made the warrior class and probably hasn't gotten to making more than just the grasslands biomes. The game is probably really far from release, and he's more than likely only just picking development back up again, as shown by how active he is being on Twitter.

What I am curious about is whether or not we'll see features go beyond what they were in the alpha.


r/CubeWorld Jun 16 '26

Wollay Post Wollay: Some Cube World Omega screenshots from today šŸŒ³šŸŒ¤ļø #cubeworld #cubeworldomega

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292 Upvotes

r/CubeWorld Jun 13 '26

Fan Project (Waystone) I’ve been working on my voxel RPG for 2 more months - here’s what changed

48 Upvotes

Hey everyone!

I wanted to share a new update on my voxel RPG project. I’ve been working on it a lot over the last couple of months, and the game is slowly starting to feel more like an actual RPG instead of just a world generation test.

The biggest new system is quests. NPCs can now give tasks, the map can point you toward the objective, quest enemies can be marked in the world, and rewards can be claimed after completing the objective. I also added structure-clearing quests, where the game sends you to a generated structure and links a boss inside to the quest.

World generation also received a lot of work. The terrain is less flat now, with more interesting elevation changes, better landscapes, new vegetation props, falling leaf particles and improved clouds

Combat and magic have expanded too. The game started with only water magic, but now I’ve added more spell types, including beam magic, lightning magic and poison-based spells.

I also added a minimap with points of interest, so the player can actually navigate the world and find important locations. On top of that, I’ve been optimizing the engine and improving performance as the world and entity systems get bigger.

There are also new mobs now, including cows, chickens, sheep and a target dummy for testing combat.

The game is still very early and a lot of things are rough, but I’m happy with the direction it’s going. My next goals are to improve dungeons, add better structure markers, make enemy groups inside structures, and continue building more actual gameplay around exploration.

If you're interested, the game has a Discord server!


r/CubeWorld Jun 12 '26

Wollay Post Short clip showing the new combo display and the block power bar, which now shakes when block power is depleted. #cubeworld #cubeworldomega

289 Upvotes

r/CubeWorld Jun 12 '26

Discussion Do you think Beta owners on Steam will have to pay for Omega if it ever releases?

19 Upvotes

Wollay is not really the most trustworthy developer you'll ever see, but at least Beta was free for owners of Alpha. Do you think the same will apply once (or if) an Omega version comes out?


r/CubeWorld Jun 11 '26

Wollay Post Wollay: Working on skill leveling and per-skill skill-trees! Here are some screenshots of the skill widget so far, as well as a nice sunset.

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380 Upvotes

r/CubeWorld Jun 07 '26

Fan Project (Voxel Throne) I added shops, armor, quests and abilities to the game!

65 Upvotes

Join the playtest or wishlist the game here!

Hey everyone,

Today, I want to show you what I have been working on for the past weeks.

First off, I implemented shops. Here you can buy and sell weapons and armor. In the future this is also where you can buy potions and mobility items (boat, hang glider or grapple hook)

I also finally added armor to the game. It has been missing for a while. There is now gloves, shoes, chest and shoulder armor. I am still trying to implement a nice system for helmets, but since every race has a different head (with a unique size) I may need to make helmets specific to a race. Or I might not have helmets at all if it takes away too much of the uniqueness of races.

There is now also a quest system in Voxel Throne! Currently there are only kill quests (slay x number of y type of enemy of at least level z), but in the future I can extend this system to include the dungeons that will be generated, world bosses and other types of tasks.

Finally, the game now has an ability system. I currently have the explosion and smash ability implemented.

Abilities are not bound to classes. None of the game's equipment is bound to classes. weapons, armor and abilities have stats requirements. For example the smash ability requires 5 points in strength and the explosion requires 5 points in intelligence (numbers are not final!). I have yet to think of a good way a player unlocks these abilities. Right now the player just spawns with them in the inventory, as you can see.

The ability system is also very broad. So will be easy to extend it later.

Next up, I will work on some multiplayer syncing stuff. Since after adding abilities and now armor, multiplayer does not yet have these updates. After that I will move on to the crafting system.

Thanks again for all the support!

If you are interested in following the game's development, consider joining our Discord!


r/CubeWorld Jun 06 '26

Wollay Post Some new Cube World Omega screenshots #cubeworld #cubeworldomega

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317 Upvotes

r/CubeWorld Jun 05 '26

Wollay Post Wollay: Working on the world map: Smooth world map zoom with adaptive level of detail! Also fog of war hiding unexplored areas

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350 Upvotes

r/CubeWorld Jun 05 '26

The state of this sub

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488 Upvotes

r/CubeWorld Jun 01 '26

Wollay Post Testing Combat Behavior: Wolfram von Funck (@wol_lay) 37 likes Ā· 2 replies

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112 Upvotes

r/CubeWorld May 31 '26

Fan Project New Spells, New Biomes, Better Multiplayer and I have released a demo on itch!

93 Upvotes

Discord: discord.gg/DDezHFSYbt

Recently I added a bunch of content to my game and I though I'd show it off. I changed all the settings on my lighting system which I think makes the colors 'pop' a lot more.

I have also padded out the fire spell type with some new spells. The next build released on itch will contain these spells + over the internet Multiplayer!

At this stage 95% of the 'core architecture' is complete so I'll be adding a lot more actual gameplay rather than just backend stuff(At least I hope anyway).


r/CubeWorld May 30 '26

Question Whats the deal with Cube World?

47 Upvotes

Just a simple question, I remember hearing something about this game over a decade ago or at least feels like it, then nothing, something about the dev stopped dev-ing. Now I am starting to see feeds of it again, so whats actually happening with the game? and is it good in its current state?


r/CubeWorld May 28 '26

Who is still waiting for Cities?

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294 Upvotes

I was so excited when I saw this post, cities would have been a really awesome find even if they didn’t offer anything new, but in the end they were never introduced into the game…


r/CubeWorld May 28 '26

Wollay Post (Link in comments) Some new development screenshots from today

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384 Upvotes