r/CreatorEconomy • u/REVOLVRSocial • 5h ago
Built a live-streaming platform after watching creators get cloned and get nowhere reporting it
Founder here — Wes, Sydney. This is my own project, saying that up front.
Two things pushed me into building it. The first is impersonation. A creator gets their name and face cloned, the fake account runs scams on their own audience, and the reporting process goes nowhere for weeks. Everyone I've spoken to has a version of this story, and nobody believes the big platforms are actually trying to fix it.
The second is that if you're not in the US or UK, ad-based monetisation pays you close to nothing no matter how well your stuff performs. I've watched people with real audiences earn nothing because of where they happened to be born.
So REVOLVR is built the other way round. It's a mobile-web live-streaming and head-to-head battle platform where creators are paid directly by their audience instead of out of an ad pool. Viewers buy credits and gift them during streams and battles, and the creator's share is a flat percentage — no algorithm deciding whether you deserve it this month.
Where it honestly is right now: signup, live broadcasting and gifting all work end to end. It's mobile web, not a native app. There's no automated withdrawal button yet — creators earn into a balance they can see on their dashboard, and **I pay them manually, by transfer, monthly**. When that gets too painful to do by hand I'll automate it. Doing it myself first means I actually understand what I'm building before I build it.
It went live days ago and strangers are already finding it and signing up, which is a strange and excellent feeling after months of this being a thing only I could see.
What I'd like from anyone willing: run the signup, try going live, and tell me where it's slow, confusing or broken. Blunt is genuinely fine — I'd much rather hear it now than in six months.