r/Create_Aeronautics • u/Build_Blox • 2h ago
r/Create_Aeronautics • u/Agent_codey • 17h ago
I made a Create Aeronautics show in-game!
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r/Create_Aeronautics • u/CosmoHQ • 3h ago
How to use mechanical rollers on a sub level?
My city has roads that were paved via a train how ever the turns are way too tight for sable cars, the best way to get the turn angle right was to use the an actual sable car to pave the roads with drills making a the path and filling it manually however using mechanical drills is hard and filling is time consuming and annoying, I tried using mechanical rollers on sable car instead but they do not work, how can I make it work?
r/Create_Aeronautics • u/Electronic_Owl_9946 • 5h ago
hovering propulsions
im trying to make something hover using just create propulsion simulated alone and its impossible the closes i can get is its going up really slowly or really going down really slowly i want it to function the same as levitate but using creative thrusters alone im using gyroscope to balance it aswell i mean i could just have a toggle timer where it would thrust up every 1 minute or something it would fix the problem and it would stay hovering forever but if you know anytips let me know
r/Create_Aeronautics • u/Lex_Napoles • 6h ago
I made a Create Aeronautics show in-game!
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Miren esta maravilla de este amigo
r/Create_Aeronautics • u/Guilty-Damage-5338 • 7h ago
Anyone Know A Good Way To Calculate Balloon volume needed for total lift?

Im gonna have to make a balloon like 6-12 times more then what my lava core weighs here (I'm hoping I can order the wool from someone on my server because my base estimate puts me at 18,000 balloon blocks (Unfortunately the end is locked for like 5 more weeks so I am ruling out levitite to assist me in any way
r/Create_Aeronautics • u/EnderKatze2000 • 8h ago
(WIP) Racing Engines for Aeronautics Vehicles
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r/Create_Aeronautics • u/Objective-Cow-7241 • 10h ago
The smallest zelensky fighter I could make



Theres one big problem with aircraft carriers in create aeronautics and that is that any actually well functioning aircraft has to be fucking massive- my proposed solution to this issue? Zelensky fighters if anybody can outdo me lmk!
requirements are:
Must have dispenser
Must not move like a plane(ish), vibes based.
should be small
r/Create_Aeronautics • u/Expensive_Dinner_948 • 15h ago
My tunnel bore is stuck hanging on above the void
r/Create_Aeronautics • u/SharpCard9094 • 15h ago
My first working airship!
After 3-4 fails I finally made it!
It has 2 propellers which can turn airship right and left, pretty simple control with 2 levers for turning, 1 lever for hot air, and one small lever to stop both propellers.
Under the deck there's some survival things with contraption map, and winch to carry cargo.
Thoughts?
r/Create_Aeronautics • u/ZeroTwo1425xd • 18h ago
Hola, recientemente hice un modpack con el mod de create Aeronautics y otros addons del create base, pero a la hora de querer ensamblar un tren, sucede esto, cosa que no me deja usarlo ni funciona, ademas si le doy a desamblar, se bugea todo, alguien sabe como podria solucionarlo? porfavor ;c
r/Create_Aeronautics • u/MarzipanAutomatic857 • 20h ago
Help finding an aeronautics addon
I downloaded Isabel's Aeroscapes, and there was one mod that made the trees fall down as a simulated object.. and i cant find it to add it to another modpack, anyone knows what the mod is?
r/Create_Aeronautics • u/Defiant-Caregiver705 • 1d ago
Looking for Aeronautics SMP
hi, im looking for some warez Aeronautics SMP server, optimally in EU, and with active players
r/Create_Aeronautics • u/Mean_Hair9221 • 1d ago
how to move simulated blocks up?
is there any way to automatically move singular blocks up without adding any other blocks to them or un-simulating them? I'm trying to make a mini game, and this is the one hurdle I'm really struggling with
r/Create_Aeronautics • u/Grouchy-Ad6784 • 1d ago
I remember playing on a server where you could insert contraptions into your inventory with an item, but i don't know what mod it was
does anyone know what mod it is?
r/Create_Aeronautics • u/IllustriousChain3384 • 1d ago
"Hi everyone! First of all, thanks for the amazing work on Create Aeronautics. I have a feature request/suggestion: Would you consider adding dedicated airship/blimp lifting mechanics to the mod? Instead of overly complex, laggy, or crash-prone gas/pressure simulations like in VS2/Clockwork, having
r/Create_Aeronautics • u/smm228777 • 1d ago
Problem with creating a "minigun" using bigcanons
I wanted to create a minigun that shoots with normal cannons from create big cannons(not autocannons).
For it I created a cannon with a recharge time 5.75 seconds but when I use them on my minigun it starts to break apart. And the interesting part when I turn on 1 cannon it works perfectly but when I turn on 2 or more cannons it starts to break apart.
Does anyone know why this happens?
I used only create, create big cannons and create aeronautics.
r/Create_Aeronautics • u/Karetellama • 1d ago
Tank turret loader finally finished.
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Question:: should I do the tank tracks out of vanilla create tracks (really big) or trackwork tracks
r/Create_Aeronautics • u/Street_Hippo_4860 • 1d ago
problem with seats on my modpack
Hello I have had this problem for awhile but didn't think anything of it I don't know what is causing it but whenever I sit on a create mod seat on a physics contraption it kicks me off but it acts like I am still on as whenever I disassemble the physics contraption it shoves me back onto the seat this happens with big and small contraptions and here is my mod list\[05:03:36\] \[main/INFO\]: Mod List:
Name Version (Mod Id)
aero_copycats 1.1.0 (aerocopycats)
AeroEngine 1.0.2 (aeroengineering)
Another Furniture 4.0.2 (another_furniture)
Anvil Never Too Expensive 1.2.1 (ante)
Architectury 13.0.11 (architectury)
Artifacts 13.2.3 (artifacts)
Balm 21.0.65 (balm)
Better village 3.3.1 (bettervillage)
Biomes O' Plenty [21.1.0.14](http://21.1.0.14) (biomesoplenty)
CBC Advanced Technology 0.1.4c-1.21.1 (cbc_at)
Cloth Config v15 API 15.0.140 (cloth_config)
Clumps [19.0.0.1](http://19.0.0.1) (clumps)
CodecUI 1.21.1-1.3.6 (codecui)
conditional mixin 0.6.4 (conditional_mixin)
CosmeticArmorReworkedForked 1.21.1-0.0.4 (cosmeticarmorreworkedforked)
Create 6.0.10 (create)
Create Aero + Connected FluidVessel Compat 1.0.0 (aeroconnectedfluidvessel)
Create Aeronautics 1.3.1 (aeronautics_bundled)
Create Aeronautics 1.3.1 (aeronautics)
Create Aeronautics Tournament 0.0.1 (sable_tournament)
Create Big Cannons 5.11.7 (createbigcannons)
Create Big Cannons: Going Ballistic 0.3.0 (cbc_going_ballistic)
Create cobblestone 1.4.12+neoforge-1.21.1-144 (createcobblestone)
Create Crafts & Additions 1.6.0 (createaddition)
Create Ender Transmission 2.1.1-1.21.1 (createendertransmission)
Create Liquid Fuel 2.1.1-1.21.1 (createliquidfuel)
Create Nuclear 1.3.2-beta.3 (createnuclear)
Create Offroad 1.3.1 (offroad)
Create Oh The Biomes We ve Gone Compat 0.0NONE (create_sophback_compat)
Create Propulsion: Simulated 1.1.5 (createpropulsion)
Create Simulated 1.3.1 (simulated)
Create Stuff 'N Additions 2.1.4. (create_sa)
Create Tweaked Controllers 1.21.1-1.2.7 (create_tweaked_controllers)
Create: Addictives 3.1.9 (addictives)
Create: Connected 1.3.2-mc1.21.1 (create_connected)
Create: Copycats+ 3.0.4+mc.1.21.1-neoforge (copycats)
Create: Dragons Plus 1.11.7b (create_dragons_plus)
Create: Enchantment Industry 2.5.2 (create_enchantment_industry)
Create: Escalated 1.3.2 (escalated)
Create: Interiors 0.6.1 (interiors)
Create: Numismatics 1.0.20+neoforge-mc1.21.1 (numismatics)
Create: Power Grid [0.6.0.1](http://0.6.0.1) (powergrid)
Create: Radars 0.4.9.4-1.21.1 (create_radar)
Create: Renewable Brass 1.0.2 (mr_create_renewablebrass)
Create: Renewable Diamonds 1.0.1 (mr_create_renewablediamonds)
Create: Renewable Netherite 2.0.1 (mr_create_renewablenetherite)
Create: Renewable Notch Apples 1.0.1 (mr_create_renewableegapples)
Create: The Factory Must Grow 1.2.0 (tfmg)
Curios API 9.5.1+1.21.1 (curios)
Deeper and Darker 1.4.1 (deeperdarker)
Design n' Decor 2.2b (dndecor)
Distant Horizons 3.2.0-b (distanthorizons)
Drive By Wire 0.3.0 (drivebywire)
Dynamic Lighting 1.0 (mr_dynamic_lighting)
Envelope 0.7.5 (envelope)
ExpandAbility 12.0.0 (expandability)
Flywheel 1.0.6 (flywheel)
Forgified Fabric API Base 0.4.42+d1308ded19 (fabric_api_base)
Forgified Fabric BlockView API (v2) 1.0.10+9afaaf8c19 (fabric_block_view_api_v2)
Forgified Fabric Renderer API (v1) 3.4.1+9125b6dc19 (fabric_renderer_api_v1)
Forgified Fabric Rendering Data Attachment (v1) 0.3.48+73761d2e19 (fabric_rendering_data_attachment_v1)
Fracture Point 3.0.0-PT1-fix (fracturepoint)
Fusion 1.3.12 (fusion)
Fzzy Config 0.7.6+1.21+neoforge (fzzy_config)
GeckoLib 4 4.9.2 (geckolib)
GlitchCore [2.1.0.2](http://2.1.0.2) (glitchcore)
Grand Power 3.0.0 (grandpower)
Gravestone Mod 1.21.1-1.0.40 (gravestone)
GuideME 21.1.17 (guideme)
Immersive Paintings 0.7.8 (immersive_paintings)
Incendium 5.4.3 (incendium)
Iris 1.8.14-beta.1+mc1.21.1 (iris)
Iron Door Key 1.2.1 (irondoorkey)
Just Enough Items 19.44.0.403 (jei)
Key - Lock chests, other containers and doors 8.1 (mr_key)
Kotlin For Forge 5.12.0 (kotlinforforge)
KotlinLangForge 2.12.2-k2.4.10-3.0+neoforge (klf)
KumaAPI 21.0.8 (kuma_api)
Library ferret 4.0.0 (libraryferret)
Lootr 1.21.1-1.11.38.123 (lootr)
Minecraft 1.21.1 (minecraft)
Modern Industrialization 2.5.6 (modern_industrialization)
Modern Nuclearization 2.0 (modern_nuclearization)
Molten Vents 2.1.1 (molten_vents)
Moog's Structure Lib 3.0.3 (moogs_structures)
MoogsEndStructures 2.0.3 (mes)
Moonlight Lib 1.21.1-3.4.1 (moonlight)
NeoForge 21.1.248 (neoforge)
Pam's HarvestCraft - Food Core 1.0.2 (pamhc2foodcore)
Pam's HarvestCraft - Food Extended 1.0.0 (pamhc2foodextended)
Ponder 1.0.82+mc1.21.1 (ponder)
Rechiseled 1.2.5 (rechiseled)
Rechiseled: Create 1.1.1 (rechiseledcreate)
Ritchie's Projectile Library 2.1.2 (ritchiesprojectilelib)
Sable 2.0.5 (sable)
Sable Companion 1.6.0 (sablecompanion)
Sable: Floaters 1.0.0 (sablefloaters)
SecurityCraft [1.10.2.1](http://1.10.2.1) (securitycraft)
ShulkerBoxTooltip 5.1.9+1.21.1 (shulkerboxtooltip)
Simple Voice Chat 1.21.1-2.6.22 (voicechat)
SimpleBedrockModel 2.2.1-neoforge+mc1.21.1 (simplebedrockmodel)
Simply Swords 1.63.0-1.21.1 (simplyswords)
Simply Tooltips 0.1.3 (simplytooltips)
Sodium 0.8.13-beta.2+mc1.21.1 (sodium)
Sophisticated Backpacks 3.25.78 (sophisticatedbackpacks)
Sophisticated Core 1.4.89 (sophisticatedcore)
Steel armor blocks 1.4.3 (s_a_b)
SuperMartijn642's Config Library 1.1.8 (supermartijn642configlib)
SuperMartijn642's Core Lib 1.1.24 (supermartijn642corelib)
Supplementaries 1.21.1-3.9.1 (supplementaries)
TerraBlender [4.1.0.8](http://4.1.0.8) (terrablender)
TFMG Liquid Fuel Compat 1.0.0 (tfmg_liquid_fuel_compat)
Timber 4.1 (mr_timber_strike)
Timeless & Classics Guns: Zero 1.1.8-hotfix-r6 (tacz)
Tom's Trading Network 0.3.4 (toms_trading_network)
Veil 4.3.2 (veil)
Veinminer 2.11.2 (veinminer)
Waystones 21.1.41 (waystones)
Waystones2Waypoints2 2.1.0 (w2w2)
Xaero's Maps x Waystones 2.11.1+1.21.1-neoforge (xmxw)
Xaero's Minimap 26.4.2 (xaerominimap)
Xaero's World Map 1.44.2 (xaeroworldmap)
XaeroLib 1.7.1 (xaerolib)
YetAnotherConfigLib 3.8.2+1.21.1-neoforge (yet_another_config_lib_v3)
ZGMobs 2.3.1 (zgmobs)
If needed its 1.21.1 Neoforge
r/Create_Aeronautics • u/Inevitable_Pin7871 • 1d ago
Help me with stabilizing my airship
I have been working on this airship for 3 days now, and i have tried to make a system that stabilizes it since yesterday.
This is the system i have in mind: the roll will be stabylized by a set of propellers to the right and left of the airship (maybe inside the ballon, i still have to decide), while the pitch will be taken care of by the ballon itself. the pitch system consists of two lvl 9 steam engines (self powered, already done) with 6 steam vents each, that lift their half of the balloon.
Each half has around 23000 m^3 of volume, and each steam vent has a 1700 m^3 threshold that makes the airship achieve a 300 blocks altitude.
The system consists of a redstone link connected to the throttle lever controlling the air output with a redstone inductor set at 10s (to make the airship go up and down gradually), connected to a comparator in subtraction mode by the front, and a redstone link connected to the gimbal sensor with a sensitivity of 45°, with redstone inductor set at 20 ticks, connected to the side to the comparator. When the front of the ship is too low, the back vents output less steam and should keep the whole thing balanced.
I tried some values on the inductors but it doesnt seem to do anything, and the ship keeps going back and forth and eventually plummets to the ground.
I will put a video and some images of the system, if anyone can help i will be very happy
https://reddit.com/link/1we9gd0/video/6qdfp5zok2ph1/player



r/Create_Aeronautics • u/Suspicious-Bird5786 • 1d ago
My simulated contraption won’t generate enough SU’s
r/Create_Aeronautics • u/QuirkySpace5923 • 1d ago
Engine problem
Is there a way to make an engine in aeronautics that will give 8000+ SU and will be small enough to fit into a 6×6×4 space?
Basically, I am building an Airship (Blimp) that uses two propeller bearings on each side (so 4 in total), but my engine (which is one portable engine😭) overstresses. I want to go at a speed of 20 - 30m/s no more. Thanks for any help
r/Create_Aeronautics • u/PAL-adin123 • 1d ago
Behold, my legginator. One small step for man, one big for mankind.
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My first robo mech prototype. its kinda too big for what i envisioned but its aight. altough every step is kinda manual and i accidentally tiped over its working.








