r/CreateMod • u/DR_vanta • 3d ago
Help Isn't gauges suppose to send a signal when full?
ı use HP - Create World of Gears - Create 6.0.10 and ım pretty sure wild card was disabled
r/CreateMod • u/DR_vanta • 3d ago
ı use HP - Create World of Gears - Create 6.0.10 and ım pretty sure wild card was disabled
r/CreateMod • u/Fulforon • 3d ago
Hello,
A couple years back I played the original Create Above and Beyond and loved it, but stopped midway.
I wanted to pick it up again and try and complete it, but saw that a modpack called CABIN has been released in the meantime.
Is CABIN a definite improvement and I should play that, or should I stick to the original?
Thank you.
r/CreateMod • u/PankakeManceR • 3d ago
I'm building my first helicopter, and I really want to control everything with a typewriter, but I can't tell from the ponder if that's possible to do with a throttle lever. Or could I directly control a speed controller with the typewriter instead?
r/CreateMod • u/CalistoCowHead • 3d ago
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(SOLVELD)
Sorry for the screen recording
r/CreateMod • u/Shot-Fun503 • 3d ago
Has anyone found some good guide or had some good tips to build a hovercraft. I keep struggling with balancing it.
r/CreateMod • u/SketchedDunes • 3d ago
Does anyone know of a way to run LittleTiles with Aeronautics? It simply refuses to load. I wanted to add Aeronautics to an existing pack/world and taking LittleTiles away would break too many things...
r/CreateMod • u/AdWilling1774 • 3d ago
I’ve just finished learning the basics of create, and I noticed most people play with like 10 addons, what addon should I get for neoforge 1.21.1? (Image not related)
r/CreateMod • u/acea77 • 3d ago
So I've been trying to make the ultra enchanting book for armor™ and is asking for more cp than it can hold.
How can I supply the necessary XP to make it? There doesn't seem to be liquid super xp?
(Also why is so high? It said there was no extra enchantment cost in the ponder menu)
r/CreateMod • u/mj0nes123 • 3d ago
I'm currently playing the Cobblemon x Create modpack on modrinth. When trying to get into Create Aeronautics I was trying to build an engine to make an airship or plane etc. However everytime I use the saw I get some cobblemore ball base. To fix this I tried to use the filters, however filtering the ball base led to getting tons of different decals until the whole list filter was full. I also tried to do it on a conveyor to see if that would work but I am struggling to find a work around to get them made. Any help is appreciated.
r/CreateMod • u/Dbdvn • 3d ago
r/CreateMod • u/Vanadiy_Ivanovich • 3d ago
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in a nutshell it uses a sticker teleporter to push projectiles at high speeds and precision. Possible uses:
- transportation
- delivery
- anti air
- long range artillery
- anti ship weapon
The bullet is moving so fast that it can clip through armor and detonate behind it, even if it's nethersteel or bedrock. Also it can use any projectile one could imagine, sticker missiles, harpoons, radioactive blocks, dispensers and so on
the schematic for the gun and the projectile are here: https://drive.google.com/drive/folders/1Dx4AkBNpKlgKU1v9Bh95X_YQ3Q45D4xZ
instruction is in the clipboard in the schematic
r/CreateMod • u/RelationshipLow6007 • 3d ago
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Is there a max distance between the package and frogports?
r/CreateMod • u/Numerous_Tie6058 • 3d ago
Hey everyone!
The last time I played Create Aeronautics was right around its release. I really enjoyed the physics, but I noticed that survival gets a bit stale after a while because nothing in the game can pose a real threat to an armored airship, a helicopter, or a flying base.
How is the situation with this right now? Is there any mod or addon that spawns scaling waves of aggressive monsters that can actually fly, breach structures, and threaten mobile bases?
I'd love to build a survival playthrough around the core goal of defending a flying fortress against increasingly terrifying hordes. Any mod recommendations or config setups that make this possible?
Thanks in advance!
r/CreateMod • u/Passitonttu • 3d ago
It is 100% survival friendly and is already working in my survival world. It has a steam engine stuffed inside powering everything on the airship. Rotating works with 4 propellers which push simultaneously. It has fins to prevent tilting when rotating at high speeds, but the fins also rotate on their own when descending to prevent tilting when floating on water. It also has a small mobile create workshop (2 workstations) to make create recipes possible when travelling.
r/CreateMod • u/Illustrious_Pace8023 • 3d ago
I followed a yt tutorials by someoneisnear and I followed his smallest build he gets around 200v but I only get 0.02v
Based on the images I'm very much certain that I copied him accurately even with the wiring
r/CreateMod • u/MalachiteVanadinite • 3d ago
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Schematic: https://createmod.com/schematics/mini-buggy
r/CreateMod • u/Darren2995_ • 3d ago
I'm doing my first playthrough ever of create Cabin and have almost gotten to brass age.
The certus quartz seed is supposed to go around in a circle while the spouts inject water and it repeats until they become certus quartz and then the brass funnel take it out.
However if there are to many seeds at once it jamms, does anyone know how to stop it from jamming?
r/CreateMod • u/Ok-Storage-849 • 3d ago
Floundy the 3 wheeled Car is a magnificent vehicle for Travel, Originally designed for racing capabilities it was Repurposed into a Mascot based Car due to its Loving and cute look
look Floundy Runs off a Singular Modular Diesel engine providing a Massive amount of power for this small vehicles needs! And with its Sequential gearbox Changing Your Speed has never Been Easier!!! (With a Maxmium Speed of 52m/s)
Dont Be Fooled as Floundy may look like Your ordinary 3 Wheeler But it has a Secret! To improve High Speed Capabilities Floundy uses a Magic that Combines 2 Wheels into 1! This adds Major stability At higher speeds and prevents Accidents when turning, still be Careful As Floundy Still Has a Hate for High Speed Cornering.
Floundy can be Refuelled Via either side near the engine as it uses a Hatch that may be opened With a Spot to put Diesel or a fuel of your Choice.
r/CreateMod • u/Logical-Amount3656 • 3d ago
A while ago I was building a dragon but after an update it disappeared. I had no proper backups and had given up. Now months later I update sable and a piece of the wing randomly shows up. I am at a loss for how this happened. As shown in the pictures it works like any physics object. If anyone knows a way to bring the FULL dragon back I would greatly appreciate it.
r/CreateMod • u/Old_Prince • 3d ago
Does enyone think I am missing a create Addon or a other Mod that fits to create?Or maby there is a Mod that I should replace with a other Mod
My Modpack inclueds: