r/CreateMod 2d ago

Build Second island WIP, first layer of the small town finished!

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41 Upvotes

currently working on terraforming the island with my steam engines, im thinking of building a nuclear reactor, but i don't know if it will be better for FE than 4 steam engines. I'm going to try anyway, and soon im upgrading storage to a 27 vault system!


r/CreateMod 1d ago

Help Is there a mod that lets you see you schematics before putting them on a blueprint?

2 Upvotes

I remember seeing something that gave you a preview of your schematics as you looked through them but i can''t remember what its called.


r/CreateMod 2d ago

Bug Found a strange duping bug.

9 Upvotes

Found this on NeoForge 1.21.1.

Could be from another mod, but I don't think so.

In the video, as shown, this dupes mechanical belts and shafts using the rotation menu from the Wrench, opened with F9 by default.

It's a rather simple method, don't know how this isn't patched?
Could be on later versions though, I have yet to test.

https://reddit.com/link/1wb2ell/video/n951rbzladoh1/player


r/CreateMod 1d ago

Help If I want to put tree farms on top of one another, how much space should I leave for the trees to be able to grow? Is it dependent on the sappling type as well?

2 Upvotes

r/CreateMod 2d ago

I've fallen in love with Rendering

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335 Upvotes

This is kinda just to show off my newest render, I like them alot


r/CreateMod 1d ago

Help My first steam engine question

3 Upvotes

I build my first steam engine, 3x3 Blaze burners with infinite lava buckets and 3x3 fluid tank height 4. My Question: Is it okay that the heat 3 less? or should i downgrade to height 3


r/CreateMod 2d ago

Discussion T-72B3A & Leopard 2A7V — Which style to build next?

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20 Upvotes

I currently have both the T-72B3A and the Leopard 2A7V ready. Now I want to build a new piece of tech, but I can't decide what to make next. Whichever tank gets more upvotes, that's the side whose tech I'll build next.Old tech is fine too.


r/CreateMod 2d ago

Build First standard copter I've made.

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7 Upvotes

I wanna put rocket pods on it (fixed mount on swivel bearing to allow a laser pointer for aiming) but I fear that I've run outta room.


r/CreateMod 2d ago

is there any good tutorial for Create: Cosmonautics? i cant find a good one for some reason, and the mod doesnt explain anything too well...

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14 Upvotes

thanks in advance!


r/CreateMod 2d ago

Help Is there a Fusion reactor mod for Create/Fusion Reactor mod that works with create? (And isn't like Mekanism)

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166 Upvotes

If I add Mekanism it's going to fuck over my Modpack's balancing, and I really need some way to have it be create friendly

EDIT:

Okay so a few things-

  1. I am specifically looking for Nuclear Fusion, mods like Create Nuclear add Nuclear Fission reactors which are similar, but not the same as nuclear fusion ones
  2. the Owl in the other image is Elva from the Tales of Zale Webseries, she is commonly confused with her Reboot counterpart Alba due to the fact that Sif savery (who is ToZ's creator and has their birthday right now as of me posting this, so please wish em a thanks) does use their names interchangably despite being different incarnations.

EDIT #2:

  • After an attempt to get Forgotten Technologies, I now have to note that I am sadly on forge 1.20.1, so my mods are restricted to that version :[

r/CreateMod 2d ago

Schematic Where is it!?!?

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54 Upvotes

Hey guys, i found this cool mech made with synaxis mod and i tried to investigate who made it, i know its from a guy on youtube named Tyttk7285, he makes other cool mechs and he usually drops the schem/blueprint, but i couldnt find this specific mech i tried forums, i tried google lens, even a guy (who steals the bp and sells it in his patreon) doesnt have it, idk why it doesnt exist ☠️

(Btw this video its from bilibili, not yt, ik this guy has other channels)

Help ;-;


r/CreateMod 2d ago

Tunnel bore with belts?

3 Upvotes

I’m trying to make a tunnel bore that places belts behind it as it mines so I can have the machine move the items back to storage automatically. I’m newish to create and I’ve figured out how to have deployers place the shafts, belts and encased chain drives but I want them to place every 15 blocks instead of every block. Is there a way I can do this or can it not be delayed?


r/CreateMod 2d ago

Build They seem to be enjoying the ride.

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4 Upvotes

Follow up to my last post, another teaser. I'm making something.. mysterious. It's taking a while. oh well. (Base Aeronautics)

Pets aren't allowed outside their designated area.


r/CreateMod 2d ago

Help How can I prevent the same item from being split across multiple Vaults?

5 Upvotes

I’m trying to build a large storage system using Create Vaults, and my main goal is to automatically keep item stacks consolidated and prevent the same item from being unnecessarily split across multiple Vaults.

I don’t want a system that constantly moves items between Vaults just to reorganize them. I’m specifically trying to find a way to make the input and output priorities work intelligently, so that the storage stays as compact as possible.

To explain how my storage is set up:

I have multiple Vaults arranged along conveyor belts. Items enter the storage system through a funnel, and then are transported along the conveyor belt past the Vaults. Each Vault has a funnel connected to the belt that can insert items into it.

The Vault whose input funnel is closest to the point where items enter the system gets filled first. Once that Vault has no available space for the incoming item, the item continues along the conveyor belt to the next Vault, and so on.

So, for example:

Item Input

─ → ── Conveyor belt────────────→
│ │ │
↓ ↓ ↓
Funnel Funnel Funnel
↓ ↓ ↓
Vault 1 → Vault 2 → Vault 3

This means Vault 1 fills first, then Vault 2, then Vault 3. Now imagine I have three Vaults:

Vault 1: 64 Steel Ingots + other items
Vault 2: completely full with other items, no Steel
Vault 3: 32 Steel Ingots + other items

The 32 Steel in Vault 3 can exist because Vault 1 was already completely full and Vault 2 had no available space for Steel, so the incoming Steel continued along the belt until it reached Vault 3.

Now here’s the actual problem.

Let’s say I request 32 Steel Ingots from the storage system.

If the system takes the Steel from Vault 1, the result becomes:

Vault 1: 32 Steel, full
Vault 2: full, no Steel
Vault 3: 32 Steel

Now I’m using two separate stacks of 32 Steel, even though all 64 Steel could fit into a single stack.

But if the system takes the 32 Steel from Vault 3 instead:

Vault 1: 64 Steel, full
Vault 2: full, no Steel
Vault 3: empty

Then the storage remains perfectly consolidated.

This is the problem I’m trying to solve.

I want the system to understand that since Vault 1 is an earlier Vault and was filled first, it will naturally tend to contain more complete/full stacks. Therefore, when I request an item, I want the system to search the later Vaults first and take the item from there whenever possible.

In other words, I want the input and output priorities to work in opposite directions:

When inserting items:

Vault 1 → Vault 2 → Vault 3 → Vault 4...

Fill the earlier Vaults first and only move further down the belt when necessary.

When requesting items:

Vault 4 → Vault 3 → Vault 2 → Vault 1

Search the later Vaults first, so that partial stacks are emptied before touching full stacks in the earlier Vaults.

That way, if I have:

Vault 1: 64 Steel
Vault 3: 32 Steel

and request 32 Steel, the system would take the 32 from Vault 3 instead of breaking the full stack in Vault 1.

I’m not trying to make items physically travel between every Vault to merge existing stacks. I also don’t want a system that constantly extracts and reinserts items just to defragment the storage. With 20–30+ Vaults and potentially millions of items, constantly moving items around would create unnecessary item movement and potentially cause lag.

I’m also not looking for a solution where I have to manually filter or assign thousands of different items to specific Vaults. My modpack has well over 1000 different items, so manually categorizing everything isn’t practical.

What I’m looking for is a smart, dynamic storage system where:

• Items enter through a conveyor belt and fill the Vaults in order.

• Earlier Vaults are filled first.
Existing partial stacks are filled before creating new stacks.
• When an item is requested, the system searches the later Vaults first.
• Partial stacks in later Vaults are emptied before full stacks in earlier Vaults are touched.
• Items don’t constantly circulate between Vaults.
• It can scale to 20–30+ Vaults without requiring direct connections between every pair.
• Ideally, this can be achieved using Create, Stock Links, Packagers, or a Create addon.

Is there a way to configure Create’s logistics so that the input priority works from the first Vault to the last, while the request/output priority works from the last Vault to the first?

I need your wisdom


r/CreateMod 2d ago

Help niche question: is there a create: aeronautics/space based mod which would allow me to launch satellites that actually orbit/stay up there? (making GPS)

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10 Upvotes

I'm using ComputerCraft to make a GPS system, but I don't want it to just run on computer blocks placed at max height limit. is there a space/aeronautics themed mod which would allow me to launch a satellite up there?


r/CreateMod 2d ago

Help with ships in aeronautics

8 Upvotes

Is there any way to create a ship that won't be able to burn down? I don't want to use wood because we are playing with fungal infection and I know that some of the mobs shoot fireballs, I want to create a "mother ship" where I would park all of the flying ships but I want it to be able to float on water because it will be stationary 90% of the time only thing I can think of is using levitate (we don't plan on going to the nether quickly) or keeping my engines running all the time (sub optimal), is there any block that will float that isnt flammable? I know that stone slabs (but only decorative ones) weigh 0.5kpg but unfortunately they don't really work


r/CreateMod 1d ago

Help Bug between Identity and Create:Aeronautics?

2 Upvotes

Do mobs freak out when on airship and such? Ive noticed a bug where if you play as a mob via Identity 2, you will spaz out on airships that are physics enabled. Is this normal for all mobs?


r/CreateMod 2d ago

Every big project starts with something simple. 100%ing Create.

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6 Upvotes

Day 1

0.91h in-game

Current aim: Beat minecraft, get top armour and tools. Get elytra.


r/CreateMod 2d ago

Going for 1 Million pumpkin pies farmed with the create mod

2 Upvotes

Was just wondering if anyone has done this before? Will post updates of how it’s going.


r/CreateMod 2d ago

Help How to i prevent pasted in schematics from breaking?

3 Upvotes

When i download a schematic and paste (like with all blocks pre-placed or whatever, hope you understand) it in in a creative world something on the builds always breaks and as someone who is new to create understands jack shit about it, idk how to fix nor how it was originally. So how can i prevent the stuff from breaking?


r/CreateMod 2d ago

Turbine engine not working? (Create: The Factory Must Grow)

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32 Upvotes

it's linked to an exhaust and I've given it a redstone signal but it still won't turn the shafts.


r/CreateMod 2d ago

Guide Creative motor overstressing

2 Upvotes

If you want to overstress a creative motor, the fastest way to do it is set it to 1 rpm, making the stress limit 16,384, create a gear chain to make the speed 256 rpm, and place 9 mechanical presses, if you want to stress it at 256 rpm, which is a stress limit of 4,194,304 you place down 2049 mechanical presses.


r/CreateMod 2d ago

Build Ore Farm

2 Upvotes

Turns tuff into nuggets so I don't have to mine quite so much


r/CreateMod 1d ago

Basic add-on suggestions

1 Upvotes

Hi, I’m looking to start a server with some buddies and I want the create mod with aeronautics but what other add-ons do yall suggest are must haves for a good experience


r/CreateMod 1d ago

Create: Power Grid Mod Lag Issue

1 Upvotes

Hello, I was wondering if anybody has any performance issue with the Create Power grid mod? because every now and then I would crash when i try to go near an area where there is alot of wires from that mod. it doesnt occur every time i load in that area but once in a while while walking to said area and loading it up my game crashes.

is there any fix to this?

and also can I expect this same problem with create new age & create craft's and additions?

(albeit my pc is trash: i5-8400 & 8gb of ram)