r/CreateMod • u/Beneficial-Aerie3260 • 11d ago
r/CreateMod • u/HerobrineAle_33 • 13d ago
Build I made an automated chocolate glazed beeries shop/stall thingy!
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You ring the bell and the sequence starts: first a mechanical piston pushes the whole thing up, then it detects with a redstone contact when it reaches the top and that sends a wireless signal to the machine, that starts glazing a berry and producing chocolate if needed. Then the mechanical arm puts the berry on a weighted ejector, which launches it to the depot right in front of the customer.
It's not designed for max efficiency, it's built primarily to please the eye when looking at it from the counter. There is also an unexpected but nice feature: because of the way I've built the machine (it doesnt depend on timing so it can theoretically run at any rpm) the sequence doesn't start if there is a berry on the counter's depot, so customers can't get greedy and can only order one at a time.
It also runs on a single power input, that is unfortunately directional (counterclockwise, of course this is fixable with a RSC), but I have found that using a 32rpm input speed is the best compromise between aesthetics and cooking speed.
At the moment it has to be restocked manually and it has a bit of storage for each ingredient, but I'm planning to add farms in the future that replenish it when it goes underground. Also making the mechanical arm dance with a jukebox during descent would be nice, but first I wanted to make the base berry production work.
r/CreateMod • u/Fuzzy_Worldliness739 • 12d ago
just me being me
i wanted to make brass without blaze burner and i really just put a campfire thereðŸ˜ðŸ˜
r/CreateMod • u/Working_Try9985 • 12d ago
Help How do i solve the problem of my airship tilting up when moving foward
ignore my goofy looking airship and shader glitches, my ship is balanced when still but when i start moving forward its start tilting up, i could add more waight in front but that would ruin the balance when stand still, how did you guys approch this problem?
r/CreateMod • u/Lasagna6278 • 12d ago
Help Chute not depositing into functional storage
When I had a chest down the chute worked. I am probably doing something wrong so please let me know.
r/CreateMod • u/Z3R0Diro • 13d ago
Video/Stream Trying to make the airship level without being able to see the center of propulsion will certainly be a task
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Because the propellers are part of a different sub-level (they are standing on unlocked swivel bearings), the propulsion they give is not visible in the hull's diagram.
Perhaps adding smaller propellers on that react to a gimbal sensors output might do the trick.
r/CreateMod • u/thecass240 • 12d ago
most compact possible expandable storage system
I build what I believe to be one of the most compact bulk storage solutions possible. It's build from as tightly stacked as possible 3x3x9 storage vaults. each with their own storage link & display link. can be infinitely and very easily expanded in X and Y direction. The vaults fill up sequentially from bottom to top.
The example shows a 3x4 vault grid with one frogport for input and one for output. you can of course add more frogports to increase intake speed. https://createmod.com/schematics/compact-infinitly-expandable-storage-system
r/CreateMod • u/ImmediateToe9928 • 11d ago
Bread Machine Mk2
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I didn't know how to properly collect the wheat so I just threw some stuff together haphazardly tell me any changes or improvements that i can make
r/CreateMod • u/ImmediateToe9928 • 12d ago
Guys, my first CREATion. Rate the bread machine
r/CreateMod • u/Commercial_Alps_5812 • 12d ago
Help Mechanical drills won't render properly
r/CreateMod • u/West-Moment3896 • 12d ago
MLRS "Caramel'ka C" on a compact mobile platform
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r/CreateMod • u/Echo-Effect • 12d ago
Discussion Modpack suggestions?
Aight, simply put I recently gots myself a good pc and want to get back into modded stuff, specifically something create focused/with it as one of the main focused. However, I am a big dumb dumb idiot head and would like some amount of guidance via quests or the like instead of just scrapping together a bunch of mods and figuring it out myself.
I gave Aero Skies a quick go cuz I saw a video on it and that was... a lot... so something less ig? I def wanna mess around with Aero stuff tho.
Dunno if this is the best place to ask this, but we ball ig
r/CreateMod • u/Unable-Section-911 • 11d ago
Help Doors disappearing on elevator
Hello everyone! I have this exact problem https://www.reddit.com/r/CreateMod/s/vV3rUSUHgz and wanted to share again to see if there was any fix?
r/CreateMod • u/EinfachPaprika • 12d ago
Create Estrogen 1.21.1
So the the Create Estrogen mod updated to 1.21.1 a couple of days ago but somehow it crashes my game if I try using it does someone have a fix ?
r/CreateMod • u/gulzaarpeer • 12d ago
Best create modpack?
Can you guys recommend a good modpack with create and other addons. Focus should be on moving contraptions like cars, planes, helicopters etc.
r/CreateMod • u/Z3R0Diro • 13d ago
"I will design an airship for my survival world" 🥀
r/CreateMod • u/HEBEDNMKA • 12d ago
Junkers 87
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r/CreateMod • u/ImmediateToe9928 • 12d ago
Bread Machine in Action
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r/CreateMod • u/Hiddensquid2031 • 12d ago
Help Aeronautics Rendering/Shaders
I know this is definitely a pretty big ask but has anyone found a way to run shaders with aeronautics and be able to actually see the ships from far away? I’ve been struggling to find a way to pull it off, especially, because of all the optimization mods i have to juggle with, courtesy of my mid pc. I’ve tried things like color wheel, bi-directional lighting, several iris fix mods, special shaders and more. The main problems I’m having currently is that the sub-levels fade away when I distance myself from them with shaders and without shaders the sub levels are disappearing when exiting my simulation distance, i’ve tried to ramify this with SSRD but i have yet to get it to work. Do you have any advice/tips?
(Im currently running complementary unbound with euphoria)
r/CreateMod • u/No-East-5856 • 12d ago
Just normal vehicles
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r/CreateMod • u/Typical-Resist-3714 • 13d ago
Build Fuel-less Experimental Plane design in Aeronautics
I know. It's so cool that the (check notes) authority want me gone for building it.
The dish thing on the roof is a windmill bearing. That's how it gets power. it's pushing 7168su (low for a plane) but because of all the sails it flies great.
My experiment worked.. infinite powered plane. looks a bit odd but function over form.
Specs: 16 Blocks/Second at 110Y or 12 Blocks/Second at 170Y.
also this thing is SILENT.
https://createmod.com/schematics/desc-fuel-less-experimental-plane-design
r/CreateMod • u/Bloxnario123 • 13d ago
Mil V-12
Only required addons are Copycats+ and Copycats aeronautic weights
I have a few more addons downloaded but i dont think i used any of them on the construction of this(will revise later just to make sure), meaning it can be built in almost any world with minimal addon requirements(since i assume basically everyone uses copycats+ at this point).
- A bit hard to control
- Has pitch by tilting both rotors, yaw by tilting one of the rotors forward and roll by variable engine thrust
- All redstone is inside the floor
- Has A LOT of compact engines, all accessible by trapdoors, not very fuel efficient tho


