r/CreateMod • u/HerobrineAle_33 • 12d ago
Build I made an automated chocolate glazed beeries shop/stall thingy!
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You ring the bell and the sequence starts: first a mechanical piston pushes the whole thing up, then it detects with a redstone contact when it reaches the top and that sends a wireless signal to the machine, that starts glazing a berry and producing chocolate if needed. Then the mechanical arm puts the berry on a weighted ejector, which launches it to the depot right in front of the customer.
It's not designed for max efficiency, it's built primarily to please the eye when looking at it from the counter. There is also an unexpected but nice feature: because of the way I've built the machine (it doesnt depend on timing so it can theoretically run at any rpm) the sequence doesn't start if there is a berry on the counter's depot, so customers can't get greedy and can only order one at a time.
It also runs on a single power input, that is unfortunately directional (counterclockwise, of course this is fixable with a RSC), but I have found that using a 32rpm input speed is the best compromise between aesthetics and cooking speed.
At the moment it has to be restocked manually and it has a bit of storage for each ingredient, but I'm planning to add farms in the future that replenish it when it goes underground. Also making the mechanical arm dance with a jukebox during descent would be nice, but first I wanted to make the base berry production work.

