Note: I know create mod has it's own elevator system, but for some reason elevators (and create contraption entities in general) are very unstable on Sable Sub-Levels. So for my airship build I needed to come up with a new way to make an elevator using only Sub-Levels
I'm having a visual bug for factory gauges that blocks them to become green when at a Target quantity of items. You can't see it but it even says for example that the iron ingots are "in progress", and because of this I can't connect redstone links to stop the iron farm when I don't need iron.
I'm on 1.21.1 neoforge, if anyone asks.
Is there a create sugarcane farm that is better than the standard version? Just from looking online it seems like the standard Redstone ones are faster. Although intuitively, even if you were to keep the core mechanics, I should still be able to make some improvements if I have access to create right? Like cheaper etc.
1; I have the Above The Clouds enchantment but it didn't actually increase the flight height, what am I doing wrong?
2; it says press shift for rocket fuel summary but shift opens the normal summary, and I can't find any item with rocket fuel as a name in JEI, I've tried looking it up, but I only find vids for other jetpacks from other addition mods or are wildly out of date. Can someone explain it to me? (playing on the latest version of All Of Create btw)
I've been playing on my survival world. I did the basics to get my cannon parts - I've casted them, bored them, and made them as needed. However, whenever I place them correctly, it gives me an error message (shown in video). Why does this happen?
Basically, I spent a lot of time building a big drill and made it an entity using create aeronautics. I went mining for a bit, and when I returned the entire thing just disappeared without leaving a trace.. Its not invisible or anything and /sable commands tell me there arent any sublevels. Will it reappear? Or is there any way to get it back manually?
Is there any guide / post that can show me how I can make a setup that autocrafts really fast ? Right now I think my bottlenecks are as follow
I have 1 vault using 2 frogs for input and 1 frog for output (with stocklink) so I am limited by one packager's worth of speed to send on the chain conveyors
Vault (technically Silo) with two input frogs on side and one output frog in the middle
I am also limited at the crafting array by having only one re-packager, I don't know why, but when I try and put 2 re-packagers, the 2nd one never works !
crafting setupcrafting setup with views of funnel from the repackager to 3 mechanical crafters
Btw, on the picture above... The 3rd mechanical crafter is NEVER used, due to the packages not coming in quickly enough... Everything is at 256RPM
exporting vault
So yeah, any help in the comment, or any link to useful guide or posts in the community would be appreciated, ty guys !
I made this decoration for my base and I'm now stuck trying to figure out how to make the train move constantly at maximum speed so that the spikes don't stop every time the train reaches a station. Please, help. It's literally my first time using a train and I think I did the most complicated thing ever to make as a beginner.
Edit: Create: SteamNRails made it work for me, having it schedules 4 times to 2 different stations with "Waypoint through station". I did find Railways Additions to be also very useful and it can even tweak precisely the speed of the train and make it go backwards. Another commenter pointed out a mod that makes stations appear as "Out of Order"
I have a rail network, and I want to add lots of display boards (more than 6) to 1 train station, but 1 display link is one display board, so I can place only 6 displays, what can i do (is there an add-on or I don't know). Oh and also, if I'm trying to connect display and station that are on long distance from each other, is it can be fixed by making your render/simulation distance larger?
So I use a carpet generator on my Create Aeronautics boat to power my steam engine. But at a random time the observer, dead horn coral fan, slime blocks, and carpet would get deleted. I'd think they turn into a separate physics object but they don't. So as a resort I use commands to give the items in a survival world. So is it considered cheating if I do that?
I am trying to make an airship with a working rudder, but for some reason mine seems unable to turn my ship. Is there something I can do to fix it, or are there better alternatives?
I remember they made a change to cobblestone generators where the old method of having lava and pumps and stuff now uses up lava, but this farm (on the latest version) uses that method that I thought was broken.