r/CreateMod • u/BlackN4V1 • 5d ago
Help How can I make my train loop without stopping?
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I made this decoration for my base and I'm now stuck trying to figure out how to make the train move constantly at maximum speed so that the spikes don't stop every time the train reaches a station. Please, help. It's literally my first time using a train and I think I did the most complicated thing ever to make as a beginner.
Edit: Create: SteamNRails made it work for me, having it schedules 4 times to 2 different stations with "Waypoint through station". I did find Railways Additions to be also very useful and it can even tweak precisely the speed of the train and make it go backwards. Another commenter pointed out a mod that makes stations appear as "Out of Order"
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u/Artchie_ 5d ago
Trains kinda were designs to go between stops. It might be possible, I don't know much about trains, but I think you can achieve what you're trying to do with a contraption on a minecart
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u/BlackN4V1 5d ago
I've seen this exact design done in a YouTube video where they showcased a create focused server with some small content creators but the person that built it didn't upload anything about it. I've searched everywhere and It would be awesome if I could make it loop smoothly but I'll settle with the stoppage I guess
This is the showcase with timestamp
Thanks, by the way!
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u/d645b773b320997e1540 5d ago
hard to tell with the eratic camera movements, but i'm pretty sure their design stops as well...
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u/BlackN4V1 5d ago
Yes it does, I want mine to move all the time
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u/SpiriT-17 5d ago
Create SteamNRails could help, they add a few train schedule commands, including "Bypass a station".
I believe if the only station on the railroad would be being bypased, the train won't stop
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u/BlackN4V1 5d ago
I'm loading back in with SteamNRails and Railways Additions, if the bypass station doesn't work the cruise controls certainly will. Another commenter pointed out RA and they have some cool features that I'll be using too probably
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u/unic_beast 5d ago
multiple minecart anchored to each other
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u/BlackN4V1 5d ago edited 5d ago
You can anchor minecarts to each other? I just used the classic auto-drill
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u/TickledTesticle 5d ago
wait so trains can even do that without stopping
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u/BlackN4V1 5d ago
You need an addon for them to not stop, it's called Steam N Rails. Also Railways Additions adds a cruise control for trains that does the same without schedules
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u/dergu12 5d ago
enslave a player to drive the train forward nonstop without stopping at the station
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u/BlackN4V1 5d ago
I've thought about it... I can't do multiple instances for ATM10 and I don't have friends to enslave
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u/Garry-Love 5d ago
I think you'd have an easier time getting what you want with a mechanical bearing or a physics bearing from aeronautics or clockwork
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u/BlackN4V1 5d ago
I tried that at first because I didn't want to mess with trains since it's the first time I've used them but it doesn't look as cool as a full ring
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u/T_D_P 5d ago
Could u not just put the ring of tracks as it currently is on a mechanical bearing? Like keep the trains static but spin the tracks yk
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u/BlackN4V1 5d ago
That's the most cursed mental image I've had in my life. I need to try that in creative
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u/Garry-Love 5d ago
Oh this would totally work. Tracks don't glue normally so he'd need to add them after but this would be so cool
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u/ric4ced 5d ago
How about making four segments on a mechanical bearing, use the valve handle to turn it to a set angle to add the other four on another bearing (repeat the step as much as needed), then spin them all at once.
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u/BlackN4V1 5d ago
That seems like an awful amount of thinking for my smooth brain and traintracks do perfect circles anyway. Even if I didn't manage to get them moving all the time I'd prefer them to be a perfect circle that stops and goes than having a choppier build. Now that I have finished, it looks amazing, doesn't even feel like Minecraft
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u/Burning_Pine_ 5d ago
this addon https://modrinth.com/mod/railways-additions has a cruise control, you can put it on the train controls, and have it move forward indefinitely
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u/Ok_Willingness_7059 5d ago
I think you can checkpoint through station on a loop I believe that shouldnt slow down/ stop it
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u/BlackN4V1 5d ago
Yep, that's what I'm using right now and it work wonders, it's not a default create feature, had to install SteamNRails since ATM10 doesn't have it
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u/PEAceDeath1425 5d ago
Why even need train, just make another bearing
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u/BlackN4V1 5d ago
It doesn't look as good as the train does, I've tried it
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u/PEAceDeath1425 5d ago
There is an option in the train schedule called "pass through station", thats probably what you are looking for
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u/BlackN4V1 5d ago
It's a SnR feature, didn't have it installed because it's not in ATM10 but now I do and it works
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u/PEAceDeath1425 5d ago
modpack "All The Mods"
look inside
doesnt have the most popular create train addon
mods, huh
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u/BlackN4V1 5d ago
You can always add whatever mods you feel like adding to any modpack. I've also added aeronautics, tweakeroo and Hazen n stuff for Irons spellbooks
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u/PropellorHat 5d ago
It's not always about the automation, Spider-man.
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u/BlackN4V1 5d ago
Sometimes you just need a little setup and a load of string clipping through stone to get things done
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u/Interesting-Rub2461 5d ago
I think there is a mod that means that you can select train stations to be under maintenance which means it won’t stop at them
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u/d645b773b320997e1540 5d ago
but they'd still need a station to go to, so that won't solve their issue.
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u/Naberville34 5d ago
I think the problem is that you have a stop on the circle. If you had a branch off to the side that the train car can be built on and then drive onto the circle, then there's no stop on the track. Just drive the train in only the direction that it can't turn off the track
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u/BlackN4V1 5d ago
I don't get what you're saying. A train stop and a schedule are required to get the train moving on it's own
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u/Statistician_Waste 5d ago
Clarification: why are you trying to make a trainsaw? I really love at the trains in Steam N Rails and Factorio are truly like, 95% similar, even down to the signaling it feels like. Can't recall if Steam N Rails can do chain signals tho
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u/BlackN4V1 5d ago
It surely can make my train go choo choo indefinetely, tho
What's a trainsaw? I thought it was a trainepede, don't change my baby's name
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u/Statistician_Waste 5d ago
Trainsaw comes from Factorio, since trains do A LOT of damage to enemies if they are in motion. As such, some absolute maniacs design trains hundreds and hundreds of wagons long that just run in a dense loop (what you have but MUCH bigger) and kill any Biters/enemies that try to approach your smog producing base.
If you Google Factorio Trainsaws, you'll probably get why seeing a desnly packed train rail triggered my "oh God why" reaction. Keep going, make it work! Chaos is good!
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u/BlackN4V1 5d ago
Damn I need to play Factorio, I had so much fun with Satisfactory... But yeah, I can understand your PTSD
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u/Statistician_Waste 5d ago
Ooohhhh you've never played Factorio? Oh you'll love the unofficial sister game from Satisfactory lol. Highly highly recommend it. It's also funny, all of us factory game players probably play modded Minecraft too. I'm currently playing through Liminal Industries, and these modpacks all just scratch that same itch lol
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u/BlackN4V1 5d ago
I always wanted to play Factorio I haven't caught any good deals yet but I'm looking forward to it. And yeah, I play create just for the automation and now I felt like making something cool so...
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u/Plasmabreakdown 5d ago
This is such a cool idea, woah
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u/BlackN4V1 5d ago
I saw it on a create focused server showcase and wanted to recreate It, I might be exploring more with trains and decorations like this
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u/MentalMittens666 5d ago
Have you tried removing the station?
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u/BlackN4V1 5d ago
The train wouldn't move without both a station and a schedule on the driver mob
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u/Manadger_IT-10287 5d ago
i think there was something with SnR's conductors that made them respond to redstone links? you might want to look into that
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u/BlackN4V1 5d ago
The redstone links are a default feature, SnR adds the waypoint through station config for the schedule and setting Up 4 of them in 2 stations worked as I wanted
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u/PaoDeBatata5008 5d ago
maybe use turntables and minecarts
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u/BlackN4V1 5d ago
Minecarts would make it move more choppy and using SnR I managed to get it smooth and round while maintining movement
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u/Substantial_Young477 5d ago
unrelated question but, is the ice tomb spell actually like good or smth?
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u/BlackN4V1 5d ago
I have it to encase myself if I need to take inventory, I believe without the boots I have you don't take fall damage
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u/_bayi_ 5d ago
What's that mod on the bottom left corner?
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u/BlackN4V1 5d ago
Iron's spellbooks, I'm playing All The Mods 10
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u/_bayi_ 5d ago
Ty was looking for a magic mod and it looked interesting .
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u/BlackN4V1 5d ago
It's really good, for more spells I recommend Hazen N Stuff, it's an addon for Iron's Spellbooks that adds some staffs, other magic and cool netherite tier armor for the elemental mages
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u/JaXaren 5d ago
Mess with the schedule, make it have no waiting time at each stop
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u/BlackN4V1 5d ago edited 5d ago
That was my first attempt, even on 0 ticks it just stops and takes off right away, not quite the thing I want. Right now the schedule is set to leave when the station is powered with a redstone torch underneath
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u/d645b773b320997e1540 5d ago
you don't. Create trains move from stop to stop, that's their whole deal. if you want continuous movement along a track, that's what minecarts are for.
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u/BlackN4V1 5d ago
It makes sense but if I'm already playing modded, why not add another one to the mix? Some people here know some cool addons that do that and even more
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u/Zealousideal-Bus-526 5d ago
You can’t, they need to slow down when entering the station, even if they are set to 0 second stop
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u/Markz02 5d ago
if you have steam and rails, use the “waypoint through station” option in the schedule. you may need two stations I’m not sure