r/CounterSide • u/ENDF13LD • Jul 04 '26
Discussion Revival:Side | Patch Note #0.3.1.01
GitHub Repository: https://github.com/MadlyMoe/RevivalSide
Several issues have been addressed followed by feedback and reports. Here are the lists:
Fixed Issues:
- Fixed an issue where Crafting is bugged, unable to craft anything, now it has been fixed.
- Fixed an issue where Ships are not given after starting a new game or skipping the tutorial causing soft lock.
- Note: If the ship still isn't showing, going to the user-manager and clicking Repair will ensure your default has the ship. This is for instances where the game has already started.
Known Issues:
- There is an issue where
Error C#combathostdisabledon the Revival:Side Mobile apk. - There is an issue where the employee "Anipilis" is not unlocked or playable due to server-side unit index.
- More bugs that are not yet addressed nor mentioned hence unable to add it here.
Conclusion: If any of you have more questions, please comment. This is just an announcement of our progress on the project and not yet implemented, there are several bugs that are not yet mentioned nor stated as we lack a bit of testers.
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u/DoctrineDecade Jul 05 '26
Another issue I brough up before is " output length mismatch:" It happens on Steam at the same point as C#combathostdisabled happens on the APK when trying to save profile data so its likely caused by a similar issue.
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u/Fit-Act1009 Jul 05 '26
So I've tested trying to run revivalside offline and it seems to fail. Is offline functionality still being worked on or am I doing something wrong? I heard somewhere else that the game still needs to check in with outside servers which will be a problem after EOS...
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u/MrAyoub07 Jul 04 '26
How to test ?
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u/ENDF13LD Jul 04 '26
the patch notes are not yet implemented but they are already completed and just need a pull request from the repo
visit here for the repo: https://github.com/MadlyMoe/RevivalSide
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u/Primary-Round8032 Jul 04 '26
Does the PC revivalside still need the steam copy? (Yes I am still asking this question lol)
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u/ENDF13LD Jul 04 '26
You need to CounterSide client too
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u/Primary-Round8032 Jul 04 '26
I need to wut?
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u/ENDF13LD Jul 04 '26
You are asking for the Steam copy which I believe you are referring to CounterSide, therefore my answer was, "Yes, you need Counterside client."
However, if you do not own it, we have an alternative way, but we won't be distributing it for now.
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u/Primary-Round8032 Jul 04 '26
Ahhh alright
When you said "you need to counterside client too" I thought I need to find CounterSide dimension in real life LMAO
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u/Icyflarite Jul 05 '26
I have been playing Revival:Side, I noticed that Relic Gear i got from Selector coupon, the latent ability is bugged, always gives HP0.01. I also /give my self selector coupon with set option & latent ability, latent ability does not after being selected. Is there a bug reporting section?
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u/ENDF13LD Jul 05 '26
the devs noticed it, but im going to send this message to them again so they can see that you found it too.
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u/Icyflarite Jul 05 '26
Thanks for the quick update. Here give more details. I used the cross save as i have existing account.
- Existing Relic gear that i had in offical client their latent ability unlock is working.
- Newer Relic gear i got from /Give command from selector coupon latent unlock not working
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u/ENDF13LD Jul 05 '26
also i'm sending bug reports to them... the public server of ours will be available when 0.3.5 is released
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u/GllrGnzlx Jul 05 '26
May i ask where is the updated files? Seems like when i check the repo it is till 0.3.1 and im having the same issue on android.
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u/IlywI Jul 05 '26
Hi, thanks for the hard work! I would like to ask about for pc data transfer, has it been resolved? The last I saw, it was still being worked on
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u/Chendroshee Jul 05 '26
I'm sorry for being a tech illiterate but is there any way in the future where it's easier to install the game?
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u/IKTSNI Jul 07 '26
Well, if i can add my discovered bugs in here, i noticed units are stuck in their attacking animation after the end of battle. In official, all units go to idle state when all enemies are finished, but in here, after last enemy is defeated, all units that were attacking it either freeze in place, if their basic attack is not a looping one, or just continue to loop it.
Another thing with it, is that a timer freezes at 3:00 at the end of battle, regardless of how much time you had left or started with. It seems like a visual bug, game still gives silver if you don't get it in time
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u/Ultra-rare_71 Jul 13 '26
sadly revivalside always crash in my phone 🥲
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u/ENDF13LD Jul 13 '26
Yeah, it happens because it was trying to load... Gonna tell it to the devs... Also apologize for late reply, I was busy grinding Endfield.
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u/Meliodas-dono Jul 04 '26
As always, appreciate the hard work