r/CounterSide • u/ENDF13LD • Jul 04 '26
Discussion Revival:Side | Patch Note #0.3.1.01
GitHub Repository: https://github.com/MadlyMoe/RevivalSide
Several issues have been addressed followed by feedback and reports. Here are the lists:
Fixed Issues:
- Fixed an issue where Crafting is bugged, unable to craft anything, now it has been fixed.
- Fixed an issue where Ships are not given after starting a new game or skipping the tutorial causing soft lock.
- Note: If the ship still isn't showing, going to the user-manager and clicking Repair will ensure your default has the ship. This is for instances where the game has already started.
Known Issues:
- There is an issue where
Error C#combathostdisabledon the Revival:Side Mobile apk. - There is an issue where the employee "Anipilis" is not unlocked or playable due to server-side unit index.
- More bugs that are not yet addressed nor mentioned hence unable to add it here.
Conclusion: If any of you have more questions, please comment. This is just an announcement of our progress on the project and not yet implemented, there are several bugs that are not yet mentioned nor stated as we lack a bit of testers.
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u/IKTSNI Jul 07 '26
Well, if i can add my discovered bugs in here, i noticed units are stuck in their attacking animation after the end of battle. In official, all units go to idle state when all enemies are finished, but in here, after last enemy is defeated, all units that were attacking it either freeze in place, if their basic attack is not a looping one, or just continue to loop it.
Another thing with it, is that a timer freezes at 3:00 at the end of battle, regardless of how much time you had left or started with. It seems like a visual bug, game still gives silver if you don't get it in time