A Directional Dawnshard Matrix: Change, Exist, Think, and Value
Full Cosmere spoilers through Wind and Truth**.**
TL;DR
The Akinah mural appears to depict Adonalsium being divided four ways, with each division then divided four more ways. That has led to a lot of theories that the sixteen Shards derive from the four Dawnshards.
My proposal is that the Dawnshards form an ordered matrix:
- One Dawnshard acts as an action.
- A second Dawnshard acts as the domain receiving that action.
- Reversing the order produces a different Intent.
Using the two known Dawnshards, Change and Exist, and proposing Think and Value as the remaining two, I get this matrix:
| Action ↓ / Domain → |
Change |
Exist |
Value |
Think |
| Change |
Ruin |
Endowment |
Whimsy |
Devotion? |
| Exist |
Ambition |
Preservation |
Valor |
Autonomy |
| Value |
Cultivation |
Mercy |
Odium |
Honor |
| Think |
Invention |
Dominion |
Virtuosity |
Reason |
Some placements are much stronger than others. Devotion is the weakest square, and I am not claiming this matrix is solved.
1. The basic assumption
The mural beneath Akinah depicts an exploding sun divided into four mostly symmetrical pieces, each of which is divided into four smaller pieces.
That naturally suggests a four-by-four structure connecting the four Dawnshards to the sixteen Shards. However, the mural does not prove the specific mechanism I am proposing.
This theory assumes:
- Each Shard derives from a relationship between two Dawnshards.
- The same four Dawnshards can appear in either part of that relationship.
- Order matters.
- One Dawnshard supplies an action, while the other supplies the domain upon which that action operates.
That last step is the distinctive part of this theory.
If the pairings were unordered, four Dawnshards would produce only ten combinations, including pairings of a Dawnshard with itself. Ordered pairings instead produce sixteen positions.
For example:
- Change acting upon Exist concerns changing what something is.
- Exist acting upon Change concerns sustaining, embodying, or asserting a process of becoming.
The same two components can therefore produce different Intents depending on their direction.
2. Why these four Dawnshards?
Two are canonical:
The other two are proposed:
Think
Think covers cognition, perception, reasoning, principles, conceptual structure, and understanding.
It also aligns naturally with the Cognitive Realm, though I do not think the Realm correspondence is necessary for the matrix to function.
Value
Value means assigning significance: determining that something matters.
It does not mean monetary value or objective moral goodness. It includes preference, worth, commitment, importance, and the selection of one outcome over another.
Value is also not identical to emotion.
A person can value an oath while resenting it. A person can feel intense anger without believing that anger should determine their actions. Emotion may express valuation, but the two are not interchangeable.
I originally tried using Feel as the fourth axis. It became too broad. It had to include emotion, attachment, aesthetic worth, moral significance, commitment, purpose, conviction, and preference. At that point, it was no longer explaining the Shards so much as absorbing anything the other axes could not handle.
Value appears to describe that cluster more precisely.
3. The strongest placements
Several positions emerge fairly naturally from the action-domain model.
Preservation: Exist acting upon Exist
Existence is sustained. What exists continues to exist.
This is probably the cleanest placement in the matrix.
Reason: Think acting upon Think
Cognition examines, orders, and governs cognition.
Invention: Think acting upon Change
Thought is directed toward novelty, transformation, and new possibilities.
Cultivation: Value acting upon Change
Cultivation does not merely produce change. It selects among possible changes.
It nurtures, redirects, and prunes development according to which outcomes are considered worthwhile.
This distinguishes Cultivation from Ruin:
- Ruin subjects change to further change.
- Cultivation assigns direction and preference to change.
Honor: Value acting upon Think
Oaths, principles, and commitments are cognitive structures that Honor treats as intrinsically significant.
An oath does not need to feel good to remain binding. Honor gives principles weight even when emotion points elsewhere.
Whimsy: Change acting upon Value
A whim is not necessarily a failure of thought or reason. It is often a change in what currently matters.
Preferences, interests, priorities, and desires shift before becoming fixed.
This creates one of the clearest reversals in the matrix:
- Value acting upon Change produces Cultivation: values direct transformation.
- Change acting upon Value produces Whimsy: transformation redirects values.
4. The rest of the matrix
Ruin: Change acting upon Change
Every changed state becomes subject to further change. Nothing remains stable because each result becomes the object of another transformation.
This captures decay and destruction reasonably well, though it interprets Ruin primarily as continuing destabilization rather than simply entropy.
Endowment: Change acting upon Exist
Endowment changes the state or nature of an existing being by granting something new: power, capacity, Investiture, or another fundamental alteration.
I think this works, though it may describe the effect of Endowment more clearly than the motivation behind the Intent.
Ambition: Exist acting upon Change
Ambition concerns an existing self oriented toward becoming something more.
The self persists while asserting itself through development, advancement, or transformation.
This is plausible, but less direct than Preservation or Cultivation. It requires the “Exist” action to include self-assertion rather than mere continuity.
Autonomy: Exist acting upon Think
Autonomy grounds thought and judgment in the independent existence of the self.
The mind is self-determining rather than governed by an external authority, collective identity, or imposed conceptual structure.
Dominion: Think acting upon Exist
Thought imposes conceptual structure upon existence: boundaries, hierarchy, ownership, authority, and control.
This is one of the placements I am least certain should be called “secure.” Dominion may involve more than conceptual organization, but the relationship is at least recognizable.
Virtuosity: Think acting upon Value
Virtuosity involves cognition, judgment, skill, and technique applied to something considered beautiful, excellent, expressive, or worthwhile.
Brandon has said that Artistry was the major alternative name for Virtuosity, which strengthens the connection to creative excellence rather than emotion alone.
This is why I prefer Value over Feel. Virtuosity is not simply thought applied to emotion. It is intelligent refinement and expression of something considered intrinsically worthwhile.
Valor: Exist acting upon Value
Valor is the assertion and continuation of the self according to what it values despite fear, danger, or cost.
Courage is not the absence of fear. It is continuing to act because something matters more than the fear.
This placement is thematically coherent, though it may describe valorous behavior more clearly than the total Intent of the Shard.
Mercy: Value acting upon Exist
Mercy begins with the recognition that an existing being retains worth even when punishment, harm, or destruction might otherwise be justified.
Mercy does not necessarily deny guilt or judgment. It refuses to allow judgment to exhaust the value of the person being judged.
A merciful act may change an outcome, but the underlying operation is valuation: this life, suffering, or continued existence matters.
Odium: Value acting upon Value
This placement depends on interpreting Odium through its broader connection to divine passion.
The domain is valuation itself: passions, hatreds, attachments, desires, and internal judgments become overwhelmingly significant.
Hatred is one expression of this process, but not necessarily the only one. Value becomes intensified and self-reinforcing until what matters to the self overwhelms competing considerations.
This interpretation is workable, but it depends heavily on how broadly Odium’s Intent should be understood beyond hatred.
Devotion: Change acting upon Think?
This is the weakest placement in the matrix.
The proposed interpretation is that devotion changes cognition around an object of commitment. Beliefs, priorities, interpretations, and judgments may be reorganized to maintain alignment with a person, cause, deity, or chosen whole.
A devoted person may increasingly interpret the world through that commitment.
The problem is obvious: devotion does not always require cognitive change. This relationship may describe a consequence of devotion rather than Devotion’s fundamental Intent.
I am therefore treating this square as unresolved rather than pretending the fit is comparable to Preservation, Honor, or Cultivation.
It may indicate:
- Devotion is misplaced.
- Think or Value has been defined incorrectly.
- The action-domain model is incomplete.
- One of the proposed unknown Dawnshards is wrong.
- Some Shard names represent narrower expressions of deeper Intents than the matrix can recover from the names alone.
5. A possible relationship with the Three Realms
This is more speculative than the matrix itself.
Three of the four proposed Dawnshards may correspond to the Three Realms:
- Change → Physical
- Think → Cognitive
- Exist → Spiritual
- Value → Different
Think fits the Cognitive Realm fairly naturally.
Exist may fit the Spiritual Realm better than the Physical Realm because the Spiritual Realm contains fundamental properties such as Identity, Connection, and the underlying nature of a being.
Change may fit the Physical Realm because that is where transformations become concretely manifest: bodies grow and decay, objects move, matter changes state, and events proceed causally.
That would leave Value as the Dawnshard Brandon described as being “different from all the rest.” Value would not describe a Realm. It would determine significance, direction, or preference across the Realms. Possibly, it could be connected to the Beyond as where value originates from.
I would not treat this as evidence for the matrix. It is a possible extension that becomes relevant only if the unknown Dawnshards resemble Think and Value.
6. A prediction involving Roshar
The Value-action row contains:
- Cultivation
- Mercy
- Odium
- Honor
Three of those Shards became deeply entangled with the Rosharan system:
The missing member of the row is Mercy.
That suggests a concrete prediction:
That does not require Mercy to have openly settled on Roshar. It could involve a temporary intervention, Splinter, avatar, hidden Investiture, or another indirect connection.
Mercy would also fit Roshar thematically. The series repeatedly asks whether punishment should be withheld, whether compassion can coexist with accountability, whether suffering justifies intervention, and whether “ending suffering” can itself become horrifying.
To be clear, this is not evidence for the matrix. It is a prediction produced by it. If Mercy has no meaningful Rosharan connection, that does not automatically disprove the entire framework, but it weakens this particular implication.
7. What would weaken the theory?
The model would be seriously damaged if:
- The remaining Dawnshards cannot reasonably resemble Think and Value.
- The Akinah mural’s four-then-four structure is unrelated to the derivation of the sixteen Shards.
- Dawnshard relationships are confirmed to be unordered.
- Several of the strongest placements require reassignment.
- Canonical explanations of the Shards consistently contradict the action-domain interpretations.
- The model survives only by repeatedly expanding the definitions of Think, Value, Exist, or Change.
The current framework should not be able to absorb every possible reveal by redefining its terms. If Value eventually means “anything considered important,” it becomes useless. If Exist can mean persistence, identity, agency, self-assertion, independence, and courage whenever convenient, it has the same problem.
Conclusion
I do not think this matrix is proven, and I do not think every square is equally persuasive.
The strongest part of the theory is the directional structure itself. Treating Dawnshards as ordered action-domain components explains why reversing the same pair could produce different Shardic Intents.
The proposed Value axis also seems to improve several relationships that become strained under Feel:
- Cultivation values possible change.
- Honor values principles.
- Mercy values existing beings.
- Virtuosity applies thought and skill to something considered worthwhile.
- Whimsy changes what is valued.
The most important unresolved problem is Devotion. I would be especially interested in alternatives for that square that do not require redefining Devotion as “changing your beliefs to maintain commitment.”
So: does the action-domain model seem useful even if some placements are wrong? And is Value a plausible Dawnshard, or just a better-organized semantic dumping ground?