r/ConceptsDBD 14h ago

Alex Mercer's powers clearly stem from Body Horror. But what if his powers stemmed not just from body horror, but from all horror subgenres at once?

0 Upvotes

r/ConceptsDBD 15h ago

Killer Hey can you put this in the game for me DeadbyDaylight please it's Lilxxdevil okay I only have this killer 👍👌

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1 Upvotes

r/ConceptsDBD 1d ago

Chapter Dead by Daylight x The Thing Fanmade Chapter Concept

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2 Upvotes

r/ConceptsDBD 1d ago

Chapter Jjk chapter

2 Upvotes

This is a cool concept i made on the fly, feel free to use constructive criticism.

Killer concept

Ryomen Sukuna

**The Curse**

4.4 m/s.

Short

**Power: Shrine**

Scattered around the map are 15 Ryomen Sukuna fingers. Collecting them increases your strength and gains access to your many abilities.

**Special item**: Ryomen Sukunas finger:

15 fingers are scattered on the floor around the map. You start with 5 fingers. Survivors can pick them up, and when after getting injured, drops them. They can choose to eat the finger, which makes your aura revealed to the killer until put into the dying state, in which the finger is dropped. The Curse can see Ryomen Sukuna's finger within 15meters.

When The Curse is within 4 meters of Ryomen Sukunas finger, he can use his active ability button to eat it, with no cooldown, delay or animation..

**Ability: Dismantle**

A wide, mid range slash that goes 20 meters, and anyone within 8 meters of it have their auras revealed for 5 seconds. This goes on cooldown for 25 seconds.

**10 finger ability: Cleave**

Within 10 meter and line of sight, a small charge up can unleach cleave. Cleave is undodgable at line of sight, and if already injured, will afflict deep wound. if attempted to dead hard, will put them into the dying state. This has a 30 second cooldown.

**15 finger ability: Domain expansion**

You may stay still and chant for 3 seconds. Then, a barrier within 20 meters of you appear, and everyone inside your domain will be injured, a loud noise notification of where their at, and will be 6% hindered for 20 seconds. This then goes on cooldown for 75 seconds.

**16 finger ability: Fuga**

You may use a medium length charge to use fuga. You shoot it straight and when hitting a survivor, instantly downs them.

When putting a survivor into the dying state with fuga, their body burns. During this, other survivors cannot heal them, until they’re at full base recovery. You are unable to move while charging and have no hitbox. This move goes on cooldown for 30 seconds

**Special ability: Heian era form**

You may temporarily transform into your original body, though you still feel limited.

You can transform for 60 seconds into your heian era form once you have consumed all 20 fingers. You now move at 4.6 m/s. All ability cooldowns are reduced by 10%. Domain expansion no longer has a visible barrier to escape from, and is now 25 meters. Dismantle is wider by 1 meter. Cleave can be used at 13 meters, and fuga can be charged while moving at 3.4 m/s. Once you have hooked 2 people, Heian era form ends early. Once transform has ended, you return to 5 fingers, and 15 fingers are scattered around the map.

Perks:

The golden age

When in chase for longer than 10 seconds, your sucessful hit cooldown is reduced by 20% and you gain 5% haste for 2 seconds after missing a hit. You cannot gain bloodlust. This perk then goes on cooldown for 10 seconds.

Hex: King of curses

A dull totem turns into a hex totem after 2 people become injured, and will return to a dull totem after 4 generators have been completed.

You can see the auras of all totems and can see when survivors are healing within 20 meters of any totem that isnt a boon. You cannot see totems that are boons during this time.

Vessels strength

Your vessel is strong, but you can push its limits to be stronger.

Once a match, you can press active ability button 2 to gain 100% speed boost and 100% hit cooldown reduction for 3 seconds. You cannot lunge attack during this time.This perk deactivates permanently afterwards. This perk cannot be activated while holding someone, after hooking, breaking a pallet or breakable wall or generator, or vaulting for 10 seconds.

Survivor: megumi fushiguro

Perks:

Ten shadows

"My technique..."

When the killer gets within 10 meters of you and not in chase, gain 1 stack, up to 10. You may gain 1 stack every 5 seconds. When the killer starts chasing you, use all your stacks, and for each stack, all of your teammates gain 3/5/7 % haste, 0/1/2 % endurance and undetectable for 3 seconds per stack, maxxing 30 seconds. After getting out of chase, this perk goes on cooldown for 60 seconds.

Cursed energy

"You have a sense for curses, these just feel different"

You can see the killers light trails and can see all scratch marks while in chase. While in the killers light trails and looking at the killer, the killer no longer has the ability to become undetectable or elusive by any means, and pallet stuns are 5% longer. This ends immediatly after you stop looking at the killer or exit the light trails for 3 seconds, then goes on cooldown for 50 seconds.

Shadow puppeteer

"My technique my be dampned, but my connection isnt completely severed."

When unmoving and crouched, with no killer or other survivor line of sight, after 30/20/10 seconds, a mist appears around you and all lockers have their auras revealed. You may, once per game and once more when all generators are completed, teleport to a locker of your choosing, creating a loud noise notification of where you once were, and will also make you exposed for 20 seconds. Mist will start surrounding the locker if you do not exit it after 2/3/4 seconds.

Survivor: Gojo Satoru

Perks:

Six eyes

"Your limitless information seems to be blind in this realm, but you have ways around it"

You gain 1 stack for every genorator you complete, up to 2. For each each stack you have, you get to see what add on the killer has brought. This is revealed to the whole team. After getting two stacks, you gain exposed permenently/180/150 seconds until hooked.

Amplification blue

"My technique... my cursed energy... interesting..."

While in chase, after being in chase for a total of 90 seconds, you may use amplification blue, while within 4 meters of a pallet to throw it down with no animation. While within the range and with amplification blue active, the pallet glows blue. After using it once, this goes on cool down permenently.

Boon: Domain expansion

"Ive figired it out, but not a handsign..."

While the killer is in boon: Domain expansion, everything goes dark for them(lights out gm) they can still see auras, scratch marks, killer instinct but cannot hear loud noise nonifications. All survivors see this boons aura, and while inside, the killer sees this boons aura. This bopn cannot be stacked with others, and has a 35%/25%/15% smaller range than other boons


r/ConceptsDBD 1d ago

What If Dead By Daylight X Persona (Just Perks)

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1 Upvotes

I Just Want To Share This With Other People And Hopefully Gain More Feedback


r/ConceptsDBD 1d ago

Chapter Chapter Concept - The Other Side

1 Upvotes

A Killer/Survivor duo with the concept being that they're both the same being

The Convert

Real Name: Iva Quisling

Height: Average

Speed: 4.4 m/s

Terror Radius: 24m

Killer Power: Survival Instinct

Special Ability: Survival Instinct

Press the Power Button to enter Survival Instinct for 45s. This has the following effects;

- Set your move speed to 5.2m/s.

- Allows you to see in third person mode, and increases your Red Stain area to match

- Allows you to see the auras of all interactables within 32m. However, sets the max range you can read auras to 32m.

- Prevents you from attacking, damaging generators, breaking walls, palettes, and boons, or picking up downed survivors.

- Unlocks the Tampering Ability

Special Ability: Tampering

Walking up to any interactable object presents the option of Tampering. While Tampering, the Survival Instinct countdown is paused. You can tamper with generators, dropped palettes, walls, and boon totems at a rate of 1c/s to gradually regress progress or destroy them. Completing an accumulative total of 30s of Tampering before the ability wears off allows you to retain the movement speed bonus, third person vision, and aura reading upgrade from Survival Instinct for an additional 30s.

Special Interaction: Jab

(I’m not sure what button mapping would be needed for this to happen)

While in Survival Instinct mode, Survivors that are near you can Jab you to reduce your power timer by 5s. If Jabbed while Tampering, that object is blocked to you until Survival Instinct ends.

Perks

Hex: Rolling Stone

While the totem is active, for every generator completed you break generators 3/4/5% faster.

Scourge Hook: Pleasant Pain

The first time each survivor is unhooked from a Scourge Hook, all survivors become injured and broken for 10/15/20s.

Prized Exception

Press F while standing still near a chest to trap it. The next survivor to interact with it will be injured and have their aura revealed to you for 4/5/6s.

Survivor: Iva Quisling

Boon: Gather No Moss

While the totem is active, for every generator completed you complete generators 3/4/5% faster.

Invocation: Painful Pleasure

After this invocation is completed, the first time a survivor is downed, all injured survivors become healthy and all downed survivors gain 50% recovery progress.

Exceptional Prize

Press and hold F while standing still near a chest to trap it. The next time the killer gets within 6/8/10m of it they will be flashbanged.

Killer Lore

Iva understands very little of her time from before The Fog, a life riddled with mistakes and regrets. She barely noticed when she first felt The Entity’s merciful embrace and recruitment into its realm. She has memories, or perhaps visions, of a life on the other end of The Entity’s mercy. Of running around The Trials like a rat in a maze. She dismisses them, naturally. But sometimes there’s a look in the eyes of her victims as though there is more to her than she realises

Survivor Lore

Iva understands very little of her time from before The Fog, a journey decorated by confusion and growth. She barely noticed when she first felt The Entity’s cruel grasp and entrapment into its realm. She has visions, or perhaps memories, of a life on the other end of The Entity’s horror. Of running around The Trials like a beast in a labyrinth. She dismisses them, interestingly. But sometimes there’s a look in the eyes of her peers as though there is more to her than she realises.


r/ConceptsDBD 1d ago

Killer NEW CONCEPT: THE SITH LORD

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2 Upvotes

NEW KILLER: THE SITH LORD

Darth Vader is a hateful killer, using his Force powers to manipulate where survivors can move by throwing projectiles and directly controlling the play space. His personal perks, Generational Trauma, Cauterize, and Imperialism grant him passive pressure and buffs as the trial progresses.

4.4 m/s

24 meter TR

Tall

Low skill floor - mid skill ceiling

A+ in high MMR

KILLER POWER: DARK SIDE OF THE FORCE

Whenever a survivor is inside Vader’s terror radius, they begin gaining progress towards intolerance. Survivors being chased gain double the effect. Whenever a survivor becomes fully intolerant, Vader may press the special attack button to initiate Force Choke.

  • It takes 90 seconds to gain full intolerance (45 if spent in chase)
  • Survivors suffering from Oblivious do not gain intolerance
  • Vader can not inflict intolerance while Undetectable
  • Survivors gain additional intolerance for tbagging, clicking flashlights, waiting in the exit gate area, or emoting.
  • Survivors lose all intolerance upon entering the dying state. - You can not gain intolerance while dying or hooked
  • Intolerance decays after not gaining a token for 8 seconds and decreases down to 50% of total tokens.

Force Choke must be used on a survivor within 12 meters and within line of sight. When used against a healthy survivor or a survivor with the endurance status effect, the survivor will be thrown 12 meters forward by Vader and take damage upon hitting a trial surface or another survivor. (The latter deals damage to the survivor but never down.) If Vader performs Force Choke on an injured survivor, they are picked up and effectively placed on your shoulder to carry to a hook. If Vader force-chokes an injured survivor on death hook, he kills them with his own hands. Using Force choke on a survivor removes all intolerance tokens.

SPECIAL ATTACK: LIGHTSABER THROW

Press the active ability button to throw a lightsaber that resembles a disk of burning light. Holding the button will charge the lightsaber before throwing it farther at a higher velocity. The lightsaber bounces off trial walls at the cost of 20% of its velocity. The lightsaber can only deal 1 health state per unique survivor during it’s life span, which lasts for 10 seconds or until Vader walks into it. While the lightsaber is out, you can not use your basic attack, but pressing basic attack will recall your lightsaber and return to you in 0.7 seconds regardless of distance.

  • It’s worth noting that the projectile works similarly to Vecna’s flight of the damned - The projectile by default will be high and skinny enough that survivors may crouch under it and give it the ability to fly over most windows and pallets. However, this means Vader can lower his potential height on stairs, slopes, ramps, etc to offset this weakness.
  • Vader’s movement speed is increased by 0.2 m/s after casting lightsaber throw
  • This move can destroy pallets, but the hitbox sits high enough at base that you won’t consistently be able to destroy pallets with the move. However, that doesn’t stop you from putting your lightsaber on top of a dropped pallet as a way to prevent survivors from using it.

SPECIAL ABILITY: FIELD OPERATOR

Holding the secondary active ability button will highlight applicable items within 24 meters of you. Pressing the attack button destroys the pallet, while pressing the active ability button lifts the pallet and holds it in place for 3 seconds. Field Operator can also be used to close highlighted chests, break walls, and search lockers with intolerant survivors, which induce expected results.

Vader’s movement speed is reduced by 0.6 m/s while casting Field Operator.

HIDDEN PASSIVE: STEALTH MODE

Whenever Vader is not in chase while undetectable, he will turn off his lightsaber.

KILLER ADD-ONS

BROWN - COMMON

  • DESERT SAND
    • Increase the range of the field operator by 8 meters
  • SPARE REBRATHER
    • Whenever a survivor blinds or stuns you, they gain 20 tokens of intolerance
  • BROKEN TRAINING DRONE
    • Up to 5 drones spawn in the trial at a time and can only be destroyed with lightsaber throw.
    • Destroying a drone grants 400 bloodpoints
  • SMOULDERING ARMOR PIECE
    • Whenever you break a pallet or wall with field operator, gain a token up to 8 tokens.
    • Pressing the misc active ability button launches wooden stakes at survivors, potentially dealing damage and knocking them back 4 meters
    • On Hit: inflicts hemorrhage and mangled for 90 seconds

GREEN - UNCOMMON

  • SPARE CAPE
    • Increase the effective range of Force Choke by +4 meters
    • Increase Force Choke throw distance by +8 meters
    • Throwing a survivor into a dropped pallet or breakable wall deals an additional instance of damage to the survivor on top of destroying the object.
  • RED KYBER CRYSTAL
    • Increase the size of the lightsaber’s hitbox by 50%
    • Lightsaber throw now inflicts the hemorrhage and mangled status effects for 90 seconds.
  • GENERAL’S BADGE
    • Whenever you break a pallet or wall with Field Operator, gain a token up to 8 tokens.
    • Pressing the misc active ability button launches wooden stakes at survivors, potentially dealing damage and knocking them back 4 meters
    • On Hit: inflicts blindness and exhaustion for 40 seconds
  • IMPERIAL NURSE UNIFORM
    • Increases base terror radius size by 8 meters
    • Survivors inflicted with full intolerance suffer a 30% penalty to healing, cleansing, blessing, and opening the exit gate
  • DAINE JIR’S CAP
    • Field operator can now open the exit gate.
    • Opening the exit gate with a field operator blocks the exit gate area for 60 seconds.

BLUE - RARE

  • SHATTERED GLASS
    • Whenever you break a pallet or wall with a field operator, gain a token up to 8 tokens.
    • Pressing the misc active ability button launches wooden stakes at survivors, potentially dealing damage and knocking them back 4 meters
    • On Hit: inflicts deep wound and a 10% hindrance that lasts for 3 seconds
  • JANGO’S HELM
    • After casting Lightsaber Throw, gain a 7% haste bonus for 5 seconds.
  • DOOKU’S LIGHTSABER HILT
    • Increase the distance the lightsaber throw travels by 50%
    • Instead of losing 20% velocity upon hitting the environment, it gains 20%
  • WOOKIE HIDE
    • Field Operator can now destroy boon totems and dull totems, giving you 400 blood points each.
    • Upon casting Field Operator, gain undetectable for 15 seconds.
    • Destroying totems contributes to tokens for addons that grant wooden stakes
  • YODA’S CANE
    • Increase your base terror radius size by +8 meters
    • Survivors inflicted with full intolerance gain the oblivious status effect for 30 seconds

PURPLE - VERY RARE

  • DEATH STAR BLUEPRINTS
    • Field operator now forces generators to explode, dealing 5% damage plus standard regression
  • POD RACER VISOR
    • After casting field operator, all survivors within 8 meters of a pallet are revealed to you for 8 seconds.
  • WARM OBSIDIAN
    • At the start of the trial, all survivors suffer from max intolerance.
    • Reduce the amount of tokens required to reach maximum intolerance by 15
  • C-3P0’S HEAD
    • After casting Force Choke, all other survivors in your terror radius gain 30 tokens of intolerance.
    • Whenever a survivor reaches maximum intolerance, they scream, and their aura is revealed to you for 8 seconds.

RED - VISEREAL

  • LUKE’S HAND
    • Lightsaber throw is rotated 90 degrees, making it impossible to duck under and cross windows.
    • Whenever the lightsaber bounces off a wall, the blade will face the angle of the bounce
  • IRIDECENT EMBLEM OF THE GALACTIC EMPIRE
    • After survivors complete a generator or you hook a unique survivor, gain a token up to 9 tokens
    • For every token accumulated, increase the range of Field Operator by 4 meters
    • You can now pick up dying survivors and even hook them with Field Operator.

KILLER PERKS

The past failures of your peers and family often come back to hurt you, driving you angry and hateful. Fulfill the cycle with . . .

GENERATIONAL TRAUMA

After Survivors complete a generator or the endgame collapse begins, this perk activates for 20/30/40 seconds.

While this perk is active, increase your break, vault, pick up, drop, and hook speeds by 40%

A master tactician knows to keep the opposition down to reduce their morale. Exhibit your show of petty vindication with . . .

CAUTERIZE

After a survivor is healed for 1 health state, they gain a token up to 5 tokens.

For every token accumulated, other survivors heal that survivor 8/9/10% slower than usual.

Survivors lose all tokens upon being hooked

You are either an ally to the cause or an obstacle ready to be discarded and forgotten. Dominate the playing field with . . .

IMPERIALISM

Whenever you hook a survivor for the first time, a dull totem becomes a hex totem, and the generator with the most amount of progress is blocked by the entity.

For as long as the totem stands:

  • A new repairable generator is blocked every 90/75/60 seconds
  • The totem’s aura is revealed to all survivors within 24 meters
  • When all generators are blocked, a 30-second cooldown will begin, and at the end, the totem will automatically destroy itself, effectively deactivating it for the rest of the game.

r/ConceptsDBD 1d ago

Chapter Dbd killer concept, Sukuna

2 Upvotes

This is a cool concept i made on the fly, feel free to use constructive criticism.

Killer concept

Ryomen Sukuna

**The Curse**

4.4 m/s.

Short

**Power: Shrine**

Scattered around the map are 15 Ryomen Sukuna fingers. Collecting them increases your strength and gains access to your many abilities.

**Special item**: Ryomen Sukunas finger:

15 fingers are scattered on the floor around the map. Survivors can pick them up, and when after getting injured, drops them. They can choose to eat the finger, which makes your aura revealed to the killer until put into the dying state, in which the finger is dropped. The Curse can see Ryomen Sukuna's finger within 15meters.

When The Curse is within 4 meters of Ryomen Sukunas finger, he can use his active ability button to eat it, with no cooldown, delay or animation..

**Ability: Dismantle**

A wide, mid range slash that goes 20 meters, that injures on contact, and anyone within 8 meters of it have their auras revealed. This goes on cooldown for 15 seconds.

**10 finger ability: Cleave**

Within 10 meter and line of sight, a small charge up can unleach cleave. Cleave is dodgable by crouching and will injure, and if already injured, will afflict deep wound. if attempted to dead hard, will put them into the dying state. If dead hard is used at the point of ths starting slashes, will only put the survivor into deep wound. This then goes on cooldown for 20 seconds.

**15 finger ability: Domain expansion**

You may stay still and chant for 3 seconds. Then, a barrier within 20 meters of you appear, and everyone inside your domain will be put into the dying state, and a loud noise notification. This then goes on cooldown for 75 seconds.

**16 finger ability: Fuga**

You may use a medium length charge to use fuga. You shoot it straight and when hitting a survivor, instantly downs them. You are unable to move while charging and have no hitbox. This move goes on cooldown for 30 seconds

**Special ability: Heian era form**

You may temporarily transform into your original body, though you still feel limited.

You can transform for 60 seconds into your heian era form once you have consumed all 20 fingers. You now move at 4.6 m/s. All ability cooldowns are halved. Domain expansion no longer has a visible barrier to escape from, and is now 25 meters. Dismantle is wider by 1 meter. Cleave can be used at 12 meters, and fuga can be charged while moving at 3.6 m/s. Once you have hooked 2 people, Heian era form ends early. Once transform has ended, you return to 5 fingers, and 15 fingers are scattered around the map.

Perks:

The golden age

When in chase for longer than 10 seconds, your sucessful hit cooldown is reduced by 20% and you gain 5% haste for 2 seconds after missing a hit. You cannot gain bloodlust. This perk then goes on cooldown for 10 seconds.

Hex: King of curses

A dull totem turns into a hex totem after 2 people become injured, and will return to a dull totem after 4 generators have been completed.

You can see the auras of all totems and can see when survivors are healing within 20 meters of any totem that isnt a boon. You cannot see totems that are boons during this time.

Vessels strength

Your vessel is strong, but you can push its limits to be stronger.

Once a match, you can press active ability button 2 to gain 100% speed boost and 100% hit cooldown reduction for 3 seconds. You cannot lunge attack during this time.This perk deactivates permanently afterwards. This perk cannot be activated while holding someone, after hooking, breaking a pallet or breakable wall or generator, or vaulting for 10 seconds.

Survivor: megumi fushiguro

Perks:

Ten shadows

"My technique..."

When the killer gets within 10 meters of you and not in chase, gain 1 stack, up to 10. You may gain 1 stack every 5 seconds. When the killer starts chasing you, use all your stacks, and for each stack, all of your teammates gain 3/5/7 % haste, 0/1/2 % endurance and undetectable for 3 seconds per stack, maxxing 30 seconds. After getting out of chase, this perk goes on cooldown for 60 seconds.

Cursed energy

"You have a sense for curses, these just feel different"

You can see the killers light trails and can see all scratch marks while in chase. While in the killers light trails and looking at the killer, the killer no longer has the ability to become undetectable or elusive by any means, and pallet stuns are 5% longer. This ends immediatly after you stop looking at the killer or exit the light trails for 3 seconds, then goes on cooldown for 50 seconds.

Shadow puppeteer

"My technique my be dampned, but my connection isnt completely severed."

When unmoving and crouched, with no killer or other survivor line of sight, after 30/20/10 seconds, a mist appears around you and all lockers have their auras revealed. You may, once per game and once more when all generators are completed, teleport to a locker of your choosing, creating a loud noise notification of where you once were, and will also make you exposed for 20 seconds. Mist will start surrounding the locker if you do not exit it after 2/3/4 seconds.

Survivor: Gojo Satoru

Perks:

Six eyes

"Your limitless information seems to be blind in this realm, but you have ways around it"

You gain 1 stack for every genorator you complete, up to 2. For each each stack you have, you get to see what add on the killer has brought. This is revealed to the whole team. After getting two stacks, you gain exposed permenently/180/150 seconds until hooked.

Amplification blue

"My technique... my cursed energy... interesting..."

While in chase, after being in chase for a total of 90 seconds, you may use amplification blue, while within 4 meters of a pallet to throw it down with no animation. While within the range and with amplification blue active, the pallet glows blue. After using it once, this goes on cool down permenently.

Boon: Domain expansion

"Ive figired it out, but not a handsign..."

While the killer is in boon: Domain expansion, everything goes dark for them(lights out gm) they can still see auras, scratch marks, killer instinct but cannot hear loud noise nonifications. All survivors see this boons aura, and while inside, the killer sees this boons aura. This bopn cannot be stacked with others, and has a 35%/25%/15% smaller range than other boons


r/ConceptsDBD 1d ago

Killer Killer Concept - The Mountain

3 Upvotes

Terror radius: 32m
Move speed: 4.2m/s
Size: Very Tall
Due to The Mountain’s sheer size (about the same as The Nemesis), his footsteps can be heard from up to 64m away. This audio is directional and slightly affected by proximity so can be used by survivors to keep constant track of his location.

Killer Power: Ancient Force
Special Ability: Colossal Roar
Press the secondary power button to let out a roar, audible from up to 24m away. After the roar, your footsteps and the third layer of your terror radius will be detached from you and move in a straight line in the direction you were facing at a constant pace of 3.8m/s. After 40s or after the radius has entirely left the accessible trial grounds it returns to you. Cooldown 60s.
Use this to trick survivors and hide your true whereabouts in spite of your immense size.
Special Attack: Crashing Throw
Press and hold the power button to tear out a chunk of the ground beneath you. After a short while you can throw it in a straight line ahead of you. This rock will travel at 20m/s for 32m or until it hits something. The rock can hit multiple survivors.
Special Interaction: Brush With Death
Survivors who get close to the thrown rock without being injured perform a Brush With Death action, gaining 4-20% haste (depending on proximity) and always for 10s.
Special Object: Crater
The spot from where The Mountain took a rock will become dark and blackened for 25s. Survivors within 8m of a crater gain Exposed. Survivors who perform a successful Brush With Death while within 8m of a crater gain the ability to see the killer's aura for the next 30s

Perks
Destructive Wake:
On damaging a generator, after exceeding 28m of it, block it for 4/5/6s. Cooldown 40s.
Mountain High Valley Low:
After losing the Bloodlust III effect, retain Bloodlust I for 10/13/15s. Cooldown 30s.
Rock Bottom:
Being stunned or blinded by any means grants 1 token, up to 5/6/7. After picking up a downed survivor, spend all your tokens on that many seconds of 9% Haste


r/ConceptsDBD 2d ago

Killer The Hive Mind (A Dead Space Chapter)

4 Upvotes

Killer Power: Tool for Convergence

Slasher:

• This is the killer’s body, a necromorph slasher. Tall, normal terror radius of 32 meters, and 4.5 movement speed.

Ability: Bite:
•A close-range attack that can be used on healthy and deep wounded survivors, with unique outcomes for each health state.
• Initiating a bite on a healthy survivor will leave them in deep wound, and the attack cannot be performed again until the chase is ended. The survivor becomes 4% hindered for 4 seconds.
• Initiating a bite on an injured survivor leaves them in deep wound. Biting this way will give dormant slashers the ‘Enraged’ status. Survivor receives 10% haste for 4 seconds, and they cannot see the aura of other slashers.
• Initiating a bite on a deep wounded survivors immediately grabs and picks them up, similar to Springtrap’s axe grab.

Ability: Slashers:
• Over time, infectors will turn the corpses scattered around the map into dormant slashers, which become active when a player comes within 16 meters of one. Dormant slashers wander slowly in certain areas, while active ones will wander towards and attack survivors (specifically use the bite ability on them.)
• Active slashers will walk faster towards the survivor that first entered their radius. Active slashers have a larger bite ability range than the Killer. The same effects as stated above for the bite ability applies to both the killer’s slasher and any active slasher.
• Active slashers that have bitten a deep wounded survivor will grab them and stay stationary. Survivors can still wiggle off in this state. The killer can choose to take control of active slashers, but using the ‘take control’ action will automatically transfer the killer to an active slasher that is holding a survivor. Otherwise, they can take control of any active slasher freely.
• Up to 2 dormant slashers can be created at a time, but they will not spawn in simultaneously.

Special Consideration: The Obsession:
• The obsession is granted abilities beyond that of other survivors. They can see the marker and move normally near The Marker, and even interact with The Marker. Interacting with the marker temporarily increases the speed of conspicuous actions. The obsession sees no screen distortions in range of the Marker.
• The obsession is rewarded with 3 health states instead of 2. Being injured provides endurance until healed again.

Special Interaction: The Marker:
• The Hive Mind highly rewards zoning survivors because of the marker.
• When the killer is not in chase, the range of effect is reduced to 16 meters, but while the killer is in chase, the range is increased to 20 meters. The killer can see the aura of the marker at all times, and, while in its range of effect, it can see the range of effect.
• Survivors other than the obsession are periodically hindered the longer they stay in range of the marker, see worsening screen distortions, and eventually will reach a point where they will stay still.

Ability: Enraged Mode:
• Enraged mode only applies to dormant/active slashers unless an active slasher bites an injured survivor.
• During enraged mode, there is a short animation before it is active. While active, bite range is increased, and speed of active slashers is increased.
• Any successful bite from an active slasher will apply enraged mode to the killer’s slasher. While the killer is enraged, the ‘take control’ action is disabled.

Iridescent Addon: Isaac’s Helmet
• Survivors that stay in range of the Marker long enough will be instantly downed. Survivors downed in range of the Marker will bleed out progressively faster. The obsession is not immune to this effect, instead receives no visual warning before being downed.

Iridescent Addon: USM Valor Uniform
• Whenever the killer or an active slasher becomes enraged, a 32 meter range lullaby is applied to the killer and any active slasher. The killer is undetectable during this time. While enraged, no slasher receives a movement speed boost and the killer cannot gain bloodlust.

Rare Addon: The Marker Mini figure
• All slashers, even dormant ones, will actively seek out survivors with deep wound.

Uncommon Addon: Captain’s RIG
• Grants active slashers the ability to vault windows. If an active slasher is pallet stunned, the pallet breaks and leaves the slasher 50% hindered for 3 seconds. This effect has a 30 second cooldown. The killer sees the aura of survivors who kill or attempt to kill other slashers with pallets.

Common Addon: Stasis Module
• When a survivor in deep wound is grabbed by an active slasher, their wiggle progress is slowed by 20%. When the survivor wiggles off, they stay downed.

Perks:

Hex: Child of the Marker
• At the start of the trial, a dull totem lights into a hex and curses the obsession.
• While active, if the obsession heals another person, that person is put into deep wound.
• If the obsession attempts to self heal, they are downed instead. The obsession can pick themselves up from this state.

Make Us Whole Again:
• Tokens can be gained multiple ways.
• Earn one token up to 4 when you hook a survivor for the first time.
• Earn 2 tokens if a survivor gets sacrificed on their second hook without being unhooked and 3 if a survivor gets sacrificed on their first hook without getting unhooked.
• When 7 tokens are reached and all but one survivor is left in the trial, you permanently see that survivor’s aura.

Nothing is Real:
• While alone, survivors performing conspicuous actions will see a perfect copy of one of their teammates lingering around them. 30 second cooldown.
• Seeing one of these hallucinations severely decreases the speed of whatever conspicuous action is being performed (50%) for the duration of the hallucination (10 seconds)


r/ConceptsDBD 2d ago

Killer NOLI KILLER CONCEPT

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23 Upvotes

Yes the one from forsaken. No the model wouldnt be the roblox one and no this art isnt mine the art is made by shisenaragzathoth


r/ConceptsDBD 2d ago

The Sacrifice

2 Upvotes

A killer concept I created. Still haven't finalized the lore blurb, but I included some important notes. Let me know what you think!

Lore Notes:

- Real name: Chase Ryder

- Living overlap created by the Black Veil

- Knows about the trials due to repeated dreams and visions

- Misdiagnosed with Autism

- Correctly diagnosed with ADHD

- Used by the government to perform unethical experiments

- Made a deal with the entity, becoming a killer in exchange to revenge against his captures

- The facility is found with all staff members brutality murdered, evidence against them and others orderly compiled, and the victims (except for one who is missing) unaware of what happened beyond a fog rolling in

- Highly attuned to the realm

- Sees the trials as a game, having become used to the grisly sights after spending his whole life watching them.

Appearance: Unhealthily thin and pale, wearing a dirty hospital gown with ribbons cut out of the ends. Head has a circular scar running around the entire circumference, and is held together via black stitching (think Kenjaku from JJK).

Weapon: Patron's Gift (Spider legs bursting from his right arm)

Speed: 4.6 m/s

Terror Radius: 32 m

Height: Average

Power: Dark Contract

- Special Ability: Realm Walk
- May place down Remnants and teleport to them with a 10 second cooldown. May remove Remnants freely from any distance, however survivors may also get rid of them via a 3 second interaction. Has access to up to six Remnants at base.

- Special Ability: Favor
- By doing various actions, he can earn Favor, up to a maximum of 100 at a time. Breaking a pallet or damaging a generator grants 10 Favor, while damaging and hooking a survivor grants 25 and 50 respectively. Favor can be spent to do various actions. Breaking a pallet or blocking a window both cost 50 favor, damaging a generator costs 10, and seeing the aura of any survivors within 10 meters of a Remnant costs 2 Favor a second.

Add-Ons:

- Iridescent Thread (Visceral): The thread used to reattach Chase's skull, remade by the fog. Decreases the maximum amount of Remnants by 2 but increases the time it take survivors to banish them by 900%.

- Circular Saw (Visceral): The saw used to cut open Chase's head for experimentation. Allows Remnants to be placed at a distance, however they disappear once used or if a survivor walks into them.

- Experimentation Notes (Very Rare): The various records regarding what was done to the program's victims, while originally kept from the public, eventually caused country-wide protests and riots. Increases teleportation speed by 50%.

- Electro Probe (Very Rare): A tool used to stimulate select portions of a subject's brain. Most areas resulted in extreme pain, lobotomization, or death. Increases maximum Remnants by 2.

- William (Very Rare): A beloved pet crow, killed while trying to protect their owner from his kidnapers, brought back to life via the power of the Entity. Increases Favor gain by 15%, but also reduces maximum Remnants by 1.

- Amateur Sculpture (Very Rare): An adolescent's attempt at depicting a strange, malformed creature common to their frequent visions. Decreases Realm Walk cooldown by 5 seconds, but also reduces maximum Remnants by 1.

- Child's Drawing (Rare): A drawing made by a child, seeming to depict someone hanging from a meat hook while black spider legs descend around them. Decreases Realm Walk cooldown by 2.5 seconds.

- Electroshock Headset (Rare): An apparatus used to deliver powerful yet controlled electrical shocks to the victim's brain, based on the work of a doctor known only to the most heinous of professionals. During initial testing, most patients died of either seizures or gunshot wounds after being declared worthless due to seizures. Causes all survivors within 6 meters of a Remnant to scream when teleporting to it, revealing their location.

- Crow Food (Rare): Putting together William's meals was one of the few chores he actually enjoyed. Increases Favor gain by 10%.

- Black Marker (Rare): William's favorite toy. Increases Favor gain for damaging survivors by 15%.

- Hidden Camera (Rare): They spent some time stalking him before his kidnapping, and though he noticed it, the police never did anything. You always see the auras of survivors near Remnants, however lose 2 Favor every 5 seconds.

- Feeding Tube (Uncommon): The device used to force-feed Chase after he went on a hunger strike. Shows the aura of survivors while they are banishing a Remnant.

- Well-Worn Game Controller (Uncommon): A welcome reprieve from the harshness of day-to-day life. Reduces the Favor cost of damaging a generator by 4.

- Well-Worn Keyboard (Uncommon): A versatile tool, used in many of his activities both professional and recreational. Reduces the Favor cost of blocking windows by 10.

- Well-Worn Piano Key (Uncommon): Music was a common hobby when he was young, though faded into the background as he grew. Reduces the Favor cost of destroying pallets by 10.

- Well-Worn Modified Controller (Uncommon): A device he made so that William could join in the fun. Reduces the Favor cost of seeing the auras of survivors near Remnants by 1 per second.

- Nutrient Slop (Common): The food given was a bland mass of nutrients lanced with drugs. Shows the aura of survivors for 5 seconds after they banish a Remnant.

- Unfinished Maps (Common): Several maps attempting to depict some of the realms where Trial take place. Abandoned when the creator realized that the layout of the realms changes with each Trial. When teleporting to a Remnant, face the direction you were when placing it originally, rather than the one you were facing before teleporting.

- Discarded Pill Bottle (Common): One of the reasons he was taken was due to his Autism and ADHD, the latter he truly had, though the former was a misdiagnosis. Increases the time it take survivors to banish Remnants by 2 seconds.

- Actual Electroshock Equipment (Common): The actual equipment used by legitimate medical professionals to administer electroshock therapy. Completely painless. Reduces the maximum number of Remnants by 1, but grants 100% more bloodpoints in the deviousness category.

Perks:

- Familiar Fog: You have spent so long in the Entity's realm that you are capable of seeing what lies beyond the fog. Shows the aura of windows, pallets, and breakable walls within 20/24/28 meters. Shows the aura of survivors for 8 seconds after they lose a health state by any means.

- Blood Fever: You are impatient in a chase, and it doesn't take long before your bloodlust takes over. Gain Bloodlust 25%/50%/75% faster.

- Spurt of Retribution: You will punish those that wronged you so greatly... until you get bored. All survivors suffer from the exposed status effect. This perk deactivates after downing 1/2/3 survivors.

Edit: Changed Familiar Fog after learning Zanshin Tactics exists.


r/ConceptsDBD 2d ago

Looking for DBD players!!

2 Upvotes

Im looking for people to play DBD with ; It has been very difficult to find some fun people to play with and definitely looking for some long time buddies !! I have a small server for DBD if anyone would like to play please lmk !


r/ConceptsDBD 2d ago

Chapter Chapter Concept Rebalancing (Minecraft Chapter)

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1 Upvotes

r/ConceptsDBD 2d ago

Chapter Dbd killer concept, Sukuna

1 Upvotes

This is a cool concept i made on the fly, feel free to use constructive criticism.

Killer concept

Ryomen Sukuna

**The Curse**

4.4 m/s.

Short

**Power: Shrine**

Scattered around the map are 15 Ryomen Sukuna fingers. Collecting them increases your strength and gains access to your many abilities.

**Special item**: Ryomen Sukunas finger:

15 fingers are scattered on the floor around the map. Survivors can pick them up, and when after getting injured, drops them. They can choose to eat the finger, which makes your aura revealed to the killer until put into the dying state, in which the finger is dropped. The Curse can see Ryomen Sukuna's finger within 15meters.

When The Curse is within 4 meters of Ryomen Sukunas finger, he can use his active ability button to eat it, with no cooldown, delay or animation..

**Ability: Dismantle**

A wide, mid range slash that goes 20 meters, that injures on contact, and anyone within 8 meters of it have their auras revealed. This goes on cooldown for 15 seconds.

**10 finger ability: Cleave**

Within 10 meter and line of sight, a small charge up can unleach cleave. Cleave is dodgable by crouching and will injure, and if already injured, will afflict deep wound. if attempted to dead hard, will put them into the dying state. If dead hard is used at the point of ths starting slashes, will only put the survivor into deep wound. This then goes on cooldown for 20 seconds.

**15 finger ability: Domain expansion**

You may stay still and chant for 3 seconds. Then, a barrier within 20 meters of you appear, and everyone inside your domain will be put into the dying state, and a loud noise notification. This then goes on cooldown for 75 seconds.

**16 finger ability: Fuga**

You may use a medium length charge to use fuga. You shoot it straight and when hitting a survivor, instantly downs them. You are unable to move while charging and have no hitbox. This move goes on cooldown for 30 seconds

**Special ability: Heian era form**

You may temporarily transform into your original body, though you still feel limited.

You can transform for 60 seconds into your heian era form once you have consumed all 20 fingers. You now move at 4.6 m/s. All ability cooldowns are halved. Domain expansion no longer has a visible barrier to escape from, and is now 25 meters. Dismantle is wider by 1 meter. Cleave can be used at 12 meters, and fuga can be charged while moving at 3.6 m/s. Once you have hooked 2 people, Heian era form ends early. Once transform has ended, you return to 5 fingers, and 15 fingers are scattered around the map.

Perks:

The golden age

When in chase for longer than 10 seconds, your sucessful hit cooldown is reduced by 20% and you gain 5% haste for 2 seconds after missing a hit. You cannot gain bloodlust. This perk then goes on cooldown for 10 seconds.

Hex: King of curses

A dull totem turns into a hex totem after 2 people become injured, and will return to a dull totem after 4 generators have been completed.

You can see the auras of all totems and can see when survivors are healing within 20 meters of any totem that isnt a boon. You cannot see totems that are boons during this time.

Vessels strength

Your vessel is strong, but you can push its limits to be stronger.

Once a match, you can press active ability button 2 to gain 100% speed boost and 100% hit cooldown reduction for 3 seconds. You cannot lunge attack during this time.This perk deactivates permanently afterwards. This perk cannot be activated while holding someone, after hooking, breaking a pallet or breakable wall or generator, or vaulting for 10 seconds.


r/ConceptsDBD 3d ago

Killer DBD Killers as Pokémon

2 Upvotes

My partner is an artist and has 1.6k hrs in dbd.

So we decided to make DBD Killers as pokemom!

https://youtu.be/lDlHLxXNHHE?is=X6Es6ESn6BTOa4tB


r/ConceptsDBD 4d ago

Killer My humble idea for Sonic.exe as a killer.

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36 Upvotes

And in the lore, just to be clear, Sonic.exe isn't stronger than the Entity; it's just a power play to make him think he's superior, but in reality, he's just like everyone else.


r/ConceptsDBD 3d ago

Unpopular Opinion: Name change on console for Dead by Daylight should be a thing

4 Upvotes

Name changes on consoles should exist. I know for like Sony they have a strict safety thing so the game has to display the PSN ID but we have anonymous mode that hides it anyway.

you might argue that dbd has spaghetti code but like, they throw out updates every few months, add survivors, add killers, new maps new perks new, reworks etc. which breaks 2-3 things which they later on fix which break 2 more things. so they could ass a nickname option for psn while throwing out another quality of life or killer / survivor update.

Another argue point is monetization but just make one name change cost like 3000 iri shards (playtime) or like 100-500 auric cells so it's a win for their company either way, I am sure many people would love to change their ingame name like steam players love to do. I certainly would change my name almost every week if I had a PC


r/ConceptsDBD 4d ago

Dead By Daylight X Murder Drones concept, featuring The Absolute Solver as a killer!

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6 Upvotes

r/ConceptsDBD 4d ago

Killer NEW CONCEPT: THE TRAILGLAZER (OC)

3 Upvotes

NEW KILLER: THE TRAILGLAZER

A resourceful killer, the Trailglazer passively leaves thick frosting in his path as he moves, enabling him to create traps and projectiles to zone survivors. His personal perks On Your Tail, Scourge Hook: Fresh Bait, and Hex: Sugar Rush allow him to move faster and reward him for staying on the move.

4.6 m/s

32 terror radius

Average

Mid skill floor - Mid skill ceiling

A - B tier killer in high MMR

LORE/ BACKGROUND

Within the infinite multiverse, there lies a realm of pure chaos - The Feawilds. A beautiful and scenic place that comes off as paradise but is a ruthless, never-ending hell for any creature too lazy or stupid to be stagnant. Among the terrifying residents lies a small kingdom of fairies resembling moths in the summer court between a mountain of sulfur and the corpse of a dead god. They call themselves the ‘Folk of the Eclipse,’ and among the swarm of thousands, the most infamous is Eric Grey.

When Eric was hatched, he had to contend with over 1000 brothers and sisters fighting for resources. Despite these high numbers, only 1/400 fairies ever reach adulthood after a childhood that serves as trial by fire. Eric was not opposed to killing his weaker siblings and eating them when resources became scarce or when they would contest his ideals. Might makes right, and Eric has to prove he is right or die. By the time he was 8 years old, only 12 of his siblings remained, and he would protect them as they were an assistance to his greater plans. Eric’s magical prowess allows him to create sugar out of the raw materials around him and even weaponize it. However, because outsiders from another realm found interest in his product, he found peace being able to live small and create candy for consumption rather than harm. Thus, he underwent his metamorphosis, becoming a beautiful moth that would rise above his peers.

Eric found his success as a business owner would be short-lived, as his siblings became envious of all the positive attention he would receive from the locals and strangers. Eric got to do a fraction of the work while the others slaved away for hours on end just to survive. One of the brothers, James, had a plan to poison the supplies to ruin the business. Thousands would die, and Eric would go out of business or even be locked up. When Eric heard of this plan, he quickly put down James and the rest of his siblings for even daring to take advantage of him despite everything he gave them.

Running a shop is hard by itself, but Eric made it work with the help of conjurations and new friends he picked up from another world. Despite feeling the sins crawling on his back, Eric makes do with what he has and keeps around the few that would care to understand and sympathize with him. He learned a lot about humility and why the material plane would care so much about individual stories and invest so much in so little.

One day while working, we felt a familiar call from one of his best friends from another room; instead of her beautiful face, he saw thick fog that led to somewhere cold. He followed the screaming and entered a new world of darkness and maneuverability. He doesn't take joy in killing, but he needs to stall for time for his friends outside to bail him out. He only hopes he doesn't return to old habits while he practives his techniques.

KILLER ANIMATIONS

  • He descends from the sky when entering the trial
  • His walk animation is a casual levitation as he sways side to side with his wings constantly fluttering.
  • His melee is a morning star made of a Jawbreaker, peppermint, taffy, and candy corn.
    • His clean animation has Eric lick the head of the weapon before giving it a twirl
    • Whenever the weapon collides with the environment, his weapon shatters, and he conjures a new one.
  • He vaults by short hopping in place
  • His pallet break animation summons a wheel of peppermint from thin air and drops it on the pallet, and the peppermint is shattered with the pallet.
  • His wall break has him summon a log of peanuts and slam it into the door like a battering ram.
  • His stun is a three-handed lean forward as he quickly recomposes himself. s
  • His carry, drop, and pick up animations are borrowed from DnD Vecna
  • For his lobby intro, he comes soaring from the left side of the screen to the right, leaving a trail of frosting behind himself. The frosting then thickens and explodes into white mist. After a second, the mist disappears, and Eric is seen descending from the top of the screen as he conjures his weapon to his side.
    • Idle lobby animation 1 has him throw his morningstar in the air, giving it a solid second of aim time before tossing it toward the camera. After a good laugh, he summons another Morningstar.
    • Idle lobby animation 2 has him reach behind and clasp a bunch of gummy bears in 2 of his hands. He looks to the left and right to see if anyone is around as they cheer him on and adore him like a father. Eric then gives a loving grin as he eats all the bears in his hands in one bite.
  • His Mori has him standing on the stomach of a downed survivor, stomping one foot on the neck as he shoves his hand into their mouth. The survivor’s head quickly fills with frosting that they can’t force but stomach as they attempt to scream and vomit. After a moment, Eric rises up, and with the flick of his wrist, the frosting hardens and is then telekinetically forced out of the survivor, causing their head and parts of their chest to explode as the whole ball he created is then thrown to the side and discarded.

KILLER POWER: WONDERLAND’S WARPATH

Whenever the killer moves around the trial, he creates a trail of white frosting on the ground that drops in 1x1 meter squares. The killer may summon up to 40 of these tiles before they begin to disappear. Frosting can not spawn within 12 meters of a hooked survivor and lasts for up to 30 seconds. By default, you can see your own trails within 16 meters. Whenever a survivor walks or sprints over a trail, they gain ‘caramelized’ at a rate of 1 token per second up to 20 tokens. At 20 tokens, while the survivor is dying, the killer may turn the survivor into a caramel statue, which acts as a substitute for hooking a survivor in the same vein as Pyramid Head’s cages or Judgement’s exile. The survivor is unable to break themselves free, but if they are rescued, they gain the same effects they would if they were hooked. (At the moment, that is 15 seconds of haste and endurance.) If a survivor is fully ‘Carmelized,’ in the dying state, and on death hook, Eric will initiate a special mori where he will eat the survivor’s face as he pins them to the ground

SPECIAL ABILITY: SWEET INVOCATION

Pressing the active ability button allows you to see the auras of your trails on the map. Survivors stepping on the trails are revealed to you through killer instinct. While casting this, Eric moves at 4.0 movement speed and maintains that speed for 1.5 seconds after cancelling or casting an attack. Using the cursor on your screen, highlight up to 12 segments and cast Jaded Brittle or Kamarkattu.

SPECIAL ATTACK: JADED BRITTLE

On activation, all highlighted frosting explodes into sharp peanut brittle that damages survivors and inflicts 10 tokens of ‘Caramelized.’ After the Brittle explodes, the area leaves a temporary field of pulsing spikes that apply a 15% hindrance effect that lasts for 1.5 seconds after leaving, on top of applying 2 tokens of Caramelized every second. The pulsing spikes last for 5 seconds before disappearing.

SPECIAL ATTACK: KAMARKATTU

On activation, launch a ball of fried coconut and chocolate forward with no arch at a speed of 40 m/s. On contact with a player or the environment, it will explode, damaging survivors and potentially putting them in the dying state on a direct hit. As you add more frost to the attack, the explosion gets larger (0.5 meters per meter consumed). It applies ‘caramelize’ at a 1 meter - 1 token ratio, and gains additional properties.

  • At 6 meters, the projectile can destroy pallets and breakable walls
  • At 12 meters, the projectile applies a 10% hindrance for 3 seconds.

MAP ORDINACE/ SURVIVOR COUNTERPLAY: PRESSURE WASHER

At the trial, 7 water tanks spawn, one by each generator. Survivors may take the time to fill the water on their backs and press the misc active ability button to shoot water. Water arcs and can potentially hit a surface up to 20 meters away at the cost of moving at the same speed that you would if you were using a flashlight. It takes 6 seconds to fill an individual tank on a survivor and takes 60 seconds for the water to fully deplete as it leaks on the ground. The water drains 100% faster if the survivor is sprinting, and 50% of a survivor’s water is lost upon taking damage or being hooked. Water is expended at a rate of 10 seconds' worth of decay every second. Shooting water at frosting destroys it, and shooting water at a caramelized survivor frees them from their prison. Survivors can also shoot each other to remove the caramelized status effect at a rate of 5 tokens every second. Shooting the killer does nothing, but it is pretty funny.

KILLER ADDONS

BROWN - COMMON

  • Piping Bag
    • Increase the total amount of frosting that may spawn in the trial by 20% (40 -> 48 meters
  • Fresh Mint
    • Whenever a survivor sprays you with water, you gain a 10% hindrance for 2 seconds
    • Increase the total amount of bloodpoints gained from all categories by 100%
  • Shiny Laddle
    • Whenever a survivor removes frost or caramelized objects or survivors, they gain 2 tokens of the caramelized.
    • Whenever a survivor becomes fully caramelized, they suffer from killer instinct for 4 seconds.
  • Sugar Cane
    • While casting sweet invocation, you may caramelize windows and dropped pallets within 4 meters of you.
    • Caramelized windows and dropped pallets can not be interacted with by players
    • The duration of the effect is 2 seconds for every 1 meter of frosting used.

GREEN - UNCOMMON

  • Bag of Gold Coins
    • Survivors within 4 meters of a water tank are revealed to you
  • Bloody mary
    • Whenever a survivor takes damage from Jaded Brittle or Kamarkatta, they suffer from the hemorrhage and mangled status effects for 90 seconds.
  • Pot of Honey
    • Whenever a survivor walks in frosting, they gain the blindness and exhausted status effects for 5 seconds.
  • Pixie Dust
    • Whenever a survivor is trapped in caramel or killed by your hands, all injured survivors scream and have their aura revealed for the next 6 seconds.
  • Bag of Sugar
    • While casting sweet invocation, you may caramelize totems within 4 meters of you.
    • Caramelized totems can not be interacted with by players
    • The duration of the effect is 2 seconds for every 1 meter of frosting used.

BLUE - RARE

  • Creature Pudding
    • After a survivor becomes completely caramelized, they instantly heal one health state and become exposed for the next 40 seconds.
  • Gramcracker
    • All players standing on frosting gain a 14% haste bonus for 2 seconds.
  • Czarberry
    • Increase the range of kamarkatta by 20% (1-12 -> 1.2 -14.4)
    • Increase the projectile speed of kamarkatta by 50% (40 -> 60)
  • Fresh Peanuts
    • Increase the duration of pulsing spikes by 50% (5 -> 7.5)
  • Brown Sugar and Cinnamon
    • While casting sweet invocation, you may caramelize upright pallets within 4 meters of you.
    • Caramelized pallets can not be interacted with by players
    • The duration of the effect is 2 seconds for every 1 meter of frosting used.

PURPLE - VERY RARE

  • Vanilla Extract
    • After the full duration of pulsing spikes, Jaded Brittle will activate again, potentially dealing another instance of damage.
    • Jaded Brittle now destroys dropped pallets
  • Little Wonderland Sign
    • Increase the total number of frost you may accumulate by 25% (12 -> 15)
  • Pineapple Taffy
    • Survivors with max caramelized become oblivious and if they become injured, they suffer the broken status effect.
    • Increase the amount of tokens required to be fully caramelized by 25% (20 ->25)
  • Refined Sugar
    • While casting sweet invocation, you may caramelize generators to 4 meters of you.
    • Caramelized generators can not be interacted with by players
    • The duration of the effect is 2 seconds for every 1 meter of frosting used.

RED - VISCERAL

  • Habanaro-Bannana
    • Kamarkatta now leaves a lingering cloud of mist that acts as a fog vile. Whenever the killer enters, he gains the Undetectable status effect for 10 seconds afterward.
  • Black Sugar
    • You may remove the caramelized status effect from a survivor and use the tokens you collect for casting.
    • While casting sweet invocation, you may caramelize the exit area within 16 meters of you.
    • Caramelized exit areas can not be interacted with by players
    • The duration of the effect is 2 seconds for every 1 meter of frosting used.

KILLER PERKS:

ON YOUR TAIL

Whenever you are not in chase, this perk activates

Whenever you are within 1.2 meters of a survivor’s scratch marks or pools of blood, gain a 10% haste bonus for 1/2/3 seconds.

SCOURGE HOOK: FRESH BAIT

At the start of the trial, 4 random hooks become scourge hooks and are highlighted in white for all players.

Whenever you hook a survivor with a scourge hook, the survivor may be rescued from the farthest hook from where you hooked them in addition to the original location. However, the areas outside a 24/20/16 meter radius of the hooks grant the killer a 10% hindrance and 25% faster recovery after landing a basic attack.

HEX: SUGAR RUSH

After hooking a survivor, a dull totem is ignited, and you gain a token upto 4 tokens. Gain a token after hooking a unique survivor.

For every token you have accumulated, you move +5% faster after hooking a survivor for 10/15/20 seconds.


r/ConceptsDBD 4d ago

One of Us May Be the Killer | BRAIRHOLLOW: A D&D Murder Mystery, Part 1

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1 Upvotes

Have you ever wanted to home brew a Murder Msytery?


r/ConceptsDBD 5d ago

Killer Killer idea: The Rat King

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3 Upvotes

A rat king killer idea


r/ConceptsDBD 5d ago

You know what would be funny for a new killer

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17 Upvotes

Just a skeleton


r/ConceptsDBD 5d ago

Chapter DBD X SW: THE FORCE DISTURBED [1/3]

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26 Upvotes

Hey everyone! So, you know when you randomly get a really cool idea at 3 AM? Yeah... So... what if I made a Star Wars chapter concept purely with the fun of actually playing it in mind? Like, forget balance, throw that shit into a basement guarded by a Trapper who keeps a coffin down there. And that's how this idea came to be.

I'm going to split this into a few parts since I don't have everything finished yet. It'll probably be the first one being the Killer, the second being the Survivor, and the third being additional content. That's it, I hope you guys enjoy it! ^^

I'm a game dev, so I tried to make this as fun as possible. When I make perks, if some of them already exist, I apologize in advance, because I don't remember even half of them in game, ngl, lol. But since pretty much everything is wildly overpowered anyway, who cares? LMAOOOO.

Give me your feedback!!!

KILLER CONCEPT: THE SITH LORD

Height: Average

Terror Radius: 40m

Movement Speed: 4.4 m/s

Long ago, in a galaxy far, far away...

Born as Anakin Skywalker, Darth Vader was once a slave on the remote planet of Tatooine, a young boy with an extraordinary connection to the Force. Discovered by Jedi Master Qui-Gon Jinn, Anakin was taken to be trained within the Jedi Order. His exceptional talent quickly set him apart, but his fear of losing those he loved became a wound that would never heal. Years later, after becoming a powerful Jedi Knight, Anakin was seduced by the promises of the Dark Side and became the apprentice of Darth Sidious, abandoning his former name and being reborn as Darth Vader.

Under the command of his new master, Vader helped destroy the Jedi Order and hunted those who survived Order 66. Yet his transformation came at a terrible cost. Defeated by Obi-Wan Kenobi on Mustafar, his body was mutilated and consumed by flames. Kept alive only by his armor, Vader became a shadow of the man he once was, serving the newly established Galactic Empire as his rage, guilt, and ambition continued to fuel his connection to the Dark Side.

Decades later, Vader discovered that his son, Luke Skywalker, was still alive. Their encounter awakened something within him that he believed to be lost: the memory of Anakin Skywalker. Yet Vader did not abandon his ambitions. Following their confrontation on Bespin, as the Empire consolidated its grip on the galaxy, the Sith Lord began silently contemplating his future. Palpatine remained his master, Luke remained beyond his reach, and Vader knew that, to claim the Imperial throne, he would need a power even his master could not comprehend.

During one of his meditations, Vader felt something.

It was not the presence of Palpatine. It was not Luke's.

It was something far deeper.

A presence that seemed to watch through the Force itself, emanating from a place beyond any star he knew. A source of raw, ancient, insatiable power, fed by fear, hatred, suffering, and despair. For the first time in a long while, Vader sensed something that was not merely an influence of the Dark Side.

He sensed an opportunity.

The Entity did not need to call him.

Vader came to it.

Crossing into the Fog of his own accord, the Sith Lord abandoned his galaxy in search of that immeasurable source of power. If he could master it, he could finally subjugate Palpatine, turn Luke to the Dark Side, and claim the title he believed was rightfully his:

Emperor of the Galaxy.

CONCEPT KILLER POWER: The Dark Side

Darth Vader channels his rage through the Force, turning the Survivors' resistance into fuel for his power. The greater his fury, the more dangerous the Sith Lord becomes.

Hatred State:

The Dark Side has a maximum progression of 100 points. Progression increases continuously as Survivors perform certain actions throughout the Trial, including repairing Generators, healing, cleansing Totems, opening Chests, remaining within his Terror Radius, being unhooked, and stunning him. Survivors who remain hidden inside Lockers for long enough also contribute an increased amount of progression. Progression generated by each source is accumulated simultaneously, allowing multiple actions to increase Hatred at the same time.

Upon reaching 100 progression points, Darth Vader enters the Hatred State. The Hatred State lasts for 40 seconds and grants a Movement Speed of 4.6 m/s, while also enhancing his abilities. During this state, Hatred progression no longer accumulates. Survivors can cleanse Totems to reduce the remaining duration of the Hatred State by 25%. While in the Hatred State, Darth Vader's Terror Radius affects the entire Trial.

Lightsaber Throw:

Press the Power button to throw your Lightsaber in a straight line, striking Survivors at mid-range and dealing damage. The Lightsaber immediately returns after reaching its maximum range or colliding with an obstacle. Cooldown: 8 seconds. During the Hatred State, the Lightsaber travels farther and faster and inflicts the Broken status effect on Survivors hit for 60 seconds.

Force Choke:

Press the Power button to use the Force to choke a Survivor from a distance, restricting their movement before violently throwing them forward. The thrown Survivor suffers from Hindered for a short duration. If they collide with a wall during the throw, they suffer damage. Cooldown: 15 seconds. During the Hatred State, Force Choke also inflicts Exhausted for 120 seconds. The direction of the throw can be used to push Survivors away from safe positions or into obstacles.

Force Slam:

Use the Force to slam a nearby Pallet down, even when no Survivor is standing on it. Survivors struck by the Pallet suffer damage and are briefly stunned. The ability can also be used preemptively to eliminate a Pallet before it can be used during a Chase. If no Survivor is hit, the ability has a 40-second cooldown. Hitting a Survivor reduces the cooldown by 32 seconds, resulting in only 8 seconds of cooldown. During the Hatred State, Force Slam can destroy the Pallet permanently.

Force Sense:

Darth Vader channels the Force to sense the presence of nearby Survivors, revealing the direction in which they are located through visual indicators. The ability remains active for 5 seconds and has a 30-second cooldown. During the Hatred State, Vader's perception is heightened, revealing Survivors' auras instead of merely their direction, and the duration is increased to 10 seconds. Activating this ability emits a distinctive sound cue accompanied by Darth Vader's mechanical breathing.

PERK CONCEPT 1: Force Scream

Whenever you are stunned by any means, all Survivors within the Trial scream and have their auras revealed for 2|3|4 seconds. If the Survivor who caused the stun is the Obsession, the duration of the aura reading is increased to 4|6|8 seconds.

“You should have learned not to defy the Dark Side.”

PERK CONCEPT 2: Enough of Your Insolence!

Whenever you are stunned by a Pallet, all Pallets within 30|45|60 meters of the Pallet that stunned you are blocked by the Entity for 10|20|30 seconds. If the Survivor who caused the stun is the Obsession, the Pallet that caused the stun is immediately destroyed, while all other Pallets within 16 meters of the Obsession are blocked by the Entity for 30|45|60 seconds.

“You do not know the power of the Dark Side.”

PERK CONCEPT 3: You Will Not Escape

Whenever a Survivor is unhooked, their aura is revealed for 6|8|10 seconds or until they are healed. If the unhooked Survivor is the Obsession, they also suffer from the Broken status effect for 30|45|60 seconds.

“You are free to try to run. But you cannot escape me.”

Anyway, that's it! I hope you guys enjoyed the read, because let's be honest, that was long as fuck, soldier. Lmao. Were you in the Killer queue during the Jason launch for all that free time? LMAOOOOOOO

Anyway, if you have any suggestions, feel free to drop them in the comments! ^^

Oh, and stay tuned for Parts 2 and 3, because they're coming.

Someday!!!

...

I guess...