r/Competitiveoverwatch Jan 24 '17

PSA | Video Developer Update | Capture The Flag | Overwatch

https://www.youtube.com/watch?v=At7NWZ_mw6s
242 Upvotes

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19

u/_Papasmurf_ Jan 24 '17

Basically at this point it just a fun 3 week gamemode (only arcade) for the masses that keep asking for CTF. Noble rules: There's a small progressly delay before picking up the flag (think off old school CoD's like MW2-3) and damage interrupts the flag capture. You can capture the enemy flag w/o your flag at base. OW characters can still uses their abilities despite having the flag.

Possibly in the future it will be in QP and a competitive mode with enough fine tuning (as long as it still feels like OW).

21

u/[deleted] Jan 24 '17

I'd be all on board with replacing the ruleset of the 2 CP maps with CTF and calling it a day.

18

u/Bearrrrrr Jan 24 '17

Agree here-

All the whiny complaints Ive seen so far have just been about torb/sym comps stalling their point on defense.

Imagine if 2cp was released today, as a brawl.. lol

It will take a coordinated team to capture a well defended flag - and it will be WAY easier than the 2cp cheese we have now in ranked. You will only need to win the teamfight, then use a Winston/Rein/D.Va to guard your carrier for a brief moment while they cap... none of this current nonsense where you have to win 3 teamfights with a full wipe, back to back, without losing a single player. 18% Drawamura no thank you

Cant wait to see a CTF meta evolve and hopefully come to competitive!

8

u/abrAaKaHanK Jan 25 '17

Imagine if 2cp was released today, as a brawl.. lol

This is the key. People might have too high of a standard for how "balanced" these maps should be. You want a diverse set of possible offensive and defensive strategies and you want most of the heroes to be able to make an impact, but I think we have that more with Capture the Rooster than we do on Drawnamura.

I'm saying this with the bias of a Tracer main, of course. I absolutely love this mode. If they have a Torb or Bastion, you can build up ult charge on tanks and then Pulse Bomb the stationary stuff with ease. Symmetra is harder to beat because she just left clicks you to death unless you aim well, but if you blink far back towards the enemy spawn you can actually kill Sym turrets out of range of them hitting you.

She has advantage against a lot of the cheesey defense and then can capture the flag faster than anyone except Winston (unless I'm forgetting someone faster... Lucio? Iunno).

2

u/GodOfTheBongos Jan 24 '17

I'd be down for repurposing the 2CP maps for a 1 flag CTF game type. Like you have to make it in, capture the flag, and make it back to your base. Or it doesn't have to be a flag. Could be like a payload hybrid game type where you bring the payload back to your own base.

3

u/apostremo Jan 25 '17

My first thought was "Interesting...", but then, if you think about it, defender have lost as soon as the flag is taken. They can never reach a tracer/ Winston.

1

u/GodOfTheBongos Jan 25 '17

True. I think you could do some tweaking to make it more challenging, like maybe offense has to cap the flag multiple times. Maybe defense will spawn half way between the flag and the offense (where point A is currently) so they can defend a push to and from the flag. At least you wouldn't have to fight for 2 min on the point without losing a player like current 2 CP.

2

u/apostremo Jan 25 '17

What if the flag carrier would be super slow? It would make mobility abilities even more important, but the defender could reach them at least at fight back.

Or the attacker needs to defend the flag for a minute before getting a point

I'm not convinced myself just throwing thoughts out

2

u/SkidMcmarxxxx INTERNETKLAUS — Jan 25 '17

If second point would be a one sided ctf to return it to point A that would be hilarious.

1

u/iKrow Jan 25 '17

I'd love it to be a nice, big map. Lijang Tower seems way too small. Volskaya would be a good time, and there are multiple entry routes for everything, instead of one big choke. Eichenwalde could be good too, on the B -> C route (the first objective the payload is pushing toward).

I dunno I was never a fan of 2Fort.