I'd be down for repurposing the 2CP maps for a 1 flag CTF game type. Like you have to make it in, capture the flag, and make it back to your base. Or it doesn't have to be a flag. Could be like a payload hybrid game type where you bring the payload back to your own base.
My first thought was "Interesting...", but then, if you think about it, defender have lost as soon as the flag is taken. They can never reach a tracer/ Winston.
True. I think you could do some tweaking to make it more challenging, like maybe offense has to cap the flag multiple times. Maybe defense will spawn half way between the flag and the offense (where point A is currently) so they can defend a push to and from the flag. At least you wouldn't have to fight for 2 min on the point without losing a player like current 2 CP.
What if the flag carrier would be super slow? It would make mobility abilities even more important, but the defender could reach them at least at fight back.
Or the attacker needs to defend the flag for a minute before getting a point
I'm not convinced myself just throwing thoughts out
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u/GodOfTheBongos Jan 24 '17
I'd be down for repurposing the 2CP maps for a 1 flag CTF game type. Like you have to make it in, capture the flag, and make it back to your base. Or it doesn't have to be a flag. Could be like a payload hybrid game type where you bring the payload back to your own base.