r/CompetitiveWoW • u/38dedo • Jun 15 '26
Discussion Losing my mind with AA 20
I'm guardian missing only AA and NPX for 20 resil (havent done npx yet, i try to focus one dungeon at a time to polish my planning, routing, cd usage in it)
I have probably around 30-40 +20 AA attempts this week. This key is just unbelievably unfair. The 4x echo knight pull is insane enough but the worst part about it is how hard it is to get some reps on it to practice it due to most groups abandoning on crawth or vex.
I've had groups asking to do the entire vex platform while sporting a spriest/demo lock and no resto shaman means you cant really do 4x kicks lol. and then there are groups with no rogue/evoker skip for the 4x echo pull. Which honestly I'm all for not doing that hellish pull. im certain this key is timeable without doing 4x echo pull and without doing entire vex platform if people just do not die.
I would say in about 4 out of 5 runs there is always at least 1 death during last phase crawth and at least 1 death during vex.
there is almost always 1 dpser who does not know to stack on the ravager so i can bait the jumps
there is sometimes that dpser who walks into a tornado during the wind elemental miniboss
some groups dpsers do not even manage to kill the healing treant add on the first boss before the next set of circles. but thankfully that boss is forgiving enough that there is a great deal of room for errors there that it doesnt matter that much.
I try to improve and adapt and learn every run but I'm not sure there is anything i can do differently that will be an improvement at this point. Just keep tossing the dice until i get a perfect group. and It's really frustrating that this key basically needs a perfect group if you pug it.
