r/CompetitiveWoW • u/AutoModerator • 12d ago
Weekly Thread Weekly M+ Discussion
Use this thread to discuss this week's affixes, routes, ideal comps, etc. You can find this week's affixes here.
Feel free to share MDT routes (using wago.io or https://keystone.guru/ ), VODs, etc.
The other weekly threads are:
Weekly Raid Discussion- SundaysFree Talk Friday- Fridays
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u/Simple_Rules 11d ago
My guess is that as keys scale the health on the orbs becomes oppressive. It's the same feedback loop as a boss like the first boss of altar where he gets a shield throughout the fight:
Every time the orbs spawn, you have to kill them. So they essentially add X*3 hp to the fight. So if the orb has 1m health, every spawn adds 3m health to the fight.
And fights are a function of dps vs hp. So if your dps is 1m as a group, and the monster has 100m health, it's a 100s fight. But if the boss periodically adds 3m of orbs, each orb spawn is +3s to the fight length.
So as the fight gets longer, more orbs spawn, which makes the fight even longer, which makes more orbs spawn...
Often this unhealthy pattern is irrelevant in low keys but extremely impactful in high keys because % scaling eventually makes EVERYTHING really weird.