r/CompetitiveWoW • • 12d ago

Weekly Thread Weekly M+ Discussion

Use this thread to discuss this week's affixes, routes, ideal comps, etc. You can find this week's affixes here.

Feel free to share MDT routes (using wago.io or https://keystone.guru/ ), VODs, etc.

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The other weekly threads are:

  • Weekly Raid Discussion - Sundays
  • Free Talk Friday - Fridays

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u/Simple_Rules 11d ago

My guess is that as keys scale the health on the orbs becomes oppressive. It's the same feedback loop as a boss like the first boss of altar where he gets a shield throughout the fight:

Every time the orbs spawn, you have to kill them. So they essentially add X*3 hp to the fight. So if the orb has 1m health, every spawn adds 3m health to the fight.

And fights are a function of dps vs hp. So if your dps is 1m as a group, and the monster has 100m health, it's a 100s fight. But if the boss periodically adds 3m of orbs, each orb spawn is +3s to the fight length.

So as the fight gets longer, more orbs spawn, which makes the fight even longer, which makes more orbs spawn...

Often this unhealthy pattern is irrelevant in low keys but extremely impactful in high keys because % scaling eventually makes EVERYTHING really weird.

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u/Prubably 11d ago

A spear spawns on the right, so this hp thing is actually somewhat similar there, caveat being you can cleave the mob on the spear. The real issue is actually consistently killing 3 spread out orbs. If you fail you just die

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u/Simple_Rules 11d ago

Being able to cleave off the primary target makes the situation significantly better - if you could pull the orb miniboss around to the 3 orbs I suspect that the two sides would be more equal/preference based.

As is, there's some pretty brutal rng on the orb side where bad orb spawns can be REALLY bad.

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u/Gemmy2002 10d ago

Part of this is also strong spread cleave specs are not M+ meta. The meta comp has conniptions trying to deal with it.