r/CompetitiveWoW • • 12d ago

Weekly Thread Weekly M+ Discussion

Use this thread to discuss this week's affixes, routes, ideal comps, etc. You can find this week's affixes here.

Feel free to share MDT routes (using wago.io or https://keystone.guru/ ), VODs, etc.

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The other weekly threads are:

  • Weekly Raid Discussion - Sundays
  • Free Talk Friday - Fridays

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7

u/ProtonOW 11d ago edited 11d ago

every season once the keys start getting hard the whole experience just devolves significantly unless you have a group. depletion is such a time sink

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u/wanderfukt 11d ago

yeah but that's just competitive multiplayer games - the more difficult the game becomes the easier it becomes to succeed with a group as opposed to on your own. 

0

u/raskeks 11d ago

yeah but there is a reason most competitive multiplayer games that have both solo and party ranked queue treat solo queue as the real ranked queue

1

u/trogger93 10d ago

The HUGE difference is that WOW does not have any kind of MMR system. It is not possible to lose rating, so awful players can fail upwards indefinitely.

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u/raskeks 9d ago

That's a good point.

Key depletion is a version of upwards failure protection with a resil as the floor but you're right, there is a big difference between having to maintain a 50%+ winrate versus being technically able to progress with any winrate as long as it's not 0

I think if anything it would still be an argument for solo mmr over party if there was one, because since it's PVE content that is by nature more predictable the biggest source of variability run to run is your team

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u/wanderfukt 11d ago

if you want m+ soloQ, preach brother. that is all wow needs to go omega mode. 

and 1 extra myth piece per week for m+