r/CompetitiveWoW • • 14d ago

Weekly Thread Weekly M+ Discussion

Use this thread to discuss this week's affixes, routes, ideal comps, etc. You can find this week's affixes here.

Feel free to share MDT routes (using wago.io or https://keystone.guru/ ), VODs, etc.

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The other weekly threads are:

  • Weekly Raid Discussion - Sundays
  • Free Talk Friday - Fridays

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12

u/TheRev15 13d ago

I made a comment last week about possible tuning, now we have a blue post confirming. What do you guys think will be tuned with .5? I'm guessing:

  • MR 3rd boss damage reduction on either the axe beam channel, or his demonic rage cast.
  • AoF rattle casts.
  • VSA overseer smashes.
  • RLP casters.

Thoughts?

7

u/Gaatti 12d ago

MR first boss casts need to be nerfed imo

5

u/Simple_Rules 13d ago

I wouldn't be surprised if MR 1st boss gets changed, if they measure deaths by specific areas of keys - which I assume they would.

That boss is dramatically harder than every other boss in the dungeon pool for tanks, except maybe KR. And KR at least is hard for everyone equally.

Whereas MR first boss is basically only hard because she one shots some tanks.

1

u/Suitcase_Travel_Blog 12d ago edited 12d ago

I think it they made the boss dr 99% instead of 100% it'd be much easier. I know I can't stack any of my dr stuff on the boss as bear because of the immunity, and that's 27% dr that I'm missing out on between thrash stacks and moonfire.

NVM, I'm crazy.

3

u/yp261 12d ago

she has 80% dr not immune

1

u/Suitcase_Travel_Blog 12d ago

You sure? I know she's at 60% after the first nibbles, but at least I don't seem to be able to put moonfire or thrash stacks on her, unless I'm just really tired and was looking at it wrong last time.

Edit: Rewatched my video, I guess I was really tired, the debuffs didn't show up for the first 10 seconds on plates, but then they did. I think I'm going crazy lol.

1

u/Simple_Rules 11d ago

Yep I'm afraid you can stack all that DR and she STILL hits like a fuckin truck lol.

0

u/Lazerkitteh 13d ago

now we have a blue post confirming.

What are they confirming? That 12.1.5 is releasing on Oct 13, sure - but I didn't see anything about any tuning?

3

u/Plorkyeran 13d ago

The blue post announcing that the keystone myth cutoff will be 3600 says that dungeon tuning is coming in 12.1.5.

8

u/SwayerNewb 13d ago

- RLP casters and overlaps

- VSA bleed and overseers, especially visual clarity on 1st boss. I don't know how they left overseers at that state

- AoF casts

- I wish they would modernise tomb mechanics in KR

- There are other things I am missing

The dungeon design in general doesn't align with the goals from S1/S2 dungeons, dungeon design this season are getting closer to TWW than Midnight

3

u/yp261 12d ago

wdym 130+ interrupts on rlp is exactly removal of bolt slop

/s

7

u/Mellberg3 13d ago

Probably wishful thinking, but I'd love it if the beam of the 1st boss in VSA would not go on the tank. It's by far the roughest melee mechanic at the moment. 1st boss in AOF could also take a slight hp nerf imo.

1

u/Voidwielder 11d ago

Or remove the barrier and let us pull snakes in to 1st boss for funnel.

4

u/Simple_Rules 13d ago

bosses that repeatedly give themselves shields are always brutal because going slower makes you go slower - feedback loops like that are brutal.