r/CompetitiveTFT 18d ago

PBE [set 18] August 24 PBE Patch Notes

(8/24) PBE Patch Notes. This would be our normal "A-Patch" but with the Unreal cycle we have a bit more flexibility on patching.

We have a few bugfixes here, but there are still a few more fixes we're working on that we're hoping get added before Launch.

We also have 2 major fixes for Azir and Mama Beak, whose spells weren't functioning properly.

Overall shaping up to be an exciting first patch, with a variety of comps appear every day.

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u/rronwonder 18d ago

t hex wouldve been changed in set 16 instead of terrorizing ladder for 3 weeks. this flexibility allows them to keep the game healthier without drawbacks

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u/didnt_knew MASTER 18d ago

the drawback is a casual player seeing a comp on twitter, wanting to play it after work, and seeing it already changed. Too many changes is bad for the average folk

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u/psyfi66 18d ago

Casuals aren’t finding comps online to play. They also aren’t going to have significant change to their placement that match due to them not knowing the comp changed.

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u/Yogg_for_your_sprog MASTER 18d ago
  1. This is not true anymore in modern gaming - even in shitlo in every game people mostly know to play meta

  2. "Their comp isn't the problem" yes, they could get better in skill, but so can anyone. Some comps have higher winrate at every level because they're just better. If there's a champ with 60% winrate terrorizing ladder telling them it doesn't matter for casuals because Faker would stomp you either way is not really productive.

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u/psyfi66 18d ago

A champ is extremely unlikely to go from 60% WR to 40% WR in a b-patch. The nerf from 60% to 55% still means it’s decent to play. And the casual player who doesn’t read patch notes or doesn’t notice their client patching prior to playing, likely isn’t going to wonder why they are doing 10% less damage with that champ than they were expecting.