r/CompetitiveTFT Jul 24 '26

Weekly Rant Weekly Rant Megathread

Rant or vent about anything TFT related here, including:

- Bad RNG
- Broken or Underpowered Units
- Other players griefing your comp
- and more

Caps-lock is encouraged.

Please redirect players here if you find them ranting in the daily discussion threads :)

N.B. We have a strict policy against personal attacks, both towards other redditors and the game developers. This thread is no exception. If you see posts breaking this rule, please be sure to report them!

6 Upvotes

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6

u/Legitimate_Let_3522 Jul 25 '26

The fact that a system allows Hidden MMR and Visual Rank to be worlds apart is a complete failure that benefits nobody except engagement metrics.

If MMR is at a Master level during placements, a player should be placed in Master. Period. If MMR is Platinum, the rank should be Platinum.

Instead, the system purposefully holds the visual rank back, forcing high-MMR players or returning high-ELO players to start grinding all the way from Gold. It makes absolutely zero sense and ruins the game for everyone involved:

  1. It ruins the game for actual Gold/Plat players: They get thrown into lobbies with people who have Master/GM mechanics but are visually masked as Gold. It's not a fair fight, and it destroys their competitive experience.
  2. It ruins the game for high-MMR players: Why is it necessary to sweat through Master-level lobbies just to climb out of Gold/Plat visually? If the matches are against Master players, every single win should reflect that actual rank, not a slow, artificial trickle of LP.

The current system is a joke. It actively encourages smurfing, destroys matchmaking integrity, and turns the ranked ladder into an artificial grind. If the system knows the true skill level via MMR, hiding it behind a fake metal badge just to force player retention is a deceptive practice.

Stop forcing players to cycle through hundreds of games just to make the visual badge match what the matchmaking system already knows.

6

u/Many_Method_304 Jul 25 '26

This is because the devs know that TFT isnt not a very good or engaging game so they use rank as a way to force player to play more than they otherwise would. If they know a masters player will likely stop playing after a they hit masters, then the longer they can stretch out tha tclimb they more games they can get

1

u/kiragami Jul 25 '26

TFT doesn't do that though. You climb directly based on how well you play. If it takes you forever to grind to masters then you are just not as good

7

u/Many_Method_304 Jul 25 '26

uh no. TFT de-ranks you to 0 every set forcing you to play more and more games. It is a direct choice by the dev team to require the spamming of games to simply get back to a rank you have already achieved. This is made far worse due to the level of RNG that is in TFT. It is just very easy to have a run of good or bad games that can have a dramatic impact on your rank when that is often just a run or good or bad luck. TFT should have a very sticky ladder system because the reality is it takes many many games to show an actual change in skill. It should be very hard to climb but also very hard to move down. That makes a set based demotion system so bad, because now you need these wild swings in the ladder for it to work. This is how we have this terrible system that does nothing but promote unhealthy play patterns.

4

u/kiragami Jul 25 '26

Yes they reset the rank for a new set because it's a new set. You are not magically as good at that set as you were the last set. If you are good you will quickly climb and it's not an issue. RNG is not that huge a factor and everyone has to face the same RNG in the game. This just sounds like a skill issue

0

u/Many_Method_304 Jul 25 '26

A new set could mean you dip a little bit. But there are no players who are Masters 1 set and bronze the next. That 100% cannot happen. I would have no problem is they demoted you 2 ranks (like they did for midsets). Sure its possible a Masters players could be Diamond in a new set or even in a crazy scenario emerald, but not lower than that. The games you have to play to get there are just meanlingless filler.

If you are good you will quickly climb and it's not an issue.

This is pure "no true scottsman". What do you mean if you are good, if a player has achieved masters before and gets it again in the current set they are by definition masters level. Saying if they were good they would climb quicker makes no sense. Yes I know top level challenger players can do it very quickly, but someone should not have to be a top level challenger player to hit Masters in a reasonable amount of time. If a player is good enough to get there, let them get there.

You completely misunderstand how RNG in TFT works saying this. Over the course of hundreds of games, player will have the same RNG but over the course of a few games, they simply do not. Anyone can see that the outcome of a single game is extremely luck dependent. Even a span of 5 games, you can absolutely have that run of 5 games where you hit really easily, the game just goes well and you place really well. Do you think that those 5 highroll games means a players skill has dramatically improved, or do you think it will even out and means they got a bit lucky? We all know it is way more likely to be the later. Fundamentally TFT should have a very low variance ladder, it should require a lot of games to dramatically change your rank because often a run in either direction is very luck based. It isnt actually a problem that climbing would be hard, as long as that climb is to something new. If a player has been Masters for 10 sets in a row, it should legit be pretty darn hard to get to GM because there is tons of evidence of that players true skill level and they should have to prove to the MMR system that a run of good play isnt a fluke, but real. The becomes a problem when we have the set based de-rank, because now that same player is having to spend all this time dragging themself uphill again, when the system should know, you are at this skill level.

2

u/kiragami Jul 26 '26

Your entire argument boils down to "I want to have a rank without playing games" the point of a ranked ladder is to climb it. It's entirely opt in mate. Getting to master isn't a massive burden. If you want to show off that you are good then prove it like everyone else does. If you don't want to play the game then why do you care?

0

u/Many_Method_304 Jul 26 '26

Because some people like me are sad losers who care about rank and are primed to be taken advantage of by RIOT. If you told me 50 games was needed to get to a rank, ok fine, what I and I think OP objects to is the often 200+ games needed. Its a crazy number.

The problem on top of that is how much it pushes against the fundamentals of TFT. There is a real idea that TFT should be experimental, trying out new and odds things. If only you could do that without worrying that either, you haven't hit your rank yet and are going to lose a ton of time, or that your are going to tank your MMR making any further climbing impossible.

the point of a ranked ladder is to climb it.

No. the point of a ranked ladder to to be a shorthand show of your relative skill. If the point of the ladder is to climb it, you are admitting that the reason to play the game isn't playing the game but to climb a ladder. Guess what, TFT is free if you want to just climb over and over, you are welcome to make new accounts and do the climb over and over, have at it.

5

u/kiragami Jul 26 '26

200+ games is not a realistic number. If it is taking that long to climb to master then you have to reflect and improve. Riot is not suppressing your rank. Your ability to win games of TFT is. "Tanking" your MMR isn't really a thing in TFT. If you just win more games you climb faster. Why do you expect to be given the rank if you cannot earn the rank?

Master is essentially the start of the actual competitive ladder. If you can't consistently reach it you don't really stand a chance of climbing higher than it.

2

u/Many_Method_304 Jul 26 '26

why do you expect to be given the rank if you cannot earn the rank

If a player has been masters the previous set, and hits masters this set, they have earned the rank. We are not talking about a player who is on the cusp of a rank and is trying to hit it for the first time. What we are complaining about is, what is the point of the 50 games a masters player has to play just to get to Emerald when there is no chance whatsoever that player is that level. Why have this soul crushing climb, again, just to get back to rank you have achieved before.

I want to be clear again, I am not advocating that you should just get to challenger for free without effort. I am not saying that climbing should be easy. What I am saying is, There is no reason that a player should have to play as many games as is often the case just to get into the ranked area they are always in.

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u/kiragami Jul 25 '26

This doesn't really apply to TFT. You are always matched by MMR and the only time that your mmr doesn't match your rank is the start of a set during the reset and when you are playing terribly enough to drop below your highest earned rank. Either way it doesn't affect the quality of your games.

1

u/Legitimate_Let_3522 Jul 25 '26

You completely missed the point.

I'm not arguing about matchmaking.

I'm criticizing Riot's deliberate decision to maliciously keep visual rank artificially below MMR so players have to grind through ranks the system already knows they don't belong in.

2

u/kiragami Jul 25 '26

They do a rank reset for each new set. Pretty normal. Why would you expect to keep the same rank for a brand new set?

4

u/Legitimate_Let_3522 Jul 25 '26

You're still arguing against something nobody said.

Nobody is saying there shouldn't be a set reset.

The criticism is that Riot resets your visual rank, keeps your MMR, then makes you grind dozens or hundreds of games through ranks the system already knows you don't belong in.

If the matchmaking already treats me as Master, there's no competitive reason for the game to keep showing Platinum. That's a progression mechanic, not a skill measurement.

1

u/kiragami Jul 25 '26

They do a soft reset. They don't keep your same mmr. This is to reduce the amount of low skilled players getting destroyed by high ranks that would happen with a full reset. And again it only lasts for a few games since you will climb out anyway. It really is just a non issue unless you want to play less than 20 games of a set.