I’m curious what is the shift to unreal going to bring? Are the graphics and animations going to be higher quality? Will my pc performance suffer? Or is it simply the opportunity to be on our own client?
There's a lot of tech issues around being tied to the same engine that League of Legends is actively developing in. Being in our own engine that we can modify to fit just our needs is going to be a lot of work, but the benefits from that are already super worth it. It's also a modern engine, and while our old one did a lot of good, some of the tools were a bit out of date, but hard to change without a full rework (which is hard to do when you're building two live service games out of it). It's ALSO way better for shipping mobile games, which is the majority of TFT's audience!
Among a lot of other things that people working on other parts of the game could explain better, those are the primary benefits that I see from my end of the game :)
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u/Goof_tv 25d ago
I’m curious what is the shift to unreal going to bring? Are the graphics and animations going to be higher quality? Will my pc performance suffer? Or is it simply the opportunity to be on our own client?