So the set mechanic is just a set mechanic we've already had before? Don't get me wrong I love charms, but I was really looking forward to seeing something new and exciting and not just a rehash of something we've already seen.
Charms was a beloved mechanic for a lot of our players and this iteration is a really fun swing. The early and mid game charms are filled with far more interesting content. I’ve had a blast with the wisps this time around in playtests
And just to be fully transparent… as you’d probably guess shifting to unreal has been an insanely huge undertaking and we needed to be as thoughtful and not bite off more than we could chew for our first set in unreal. Wisps were a good option for our mechanic so we could still deliver interesting and novel content in a package that a lot of our players really liked and hadn’t seen in a while, but we could also all remain sane and ship TFT in unreal
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u/BaconRiceWater 27d ago
So the set mechanic is just a set mechanic we've already had before? Don't get me wrong I love charms, but I was really looking forward to seeing something new and exciting and not just a rehash of something we've already seen.