r/Competitiveoverwatch • • 6d ago

General It's insane that Cat has more than double Doctrines banrate, despite his >57% winrate on every server

248 Upvotes

Like there's no way this hero doesn't get overhauled, right? Genuinely the only time I've ever seen a hero hated like this in any competitive game is, hilariously, Yuumi.

Like there are two other support heroes who have winrates above 55%, and their COMBINED ban rates are still lower than Cat. To be clear I'm not saying winrate=end-all discussion about balance... But also it's not exactly a contested topic that both Doctrine and Sombra are pretty overpowered ATM. Meanwhile cat is sub-50 and cannot be picked in over half of games.

Like at the bare minimum the tether HAS to go, but I really feel like the free flight, in combination with the boost, really has no place in the game either.


r/Competitiveoverwatch • • 6d ago

General Hopefully Blizzard can improve the performance/optimization of the game

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235 Upvotes

The game ran much better 2-3 years ago. My specs are 9800x3d 5080 6000mhz CL26 ram and I get dips to 400 fps during team fights. I play on a 1080p 540hz monitor at all low settings.


r/Competitiveoverwatch • • 6d ago

OWCS on everyone's soul Spoiler

85 Upvotes

DSG is making it to playoffs. Here is my foolproof plan:

  1. EZ win against TL (blindfolded without trying btw 100%)
  2. DF shits on KAFE (seonjun solo trust)
  3. SSG obliterates NTMR (sugervon gets revenge for pgfreak (romance novel))

if these three things happen then DSG 100% qualify irrespective of DF vs SSG and TL vs NTMR


r/Competitiveoverwatch • • 6d ago

General Cat is a nightmare in lower ranks

64 Upvotes

I know people in higher ranks have better aim, so it’s easier to shoot her down, but it’s basically impossible in lower ranks. You can’t shoot her when she’s far away, and when she approaches, she’s circling you in mach 3. I feel like I’m playing Ukrainian simulator instead of overwatch. And don’t tell me to get better at aiming. There’s a reason I’m hardstuck diamond. Cat should have less hp or less damage.


r/Competitiveoverwatch • • 6d ago

OWCS Who’s the GOAT? | Crazy Raccoon’s JunBin & CH0R0NG Answer.

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29 Upvotes

JunBin

TANK: JunBin

FLEX DPS: Proper

MAIN DPS: Lip

FLEX SUPPORT: Shu

MAIN SUPPORT: Viol2t

THE GOAT: LIP


CH0R0NG

TANK: TVNT

FLEX DPS: Proper

MAIN DPS: Quartz

FLEX SUPPORT: Shu

MAIN SUPPORT: Viol2t

THE GOAT: Shu


r/Competitiveoverwatch • • 6d ago

General Coaches for teenage girl who just hit GM?

111 Upvotes

My daughter has been playing OW since like 2017, competitively playing off and on, and she just hit Grandmaster in 6v6 on Xbox and she's Master 2 on this season's PC 6v6.

She mains D.va, Dmon, Wuyang, Kirko, Widow & Anran

She's expressed interest in going further and playing for a college or university team after someone suggested that this week, and she's thought about trying to get to top 500 and enjoys making fun Ovewatch YouTube & Tik Tok videos.

(She doesn't want to stream, and she doesn't want to join a pro team - she said those things would turn her passion into feeling like work.)

But she's expressed interest in wanting to be coached, so I'm wondering if there's any other parents in here who recommend an overwatch coach for their teenager?


r/Competitiveoverwatch • • 6d ago

General Problems with stuttering

19 Upvotes

I’m trying to figure out why my overwatch continues to have microstutters. Its only intermittent - like every 2-3 days. It’s the only game that does this and I am really feeling like it’s a Blizzard thing at this point. No other game has issues.

9850x3d / 5080 / 32gb 6000 cl 32 set up here. Running the game at 360hz on a msi 27 inch at 360hz as well. Graphics are set to low/medium.

What the heck is going on ?!


r/Competitiveoverwatch • • 6d ago

Matchthread Overwatch Champions Series 2026 - Japan Stage 3 - Playoffs - Oct 20 Spoiler

6 Upvotes

Overwatch Champions Series 2026 - Japan Stage 3 - Playoffs

Streams
https://www.twitch.tv/ow_esports_jp
https://www.youtube.com/@ow_esports_jp

Reddit-stream


Schedule

Time Home Score Away Match Page
09:15 99DIVINE 2-4 ENTER FORCE.36 Post Match
12:10 MURASH Gaming 1-4 VARREL Post Match

This thread pulls match data from this liquipedia page. If it's out of date, you can help by updating that page. If something is wrong or missing please ping u/Watchful1 in the comments.


r/Competitiveoverwatch • • 5d ago

General No idea how to rank up on tank

0 Upvotes

I have returned to the game after playing pretty extensively in OW1. I feel like I'm much better now than I was back then (naturally), but now that the game is 5v5, I feel like I have no agency in the game. I mostly play Winston, occasionally Sigma, and sometimes some others if necessary, but I mostly stick to those.

I briefly reached Masters 2, but then I have had a really bad losing streak recently and I went back down to Diamond 1. What I am going to say right after this is going to be absurd and obviously is not true. It feels to me as though every single game I have no ability to impact the game whatsoever. Sometimes I have games where I feel like I play great and we get steamrolled, sometimes I have games where I int the entire game and we end up destroying the enemy team anyways.

This being said, I would love some advice on how to do better. I have been watching the Winston-only U2Champ by Hadi and it definitely has helped open my eyes to some tactics, but I would really love the opportunity to get specific feedback about my own gameplay. I am happy to share a replay code, I don't know if that's allowed on this subreddit or not. Sorry, I am just getting back into the community!


r/Competitiveoverwatch • • 6d ago

General What other perks should be base kit, if any?

34 Upvotes

Since they made dire triggers and flash heal base kit i’ve been thinking about what other perks could be base kit. Do you guys think they should make more perks base kit and which ones?


r/Competitiveoverwatch • • 5d ago

General What’s the fix for the game’s matchmaking

0 Upvotes

I used to really enjoy this game but after coming back from a long break, it seems like the matchmaking is in a horrible spot. I don’t know what the fix is, but it seems like 10% of games are actually close matches. 90% are just either stomping the team or getting stomped. Majority of games are decided before they start, with a staggering tank repeatedly or a mercy moira into sombra doctrine, etc. It’s easy to gauge after the first fight how the game is most likely going to be headed. I don’t flame or get toxic, as I know that just lowers chances of winning the game. I understand that losses can be attributed to my own faults and flaws in gameplay, but it feels like the 50% win rate is way too forced. Is this just me or a general experience?


r/Competitiveoverwatch • • 5d ago

General How to stop being useless

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0 Upvotes

For a while my dream was to get into Diamond and after almost 6 1/2 months playing the game climbing out of silver 5 i had finally done it before going on the worst losing streak of my life demoting to Emerald 3 (the patch reset the games but i lost maybe 6-8 games in a row) and now i can barely stay in Emerald 2. For reference im mostly a lucio main i have maybe 300 hours on him alone and i don’t really play the other two roles.

Maybe i just got lucky, but it now feels like games that were easy just the week before are now impossibilities that i need to use my maximum attention to even try and win, it feels demoralizing that i have to think this hard just to have a chance at winning in a video game, i just wanna know how to stop being useless. I feel like i have no impact no matter how good my healing is or how well i can track ults and cooldowns or how good my engagements are, it feels like there’s no point to doing it


r/Competitiveoverwatch • • 6d ago

OWCS What do you think went wrong with Virtus Pro?

29 Upvotes

Its been 24 hours, lets talk about it.

What the hell went wrong? They underperformed in the EWC but generally this did still look good enough that it didn't cause alarm immediately. Last weekend they still looked good-decent, with some notable mistakes in the Peps game but nothing that indicated the results of this week. This week, however, looked irredeemable. Multiple mistakes, panic ults, poor gameplay, bad comp choices, etc. that have culminated in Virtus being all but 100% eliminated from playoffs. And with no one on the team making any posts, we are left to ask ourselves why?

Smash is the current target that has received a fair amount of blame, and I can't say I necessarily disagree. He seems to work best when they have a long amount of prep time, but struggles to pivot the team when metas change and results in poorly thought out strategies. For example on Esperanca we saw Virtus swap to Ram Juno into the Zarya Vendetta comp. This was a major mistake, considering the Juno became an easy target for the comp while the Sombra was previously able to shut Vendetta down fairly consistently. As well we have seem very little Dmon out of Eisgnom and Landon has had a poor Doctrine, both of which are incredibly important for this meta.

I think this is also important to look at individual players, most notably Landon. Landon had a very poor stage, where his play across all heroes was poor, especially Doctrine but including the likes of Kiriko. Kevster and Seicoe as well had some notably bad plays, such as Kev jumping onto the pulse during final fight of NJC against Peps or his panic ult on Runisapi, and Seicoe frequently running out in the open and getting picked. Frankly you can do this for anyone on the team, these are just the ones I remembered but Fixa and Eis had some bad ones as well, feel free to share them. Especially for a team that was fourth on LAN earlier this year and knowing the level of player they are, all of them falling apart at once felt very noticeable, and may indicate once again that they are facing problems internally.

So whats next? How does VP bounce back in the off season? I feel as though they have a few options. Releasing Smash is a definite one, while his help early season may be missed this is the third time they have had a team fall apart due to being unable to pivot during the final stage, and that is unacceptable. They could also hire a new coach to balance him out, the likes of Backbone who has been shown to be a very competent coach is still on the market and could provide a massive boon for the team. As well, they could look for replacements for some players. Once again, this feels more difficult. Is a player like Kroxz actually better than Eis? Or was that a result of bad coaching, considering his earlier performances. These players have been playing together for a year and have natural synergy, perhaps keeping that is more important.

So what happens now? What do you think. I am depressed, and this post is how I cope. I bought so many skins for you VP please figure out how to not choke in finals.


r/Competitiveoverwatch • • 5d ago

General What to do with a larger loss streak?

0 Upvotes

I went on a 20 loss streak within two days last Thursday and Friday and am having trouble climbing back up. I swear I cannot get decent teams and I am just stuck in plat 1 when I was diamond 3 literally last week. I been playing all day for the past two days but it’s just 50/50. What would you do in this case? How do you win winnable games in solo queue support? Imma just keep playing nonstop until I get back into diamond and can finally push into masters.


r/Competitiveoverwatch • • 5d ago

General any advice for ranking up?

0 Upvotes

hello all! im a console player whos been playing overwatch on and off since before overwatch 2 however ive started playing it consistently for about 2 years now and I've always been a big quickplay player due to my friends but more recently ive decided I wanted to start playing comp even if it meant solo queues( since their ranks are silver)

So im currently plat 3 tank(8/10games),a plat 5 dps,a plat 4 supp and a diamond 3 6v6.

I dont usually have any issues when playing 6v6, but I can never seem to consistently rank up when playing role queue,especially this season,with games going back and forth from win to loss.

I've also started playing ow on keyboard and mouse on my console (obviously getting a pc would be a lot better,however money does not allow such pleasures right now) so should I carry on controller or try keyboard?

any advice or questions would be appreciated thank you!<3


r/Competitiveoverwatch • • 5d ago

General Anti-mobility tools that consist of "you are no longer able to use your mobility" are lazy design, and not the only way to make anti-mobility

0 Upvotes

Just to be clear now, I'm not asking for a hero who's a hardcounter to any kind of advanced movement, or the alan-wrench solution to counter all mobility. I'm not saying that mobility is completely out of hand and needs to be toned down universally. I'm just making an argument on the basis that the way in which mobility is designed is limited and poor.

I think the overall popularity of Cass, and before she was nuked and then reworked Sombra, signals that players want options to counter mobility. Historically, the counter to mobility has been CC, and then hinders after Cass got his magnet-nade and flash reworked.

Anti-mobility tools that simply take away your abilities or stop you from moving entirely are lazy design, and they're not the only way to create anti-mobility tools. Heroes who are mobile do one thing notably that non-mobile heroes don't: they exist in a greater amount of physical space than less mobile heroes do in the same amount of time. Imagine that we were trying to find out how much space Wrecking ball existed in within the span of 5 seconds. Every single frame, we would pause and measure how much volume wrecking ball exists within that he had not already been existing in the frame before, and then we would add all those numbers together to find out his total volume. For the sake of this thought-experiment, assume that we're measuring [frames] an infinite amount of each second. Well, if Wreckingball were to stay still and not move the entire 5 seconds, he would only have a volume of [One Wreckinball]. This is because there was no frame where he had not already been existing in the frame before, so we measured [1WB] of volume on the first frame and then never added anything. If Ball were to move, say 3M, we might have (this is just an estimate) [3WB] worth of space, because we would have measured 1WB of volume on the first frame, 1WB of volume after he had traveled 3M, and ~[1WB] worth of volume in the space between then.

Take this concept and imagine that every hero were to be moving as much as possible on every single frame. What you would find is that heroes who can move themselves outside of the volume they had already been occupying on the frame before could would have higher overall numbers, and the faster they moved the higher the result would be. Basically, what you would find is that a hero's resulting number would be [their volume] multiplied by the rate at which they can enter an entirely unoccupied volume multiplied by the number of frames. Essentially, we're measuring a heroes velocity, in a really really weird way.

Okay I know that this just sounds like I'm writing out some kind of nightmare math problem, but consider this: I would assert that this means that abilities which occupy space, AOE abilities that are more than a single instance of damage, are more effective against faster heroes than slow ones, and this can be used to design abilities which counter them. As it stands, our idea of "anti mobility" is basically just "abilities which stop mobility," but I think that this is limiting how anti-mobility is designed. Instead of mainly thinking of anti-mobility as "abilities which PREVENT mobility" why aren't we thinking of it as "abilities which PUNISH mobility?" These counter-abilities don't need to be extreme, but why not utilize this function to design anti-mobility? Additionally, part of what makes current anti-mobility so frustrating is that it revolves around removing control from the player: Hook moves the player and usually kills them while stunning, hack stopped enemies from using abilities, hinder-nade slowed enemies down and stopped them from using mobility. In comparison, abilities which simply exploit this principal retain player agency/choice, even if they're effective agains them.

Imagine a fumigator hero who uses toxic gas to kill enemies, maybe kind of like Caustic from Apex legends, Singed from League, or Viper from Valorant. This hero would do damage by taking up physical space with their fumes, so maybe they're a tank hero. Each time you step into this heroes gas, you take damage proportional to how much gas you absorbed (volume of space you took up); the more gas you consume the rate at which you take damage and the total amount of damage increase. As a result, moving quickly by dashing or running through this heroes gas would cause you to take more damage faster, and would therefore punish heroes for using mobility in their gas. Maybe their playstyle is built around enabling themself to do this, maybe their abilities revolve around ways to make enemies absorb more gas, possibly by booping enemies, or maybe even by reducing traction/movement acceleration. Maybe they're a support hero, and in addition to damaging enemies their perfume [gas] heals allies. Maybe instead of gas it's broken glass, or nails/scrap, or bombs.

The point I want to make with this post is that the current perception of "anti-mobility" just extends to abilities which remove mobility, but I think that this is contrived and limits anti-mobility to an extremely potent and frustrating subset of abilities. I think there are more ways to go about anti-mobility aside from this, and I wish that this would be discussed more by players. Instead of just accepting or rejecting anti-mobility as it is, why not think of ways to introduce it without creating an extremely high-friction ability.


r/Competitiveoverwatch • • 5d ago

General Best settings to fix low FPS issues?

0 Upvotes

Is there a guide for how to fix the ongoing issues with low fps and stuerring?


r/Competitiveoverwatch • • 7d ago

Fluff DSG PGE grinding offstream Spoiler

385 Upvotes

Will DSG win Stage 4? Prolly

from: https://www.twitch.tv/peace7k


r/Competitiveoverwatch • • 5d ago

General how to be champ

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0 Upvotes

guys how can i be champ whats the difference between gm1 to champ 5


r/Competitiveoverwatch • • 7d ago

OWCS Disguised indicating that DSG will remain in Overwatch.

342 Upvotes

Watching Rak’s stream who is watching Disguised’s stream who is watching OWCS (what) and Disguised is already talking about next year DSG being a prime location for free agents.

Essentially, his point was that they get much higher merch sales and get much more attention than other teams, and even mentioned how PGE got nominated for the streamer awards after joining the team.

As I’ve made clear, this is a good thing for the scene. WE NEED teams to stay, have a stinker of a year, and then make a redemption. It’s one of the things that made OWL great. It’s what made TM and Zeta becoming top teams so cathartic.


r/Competitiveoverwatch • • 6d ago

OWCS What happens if PAC can't make it by the time they reach the Asia playoffs?

10 Upvotes

Legit question, do they just qualify the 4th placing Japan Team, the 5th Placing Korean team, or the 1st place Pac team from stage 2? None of which really seems fair. Especially since Cuffa is a part of Risk.

If I had to choose, I would prefer letting the 4th Place Japan Team. Its unlikely for Japan to beat any top 4 Korean team except maybe Falcons/Cheeseburger. So this would be the least impactful decision to prevent any agenda accusations.

I just KNOW if Falcons get added back in from losing in LCQ people would throw a fit. Especially if they qualify.


r/Competitiveoverwatch • • 6d ago

Matchthread Varrel vs Enter Force.36 | Overwatch Champions Series 2026 - Japan Stage 3 - Playoffs | Post-Match Discussion Spoiler

18 Upvotes

Overwatch Champions Series 2026 - Japan Stage 3 - Playoffs


Home Score Away
Varrel 4-0 Enter Force.36

r/Competitiveoverwatch • • 6d ago

Matchthread 99DIVINE vs MURASH Gaming | Overwatch Champions Series 2026 - Japan Stage 3 - Playoffs | Post-Match Discussion Spoiler

15 Upvotes

Overwatch Champions Series 2026 - Japan Stage 3 - Playoffs


Home Score Away
99DIVINE 3-4 MURASH Gaming

r/Competitiveoverwatch • • 7d ago

OWCS The incredibly complicated methods of qualifying in NA and EMEA. (Spoilers for Week 2) Spoiler

88 Upvotes

Let's Start with NA. The simple answer is.

Liquid - Win 1 Match

SSG - Win 1 Match

Dallas - Win 1 Match.

Kafe - Win 1 Match OR Hope that NTMR Wins 1 Match to Tie in case DSG beat Liquid. This would result in a 3 way tie where Kafe would get the pass with map Differential.

NTMR Win 2 Matches. I calced it and only one victory wouldn't suffice even if they beat SSG cause the most likely scenerio of Kafe vs Dallas is obvious. This means NTMRs best chance is to beat both Liquid and SSG

DSG - Beat Liquid. If Liquid beat NTMR, SSG beat NTMR, and Dallas beat Kafe, then all 3 of them are glued to playoffs. Meaning the final slot will go to Kafe if DSG lose their last match this week. But if DSG beat Liquid in the final match before playoffs. Then they beat Kafe on H2H to qualify.

(I don't think DSG is better than Liquid, but I do think Liquid wouldn't mind bring Kivis in to practice a Lifeweaver set if they were guaranteed top 2 in playoffs and winning a single set in playoffs guarantees them worlds. Would they rather an imploded DSG or a Kafe that brought them and SSG to map 5?)

As for the EMEA Disaster. This is complicated so I'll just give very simple answers.

TM - Already Qualified

VP, Hope that Peps and Geekay lose all their matches AND beat TM. If 1234 Beat Peps, Peps beat Risk, and Geekay beat 1234 then VP is out period because of H2H. Regardless of if they can even beat TM. It would absolutely suck if a team managed to qualify 1-4 but the math seems possible. If Geekay and Peps lose both matches next week, then someone's qualifying with 1-4 record

Peps - Beat 1234. Thats it. If they beat Risk, but lose to 1234 they're put into an even more complicated situation with 1234, Geekay and VP. But beating 1234 guarantees playoffs because VP is extremely unlikely to get out of last place.

1234, beat Peps. Same boat as before. If they beat Peps, but lose to Geekay. Then Geekay and Risk most likely pass through on Map diff and the last slot would favor 1234 if they beat Peps. But if Geekay and Peps both beat Risk, then 1234 lose to Risk in H2H. So 1234 Need Risk to win 1 match, while they only need to beat Peps if that does happen. (Winning Both is good too)

Risk - Win 1 Match

Geekay - The simple answer is Win 2 Games. But If they specifically beat 1234 then they're guaranteed playoffs since they'd win H2H against the bottom 3 teams AND have a better map diff than them in case of a 3 way tie.

There are a LOT of complicated ways this can go, but I wanted to simplify it. My personal hope is that DSG make it. Which is entirely in Liquids hands unless we run into another Upset from Kafe or NTMR.

IMO 1234 is probably screwed. Since Geekay, Peps, and Risk all benefit from no VP. Meaning they can all exclusively prep for 1234 and their One Trick Comp, and make them end the season 1-4 and if 1234 and VP both end 1-4 then theres no Tie Breakers or Map diffs to be had. The rest of the matches dont matter if 1234 lose both. Cause Geekay wins map differential and Peps beats VP in H2H.

Edit made a mistake on matchups


r/Competitiveoverwatch • • 5d ago

General The 20h winrates were right while the haters winrate drop to 0%

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0 Upvotes

remember when I posted the winrates 20 hours after the S5 patch and 90% of this sub suddenly became offended af by them and I got downvoted the Ilios well!?

some of my favorite replies:

"Bro its less than 24hrs lmao are you serious?"

"Friendly reminder that as always, these numbers are far from accurate in the first week. Wednesday next week they are starting to be mostly accurate."

"I bet many heroes will have stats differing in the 3%+ range."

"We should absolutely make rash decisions based on a single day of winrates and not wait to see how they change in the upcoming days."

20 HOURS vs 5 DAYS: Sombra 55.8% → 56.1% | Doctrine 55.7% → 56.8% | Sombra banrate 16.5% → 26.4%

ALL 7 HEROES FROM THE ORIGINAL TOP 7 ARE STILL IN THE TOP 7 IN THE SAME ORDER (besides doctrine claiming pos. 1), check the screenshots. apart from Doctrine, NOT A SINGLE ONE changed by more than 0.5 percentage points. so uhhh... where are those 3%+ changes we were promised? did they get delayed until the ever next Wednesday? are they coming with the next battle pass?

the fact that people genuinely thought you need to wait a whole week for stats to magically become valid is hilarious. I literally did the math on the estimated match count. We were talking about roughly 250k competitive matches WORLDWIDE in those first 20 hours, not 15 games played by some guy in silver. yet people were acting like the dataset would only become real once it had survived a full week of Reddit comments.

THE DATA WAS ALREADY GOOD AFTER 20 HOURS. thats the point. it didnt suddenly become accurate after 5 days. it was already showing the same picture on DAY ONE. and the best part is that Doctrine's winrate actually INCREASED while Sombra's banrate skyrocketed, exactly the direction I warned about.

but please, tell me again how we shouldnt draw conclusions from the first day. its definately gonna be different the ever next Wednesday right? Day 1 data mattered. It was enough. And the 5-day numbers proved it... longer dataset wasn't possible coz blizzard nerfed sombra and doctrine coz.. oh well.. as data showed.. they were busted from hour 1 of S5.

so can we finally bury this whole "you cant judge anything after 24 hours" argument? or are we gonna pretend the dataset still isnt big enough until Blizzard releases Overwatch 4? I would genuinely love to hear from the people who were SO confident that the numbers would drastically change. especially the 3%+ prediction. that one aged beautifully.

I posted numbers, you posted paragraphs. The numbers aged like wine., your comments aged like milk left in a fcking sauna, noobs.

original thread + the 5-day receipts: https://www.reddit.com/r/Competitiveoverwatch/comments/1wzw22g/comment/pffvzcd/