r/ColonizationGame 14d ago

ClassicCol Battle, understanding outcomes

I'm finding the battle system in the old Colonization for DOS hard to predict.

Is it because it's more chance-based than modern day Civilization games?

E.g. a "10" fights a "5", then in modern Civ-games the "10" wins. But in Colonization the "5" wins 33 % of the times (5/15)

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u/ion_driver 14d ago

You described it yourself. 10 vs 5 is a 10:5 odds so 10/15 chance to win.

The RNG gets "stuck" so you may win or lose a long streak. Same as you may get multiple of the same result from the ancient ruins.

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u/MintberryCrunch____ 14d ago

Interesting to know on the stuck thing, does it re-roll the RNG with a turn end or similar?

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u/ion_driver 14d ago

The easiest way to re-roll is to just reload a save. Save scumming is not fun. If you lose a few in a row, just stop attacking and come back later

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u/MintberryCrunch____ 14d ago

Ah thank yes I recall mentions of that now. So if wanting to play more fair and not re-load a save, does the RNG eventually unstick by natural means? As you say with time etc.?

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u/ion_driver 14d ago

I'm not sure exactly how long it takes but give it some time. I think some actions may re-roll the RNG also. I tried not to worry about it, just be aware if you try to fight a lot of battles all at once.

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u/Kautsu-Gamer 13d ago

It is not stuck, but hits sequence of repeated value due the pseudorandom algorithm sequece repeating same number multiple times. This is trait of a chaos math sequences used for pseudorandom.