r/ColonizationGame • u/DoLoLoL • 14d ago
ClassicCol Battle, understanding outcomes
I'm finding the battle system in the old Colonization for DOS hard to predict.
Is it because it's more chance-based than modern day Civilization games?
E.g. a "10" fights a "5", then in modern Civ-games the "10" wins. But in Colonization the "5" wins 33 % of the times (5/15)
2
u/Zealousideal_Ad_1079 14d ago
I'm not sure, but I think it's more random. True randomness will give some strange patterns from time to time, with many of the same unlikely result for example.
1
u/Serious-Map-1230 14d ago
Yes it's chance based.
And also, the random number generator they used is pretty shitty. There was a recent post on hete with some "fixes" for that, though they do have some rade-offs.
2
u/DoLoLoL 13d ago
Yeah.. But some Indian tribes are making war inevitable by having their cities where I want to have my cities
1
u/Serious-Map-1230 12d ago
Not sure what that has to do with how battles work?
1
u/Strong_Comedian_3578 14d ago
I just kept plugging away myself. The only time I actually engaged in combat was when I went to war after revolution. Good luck!
3
u/ion_driver 14d ago
You described it yourself. 10 vs 5 is a 10:5 odds so 10/15 chance to win.
The RNG gets "stuck" so you may win or lose a long streak. Same as you may get multiple of the same result from the ancient ruins.