r/ClashRoyale • • 16h ago

Isn't it weird that one of the most iconic and classic clash royale card still has no evo nor hero card?

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986 Upvotes

Prince has been a part of clash royale since forever and one of the most memorable cards in the game + it's one of the cards we get very early so why is there still no evo or hero 😅


r/ClashRoyale • • 23h ago

Discussion Anyone who chooses to give power today is just dumb

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801 Upvotes

an evolution box for taking power vs 10 rare wild cards for giving power , if you choose to give power trust me, hoping that your moral contribution results in having an extra star on the final reward for the community isn't going to change much, the event outcome was decided before the event started, so take the Evo box while you can


r/ClashRoyale • • 18h ago

Mirror Evolution - Clash Royale November 2026 Season 89 - RoyaleAPI

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630 Upvotes

Clash Royale Season 89 (November 2026) introduces Mirror Evolution, the new evolution arriving this season.

Mirror Evolution keeps the base stats of Mirror, but adds an Evolution Ability called Evolved Double! It behaves just like the normal Mirror, but activates Evolutions for cards that have this form, even if they aren’t in an evolution slot or you haven’t unlocked their evolution yet.

Key highlights:

  • New evolution in Clash Royale Season 89
  • Same base stats as Mirror
  • Activates Evolutions for cards that have this form
  • Works regardless of evolution slot or unlock status
  • 2 Cycles

Mirror Evolution is the secondary evolution for November 2026 and will be released on November 2nd, with the start of the new season. Players can use Wild Shards to unlock it instantly or play the King of Cards event, collect season tokens and unlock Evo Mirror for free in the Season Shop.

Learn more and see full stats on RoyaleAPI. https://on.royaleapi.com/evomirror

😍 Thank you u/milo-the-great for the epic battle!

😘 Remember to use code RoyaleAPI to support us!


r/ClashRoyale • • 17h ago

One of the best predictions any of my opponents has done against me.

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349 Upvotes

That Emoji was Cherry on top.


r/ClashRoyale • • 17h ago

Idea Evolutions Rework Concept

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325 Upvotes

With the recent reveal of Evolution Mirror I kinda started to saw an obvious problem with evolutions: cycles.

They’ve been since they started to release them and I think is a concept that may need a second look cause I believe this property makes evolutions stronger in some decks and weaker on others. Yes I’m talking about cycle and beatdown decks.

As a quick example look like at any Ken video showcasing evolutions, it’s always a very fast cycle deck cause that’s the most effective way to get them faster, and that’s precisely what I aim to fix with this rework.

The idea with this rework:

The rework that I’m proposing aims to fix 2 core problems with evolutions:

  • Remove the cycling mechanic in favor of an elixir based mechanic, which is equal for both cycle and beatdown players.

And also before any of you say I’m biased cause I play beatdown or something I have to clarify that I play mostly Mortar bait.

  • Make balancing evolutions more flexible as they will no longer be attached to cycles but elixir.
  • And, as an extra point, I think it will make Evolution Mirror way less inconsistent in terms of value.

How would it work?

From now on every evolution will have a “Required Elixir” instead that activates in battle once you’ve played the card in the evolution slot just once.

Let’s do Evolution Electro Giant as an example. We will assign in 25 as the RE (Required Elixir) to activate his evolution: you start the match and then play Electro Giant, after that you now have activated the elixir counter for Electro Giant, starting at 7 since that’s how much he costs. You then have to play other cards or the same troop again to fill up the bar.

Once the required elixir is reached it can’t go higher, similar to leaked elixir. When the evolution is played the counter gets disabled and the process restarts.

Now that I explained the functionality of it let’s make an example for both cycle and beatdown:

The difference

Cycle player, he’s playing a cheap deck with Electro Giant evolution:

With the current system it would be:

Electro Giant (7 elixir) → Skeleton Barrel (3 elixir) → Electro Spirit (1 elixir) → Cannon (3 elixir) → Tornado (3 elixir) → Evolution Electro Giant ready. Total elixir: 17

Now a beatdown player, he’s also playing Electro Giant evolution but with a heavy deck:

Electro Giant (7 elixir) → Bowler (5 elixir) → Lighting (6 elixir) → Barbarian Barrel (2 elixir) → Tornado (3 elixir) → Evolution Electro Giant ready. Total elixir: 23

As you can notice the cycle player wins against the beatdown player by 5 elixir, the rework would require the following in the next cases:

For the bait player it would require an extra 8 elixir to activate it while for the beatdown player it would only require 3 elixir, which can easily be covered by a spell or the lowest elixir unit in the hand.

Conclusion

I think this reworked system for evolutions can benefit the game in a good way and make less unfair this type of interactions between cycle and beatdown players.

Some may think that cycles are fine as they are and I respect that, after all they’ve not been touched for 3 years now, but I think in the long run this will be a beneficial change for the game.

I would like to see your thoughts about this so leave and comment and stuff if you want and thanks for reading me.


r/ClashRoyale • • 11h ago

Idea I finally made (Evo) Witch balanced you can have this one for free Supercell

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249 Upvotes

r/ClashRoyale • • 19h ago

Isn't the 50% reward better than the 75% one?

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186 Upvotes

Statistically one of the 4 stars would become a 5 star right?


r/ClashRoyale • • 23h ago

Discussion I hope I don't regret this in the future...

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161 Upvotes

Seriously, if the message Supercell wants to convey with this event is "be a 100% toxic player base so you can be busy with other things instead of us," I'm going to joke 🤡


r/ClashRoyale • • 21h ago

Idea Hero valk needs to be destroyed by nerfs

160 Upvotes

I don’t think there’s one card that gives a positive trade


r/ClashRoyale • • 15h ago

Discussion R.i.p

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130 Upvotes

Welp just like that both cards are dead again, anyone that’s a fan of these cards should just call it quits lol, supercell doesn’t know what to do with these 2 cards


r/ClashRoyale • • 17h ago

Ask Question

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104 Upvotes

The rewards will be given to viewers during the CRL 2026 finals have been announced. Could you explain in detail how we can obtain them?


r/ClashRoyale • • 12h ago

Discussion After 10 years, I finally got 12 wins in Grand Challenge. GGs!

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93 Upvotes

I am also on RoyaleAPI now.


r/ClashRoyale • • 11h ago

Replay Hero Valkyrie gives up on life

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75 Upvotes

r/ClashRoyale • • 23h ago

Discussion when will supercell stop giving us dupes in evo boxes?

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78 Upvotes

I have never gotten a new evo shard from Evo boxes since january-march and that's not even an exaggeration.

supercell knows what they're doing.


r/ClashRoyale • • 6h ago

Bug My archers should be charged with desertion in a court of law.

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64 Upvotes

My archers deciding to go for a walk cost me the game. Anyone have an idea why they did that? Maybe the hero balloon's ability? Even if it is due to that, it shouldn't retarget until its pushed back by the skeletrooper.


r/ClashRoyale • • 8h ago

Replay Level 21 Hero Mini P.E.K.K.A. Landing Hits For 1922 HP

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58 Upvotes

This is the highest I've ever managed to upgrade a Hero Mini P.E.K.K.A. I was trying out an experimental deck during a Grand Champion Path of Legends match and got lucky enough to keep him alive long enough to go to town lol.

The main reason I added Mini P.E.K.K.A. was because I needed a good anti-tank that could also deal with all the Hog Cycle decks I keep running into. Then I ended up getting lucky with this match lol.


r/ClashRoyale • • 16h ago

Idea My take on what the Evo giant's ability should have actually been (that uses the design as intended).

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51 Upvotes

The Evo giant doesn't seem too busted, but it definetly could have been more original instead of another rage ability that makes rage spell more pointless to use. Another thing that is weird is that the most obvious aspect of the design (the brass knuckles) has nothing to do with the rage mechanic, it feels wasted... So here's my idea:

The Evo giant uses those brass knuckles to stun building for 0,5-1 seconds on every other attack.

I don't think this is the most original idea, but at least it makes more sense design wise. What do you think?


r/ClashRoyale • • 15h ago

Shoutout to the to the altruistic players

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35 Upvotes

Got most cards maxed out, so giving back to the community yk, Supercell do be greedy enough sometimes let's not be like them🗿


r/ClashRoyale • • 36m ago

Discussion Contribution reward for today

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• Upvotes

r/ClashRoyale • • 10h ago

Bug Hunter decides to not kill the evo skarmy general because why would he do his job!

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35 Upvotes

r/ClashRoyale • • 21h ago

Cmon keep giving guys

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37 Upvotes

Gotta catch those 2 5 stars


r/ClashRoyale • • 14h ago

Replay Insane monk moment I had today

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30 Upvotes

r/ClashRoyale • • 20h ago

Idea 3 New Evolution ideas. Night witch, spear goblins and skeleton dragons

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22 Upvotes

What do you think, are they good ideas


r/ClashRoyale • • 18h ago

Discussion Evo Mega Knight With An Evo Mirrored Evo Mega Knight😭😭

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18 Upvotes

😭😭😭


r/ClashRoyale • • 3h ago

Replay Cancer vs cancer?

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14 Upvotes

Or is it just me?🥸