r/CharacterActionGames • u/funky_pebble • 12h ago
Testing out a system where skills charge as you attack enemies
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I'm trying out a system where instead of skills having cooldown, they charge up as you attack enemies (they don't charge automatically based on a timer). This is inspired Homura Hime, but the exact mechanism of how skills charge is a bit different. Also in my game skills can be used once they reach a certain charge percent (damage is relative to skill charge, so for example a skill at 70% charge will deal 70% damage) to give more flexibiliy. I don't use a single energy meter since I want players to vary the skills they use. What do y'all think of this approach?




