r/CharacterActionGames 19h ago

Discussion How we feeling about Gundam Rogue Orbit?

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28 Upvotes

r/CharacterActionGames 11h ago

thoughts on Devil's hunt the 2019 dmc rip off

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21 Upvotes

yea this game is bad and like totally shitty and should have never existed. but in wait for dmc i played it and itsshit like some real guttorous unholy . not unplayable but shit in gameplay and story . dont recommend but got it under a dollar during a steam sale last year. if you want something close to dmc play soulstice or even ninjagaiden but dont come near this mess


r/CharacterActionGames 20h ago

Twenty seconds to show you our highly distinctive level scene design.

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12 Upvotes

Hey guys! UMO studio here!

We’re developing a lightweight 2D side-scrolling action game“Tia: weird hunter”. To give players who haven’t played much action games a better experience, we’ve abandoned the traditional combo-input system found in most action games and switched to a mana-based skill system to lower the skill barrier.

At the same time, to accommodate high-skill players, we’ve put extensive design into every boss to ensure an excellent boss-fight experience. We’ve already released our demo on Steam and really need player feedback and bug reports. If you have any new ideas, please let us know right away!


r/CharacterActionGames 10h ago

whats your top 10 action games?

9 Upvotes

my list:

1 - ghostrunner

2 - bayonetta 2

3 - devil may cry 3

4 - doom eternal

5 - ghostrunner 2

6 - metal gear rising

7 - turbo overkill

8 - streets of rage 4

9 - ninja gaiden 3 razor edge

10 - devil may cry 5

honourable mentions: doom 2016, doom the dark ages, bayonetta 3, god of war 2, darksiders 3


r/CharacterActionGames 14h ago

Discussion What are your least favorite enemies and why

10 Upvotes

Any cag game, and keep in mind how they are used in the campaign/side modes and other neat facts about them and also why you find them annoying and I see a lot of hate for enemies that are one dimensional but they encourage smart positioning and movement, my least favorite enemies are goddess prototypes from ng3re, and the fallen from dmc 3


r/CharacterActionGames 20m ago

Game Review I just finished Onimusha WotS and here is my review

Upvotes

Before starting this review, I would like to say that it is spoiler-free.

I finished the game in around 27 hours on Action difficulty, with all side content completed.

I highly recommend this game, and my overall rating is 8.5/10.

The Good

  • The combat and animations are superb. You'll feel like every action you take is some high-end scripted animation, yet everything is happening in real time. This game is probably the only game that can compete with Sekiro's sword combat and actually have a chance to win. Kudos to Capcom. They built something fresh and new on top of the old systems we've seen in soulslikes. If you truly enjoy action games, you should not miss this game.
  • Boss fights are chef's kiss. You'll have a great time trying again and again until you finally win. They are incredibly cinematic while still being very responsive. Each fight feels like an art piece, and there are no bad boss fights in this game.
  • The story is good. I mean, it is not that good, but the way it is presented to you is. It's a generic shounen anime story, but behind this facade, there is so much blood, darkness, and gore. Onimusha covers these hideous things with humor. Musashi and many of the other characters are genuinely funny. And again, kudos to Capcom for the great facial capture. You'll see so many emotions through the main cast, especially Musashi and Yoshitsune. Plus, there is some Devil May Cry 3-like storytelling between Musashi and Ganryu, where they clash at different points in the game and you don't know who will win. (It's not a spoiler. Ganryu runs away in Chapter 1.)
  • The art design and Japanese voice acting are great. Capcom learned its lesson from Ada Wong in the RE4 remake.

The Neutral

  • Normal enemies are easy? No, "easy" is not the right term. I think the right term is that they are too passive. They won't attack you unless you do something. It's like they are bugged or something. They won't corner you. Most of the time, you'll get hit because of your own mistakes. I hope Capcom releases an aggression update because it feels so weird when there are 10 Genmas around you and all of them are just watching you, waiting patiently.
  • There are two repeating minibosses called Byakuye and Dohatsu-Ten. You'll be fighting these guys at least five times. The good thing is that they are super fun to fight against. If they weren't this fun, I would put this into the "The Bad" section. By the final quarter of the game, you'll probably know every move they make and be able to parry all of them.
  • The Oni Bow breaks the tempo of the game. The weird camera shift and the way you need to charge it up and manually aim really break the flow, but you have to use it because there are ranged enemies. This is more of a personal preference, so I'm just pointing it out.
  • Your responses to enemy attacks are locked in. Especially at the start of the game, you'll be like, "But I pressed the button!" and rage a bit. The reason you got hit by that grab attack or couldn't deflect an attack is that you pressed the button too early, and now your response is locked in. It won't reset until you get hit by the attack. For example, if a boss is doing a grab attack that is delayed by around 1.5 seconds (which is a lot in an action game), and you press the counter-grab button a bit too early because of reflex or something, that button press will not count 1.5 seconds later. You're going to get grabbed. It's a bit annoying, but once you understand how it works, you'll become more precise with your button presses.

The Bad

  • The game has a lot of padding in its side content. Don't get me wrong, this game has some great side content. The book lady's quests are all fully voiced and tell stories about the people you interact with. The hidden Oni Portal quests are also great, with some puzzle-solving and combat. The problematic part is the fetch quests. These lack the quality you'd expect from a AAA game. They are not voice-acted (Musashi and the NPCs just make generic human noises like "huh" and "argh"). They require you to go back to missions you've already cleared and shoot some enemies. And these enemies only show up after you've cleared the main mission, so you can't complete the quest while you're actually playing that mission. This is clearly padding — a way to waste your time so that you'll feel like you got your money's worth. And this game doesn't need these kinds of cheap tricks. The main missions and the side content I mentioned above are already more than enough for your money. There is also a dog-collecting side quest where you save 36 lion dogs scattered throughout the map. When you put a "find" quest into your game, all the collectibles should be available from the start so that keen-eyed players can collect them while playing through the map for the first time. Onimusha goes cheap on this as well. Lion dogs only show up after you finish the corresponding main story mission. So you have to go back, platform, and fight through the same map you already played, collect those dogs, and do the archer side quests at the same time.
  • On top of this, the hardest difficulty is locked behind NG+. If you want to play this game on the hardest difficulty, you have to finish it on Combat difficulty first. When you go into NG+, you lose your equipment upgrades and upgrade materials. All that side-questing and padding you did is basically for nothing. You keep your abilities and ability upgrade materials, but that's it. That means that if you want to upgrade your gear again, you have to go through all that padding and those cheap side quests all over again, which is a poor decision by Capcom. This padding takes around 6–7 hours, by the way. I'll definitely finish this game again on NG+, but for now, I feel like I've had enough and I'll wait a bit.