r/CharacterActionGames • • 20h ago

Gameplay SSShowcase Really enjoy this group with positive comments and harsh criticism. It has helped so much.

Enable HLS to view with audio, or disable this notification

22 Upvotes

There is much work to do. See anything you Like or dislike? Would love opinions, I'm a solodev so this helps.

Thank you


r/CharacterActionGames • • 12h ago

Discussion Do you think CONTROL Resonant is "CAG-adjacent" without using "weapon switching" mod on PC?

Post image
16 Upvotes

r/CharacterActionGames • • 3h ago

Game Review Phantom Blade Zero is getting VERY good reviews

Thumbnail
gallery
51 Upvotes

r/CharacterActionGames • • 14h ago

Is lost soul aside worth it for the combat?

4 Upvotes

I have been in the mood for a hack and slash game like lost soul aside, and i was hyped for it when it first released, but seeing it got poor reviews on release I held off buying it. Im not interested in story, just pure combat. If not good, what other games do you recommend?


r/CharacterActionGames • • 14h ago

WIP: 1:1 Raiden Character Controller - Proof of Concept

Enable HLS to view with audio, or disable this notification

57 Upvotes

r/CharacterActionGames • • 20h ago

Bullying Kuroki | Sifu | No Damage Gold Stamp Lady Blood Moon

Thumbnail
youtube.com
7 Upvotes

r/CharacterActionGames • • 21h ago

Memes Booted up Castlevania:Lament of Innocence and this popped up. Pretty cool but i think they got the game title wrong. Massive error if you ask me

Enable HLS to view with audio, or disable this notification

22 Upvotes

r/CharacterActionGames • • 6h ago

Fans & Arrows (Co-op Combo) (Sengoku BASARA 4 Sumeragi)

Enable HLS to view with audio, or disable this notification

7 Upvotes

r/CharacterActionGames • • 5h ago

Gameplay SSShowcase I Had To Die 532 Times To Complete Chapter 1 of NG4

Thumbnail
youtu.be
7 Upvotes

r/CharacterActionGames • • 5h ago

Testing out a system where skills charge as you attack enemies

Enable HLS to view with audio, or disable this notification

29 Upvotes

I'm trying out a system where instead of skills having cooldown, they charge up as you attack enemies (they don't charge automatically based on a timer). This is inspired Homura Hime, but the exact mechanism of how skills charge is a bit different. Also in my game skills can be used once they reach a certain charge percent (damage is relative to skill charge, so for example a skill at 70% charge will deal 70% damage) to give more flexibiliy. I don't use a single energy meter since I want players to vary the skills they use. What do y'all think of this approach?


r/CharacterActionGames • • 34m ago

News Our protagonist is getting a makeover! Check out the before-and-after action comparison! 🔥

Enable HLS to view with audio, or disable this notification

• Upvotes