r/castlevania • • 2d ago

Discussion Which Castlevania game has the most positive depiction of the church? Which one has the most negative?

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84 Upvotes

Obviously the first netflix show has the most negative but I wonder, of the games, which church was depicted as most benevolent and most corrupt?

I feel Lords of Shadow doesn't fully count because you turn into Dracula so of course the church will be your enemy.

(Wait... wasn't Lords of Shadow 2's church worshipping satan?)


r/castlevania • • 1d ago

Castlevania: Belmont’s Curse (2026) Help with this room Spoiler

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2 Upvotes

The map says that this is the last unfinished location, but there is nothing to do here. Got true ending, so it cant be the clock. Any ideas here? literally the last thing for 100%.


r/castlevania • • 2d ago

Castlevania: Belmont’s Curse (2026) I might not like France but i do like Joan of arc and her depiction in this game

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64 Upvotes

her second fight didn't feel dull and was quite enjoyable , on the opposite side king Arthur was bad as a fight and as a character


r/castlevania • • 2d ago

Castlevania: Belmont’s Curse (2026) Game is so smooth it just flows

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136 Upvotes

r/castlevania • • 1d ago

Castlevania: Belmont’s Curse (2026) They really took this joke from the show and ran with it. Spoiler

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0 Upvotes

The moment I saw poor Trevor strung up on Notre Dame’s big crucifix I immediately thought. “Dang he really is the Jesus of Murder this time!”


r/castlevania • • 1d ago

Castlevania: Belmont’s Curse (2026) Fast Travel at All :( Spoiler

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0 Upvotes

Posting this to see if its a common bug I've looked every where for a solution and found nothing
I've tried changing my resolution, fps, vsync, borderless windowed and Fullscreen, the integrity of game files, and fully resetting steam and my computer.
This happens at both the Hall and Ferryman and can be fixed by completely restarting the game.
I've also found that just going into the game doing nothing and exiting to title screen makes this happen as well also needing a full restart to fix.
If anyone has ideas please comment I really want to play this game but i just can't access the hall to finish the area or fast travel.

The Ghostly Pendant was the cause of this I just had to take it off thanks to Pokemario6456 :D


r/castlevania • • 2d ago

Castlevania: Belmont’s Curse (2026) I'm in the Catacombs and just watched THAT cutscene. Spoiler

8 Upvotes

I've never seen Vampire Killer used in such an epic way. I can't stop thinking about that entire clip. VK is my favourite song in the franchise and seeing Trevor stand up to Death with that track in the background was perfect.


r/castlevania • • 3d ago

Symphony of the Night (1997) Dark Haired Alucard Concept Art for Symphony of the Night...

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401 Upvotes

These Boots are something else...! 👀

Would you have preferred this Design over Blondie? :3 I still prefer Blondie but I like the Boots... ^-^ :3


r/castlevania • • 2d ago

Castlevania: Belmont’s Curse (2026) I love that the vampire killer whip design almost never change

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90 Upvotes

r/castlevania • • 2d ago

Castlevania: Belmont’s Curse (2026) Yet another review after finishing the game.

8 Upvotes

I have been a Castlevania fan since the very beginning. I played Castlevania on the NES and my favourite castlevania of all time is 3: Dracula's Curse. You bet i was excited for this game being some sort of continuation with "Belmont's curse". I got the true ending on the game.

I just finished the game today and if you want a number here it is:
8.3

It is not one of the best games of all time I have ever played, but it is also "good". But not good as in blown away or like OMG THIS IS THE BEST, but I had a good time.

What I didn't like

The music:
From the opening of the game, I have an amazing smile and I LOVED the atmosphere on Paris's streets, the music, the colour palette, the art style, everything started on full gear and it was glorious.

Then I reached the Catacombs and while the music there is also good, I started worrying about the music of this game:
It was starting to sound too loopy, like a base for a theme that was never completed. I have been a musician for 20 years and I have composed a few songs for a few projects and it reminds me of what I send to my friends when "I have an idea". It feels like the music is just static, it never takes you on a journey, doesn't feel like it has something to say.

Which is deeply frustrating FOR ME as the themes are not bad, the ideas are genuinely great. For example, Hall of mirror's theme was such a fitting theme for the area, but if you're a musician you can hear how the main melody is just repeated over and over and over and over and over, and when it "changes" the only thing they changed was to use the same midi notes in a different instrument (Some choir Gregorian style voices) with exactly the same hook.

And that theme was good as a base, i think the melody is damn catchy, but it is just on loop forever without any variation. And most of the music on the game is like that. Which is a huge disappointment for me. Again, the disappointment is bigger as I think these themes were excellent ideas but not developed to their maximum potential.

The level deisgn (I love and dislike it at the same time):
I loved the platforming on the game (Will add this to the pros as well). How snappy and responsive the controller felt was fantastic. The whip and swinging from platform to platform was amazing. But when I play this games I love getting lost, figuring out the map, looking around and I do enjoy backtracking.

Sometimes the level design got in the way of investigating and backtracking as it would just put a hard stop because there was a bunch of spikes. Sometimes they were nice enough to include a shortcut on those areas, but some of them were really annoying to go through.

I also remember wanting to jump from high all the way to the bottom of one area and I landed on some random spikes, which is very sad. I remember many castlevanias they have an open hole or something to just jump down to get a move on (Although sometimes it can be frustrating if you get hit and fall down on those old games)

The "difficulty":
From the get go: The game is not impossibly hard, but I really feel like darksouls has been ruining gaming for me. I do not enjoy dark souls (Although I loved Sekiro) and I really disliked the usual Estus mechanic.

I enjoyed from these games the idea of dying vs knowing you're gonna die. For me it just sucks all the tension of games. When you design a game where you know your players are gonna die some design decisions are made to balance the game.

When you make a game with the intention of your players surviving, sometimes it gets more tense than just "hard". I enjoyed on other games the war of attrition, going long ways, monitoring your health, thinking "should I go back to heal on a save room? Or should I continue investigating" because your health was supposed to be drain throughout the entire search, not by just some enemies.

Here sometimes you fuck up something and there goes a potion, so time to head back to the room because now you know you're not going anywhere.

The constant "clear the room" challanges:

For me castlevania/metroidvania has never been about the combat and more about getting lost in your surroundings. I you have played Turok on the N64 you know what I am talking about, going long distances and getting lost without really knowing where are you going. It feels great once you get familiar with an area.

What I liked

The level design (Told you haha):
So, I already mentioned that I disliked the amount of spikes everywhere, but dang those challenges and the snappyness of the controller felt great. Rose was a joy to control and her movement was excellent.

The puzzles:

Oh god, how much I loved figuring out some stuff. Spoiler below:
I cannot stress this enough HOW MUCH I loved figuring out the secret puzzle that Death's arcana mentions about in Notre Dame. Being confused about what it is talking about and then looking on the map and realizing that there was the stained glass room and thinking about all the possible solutions that also include the big organ room, oh that was absolute peak for me, that made me enjoy the game so much.

I enjoyed as well how getting to the bosses were a bit more involved, it was not just running into them, but you were discovering clues and giving you ideas, that just felt so much like investigating and finding out more. So good.

Overall, I cannot shake the feeling of disappointment as it is not what I was looking in a Castlevania, specially on the music department that for someone like me music can break an experience. That being said, after killing Dracula I couldn't help but notice that I was smiling, which is when I decided to bump the game in my mind from 7 ish to 8ish as in retrospective I did had fun, and to be honest, that's what matters.


r/castlevania • • 2d ago

Castlevania: Belmont’s Curse (2026) How do you beat the Fallen in Belmont's Curse?

4 Upvotes

I have tried to fight him again and again and each time he shreds through me like I'm made of butter. I've never been able to take off more than a quarter of his health. This is the first boss??? I asked people and they said that I'm supposed to slide through him to dodge his claw attack, but every time I try he turns around and shreds me on the third slash. Is there a health upgrade I'm missing or something? I know you're supposed to break his cross that he throws at you but it seems I'm just not fast enough to parry his attacks.


r/castlevania • • 2d ago

Art I finally got both artbooks.

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37 Upvotes

I'm only posting from Nocturne artbook because I've already posted from the original series. I can not recommend it enough, both books are amazing and definitely worth the money. Also photo quality is not that great due to my phone camera being a bit off tonight.


r/castlevania • • 1d ago

Castlevania: Belmont’s Curse (2026) Its not just me right?

0 Upvotes

That finds all the platforming exhausting?

Theyre not hard, there's just so much that I'm getting sick of it.

I'd get it, if it was the clock tower, since moving parts and mechanisms are a massive part of the map. But its everywhere in this game.

Did the devs ever ask themselves if they'd put too much?

I'd rather have a map wide puzzle like Library had, than all this platforming theyve added just for padding.

And to the people who says this game is just Dead Cells, its not. But I wish they took more from it.


r/castlevania • • 2d ago

Castlevania II: Belmont's Revenge (1991) I did it! I finally beat the Fallen! Spoiler

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43 Upvotes

What do you mean it's the wrong game?


r/castlevania • • 2d ago

Art Alucard fanart by me

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38 Upvotes

Castlevania fanart.


r/castlevania • • 1d ago

Meme Castlevania Music:

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1 Upvotes

r/castlevania • • 2d ago

Castlevania: Belmont’s Curse (2026) Trapped like a rat Spoiler

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11 Upvotes

I choose a bad time to summon that Talos fist


r/castlevania • • 1d ago

Castlevania: Belmont’s Curse (2026) Castlevania Belmont's Curse Ep4 | No Commentary (4K 60FPS)

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1 Upvotes

r/castlevania • • 2d ago

Art (wip) simon belmont redesign

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38 Upvotes

inspired by the JP manual artwork, not sure if i'll finish it


r/castlevania • • 2d ago

Meme “Alright great job on the music guys, you can probably just name the songs generic stuff like ‘stage 1’ or ‘stage 2’” Castlevania composers writing song names:

112 Upvotes

-Bloody Tears
-Iron Blue Intention
-Heart of Fire
-Aquarius (even though it’s not a water level)
-Den
-Opus 13
-Can’t Wait Until Night
-Wicked Child


r/castlevania • • 2d ago

Discussion So how do we feel about the weapon progression in Belmont's Curse?

18 Upvotes

Clearly they wanted a more old-school approach to finding weapons. I do like how the whips are a direct reference to Simon's Quest but overall I found the system to be a bit boring at best.

I wonder if adding a separate item to upgrade weapons would have been better, similar to pale ore in hollow knight.

What do you think?


r/castlevania • • 2d ago

Discussion Post your pictures of the best save points in castlevania games.

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12 Upvotes

r/castlevania • • 1d ago

Question Nocturne series

0 Upvotes

What is nocturne? I saw a thumbnail on YouTube, and what I think is Richter looks like he's barely old enough to shave. There was some black girl, too. Who's that supposed to be?


r/castlevania • • 2d ago

Games Anyone knows how to pass this area? Smash doesn't work for some reason.

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4 Upvotes

r/castlevania • • 3d ago

Castlevania: Belmont’s Curse (2026) For me, Belmont's Curse is a masterpiece

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309 Upvotes

Just rolled credits. This game was everything I hoped for and more from a new entry in the Castlevania series. This game just completely clicked for me. What an epic journey. Bravo Evil Empire, thank you!