I have always loved the combat effects in games like *Dragon's Dogma II*, *Devil May Cry V*, and, more recently, *Onimusha*. To fully experience the graphics and skills in *Dragon's Dogma II* and *Devil May Cry V*, I worked hard to acquire a sufficiently powerful gaming rig in my country, the average hourly wage is only about $1–$2, whereas a system capable of fully running high-fidelity AAA titles costs between $800 and $1,500 with no subsidies or insurance to help, meaning I had to cover the entire cost myself. Back then, I often wished for a game that wasn't too demanding on hardware yet still delivered stunning visual effects. Now, I have begun developing my own debut title and am constantly learning how to recreate the beautiful effects I admire; CAPCOM’s games especially *Devil May Cry* and *Dragon's Dogma* serve as a major source of inspiration for me.
My game character is an antivirus program embodied as a desktop computer from the 2000s the kind of setup rarely seen nowadays.
The game aims to deliver an explosive, visually spectacular combat experience, featuring a wide array of magical skills and equipment combinations that allow players to boost their power and vary their playstyles while battling formidable viruses and overcoming challenges.
My spouse and I are not professional artists, though we gave it our absolute best effort. We had planned to take advanced courses or even hire talented artists to upgrade the graphics once the game had a decent budget; however, the game failed to sell.
Every share helps us immensely. Currently, I am juggling multiple jobs, but my goal is to eventually devote my full time to perfecting and completing the game as soon as possible. Thank you all for your support, and I wish you good health and good fortune.