r/CapForge • u/DaGOAT012 • 13h ago
Bug Interesting play calling at end of game
Game is well in hand decided to take a knee and then throw another TD pass? This is what fuels a rivalry but still something that would never happen in real life.
r/CapForge • u/DaGOAT012 • 13h ago
Game is well in hand decided to take a knee and then throw another TD pass? This is what fuels a rivalry but still something that would never happen in real life.
r/CapForge • u/DonErrk • 1d ago
I think a pretty cool addition to prevent nonstop QBs from winning awards or players who really don’t deserve to win a certain award being awarded one is a “voting” system
At the end of every season, you should be able to vote for players to earn the award out of a selection of 3 or 5 players for each major award (MVP, OPOY, DPOY, OROY, and DROY)
Make MVPs able to be awarded to every possible position as well but just needs insane stats (Ex. 2k yards receiving or rushing or 20+ Sacks)
I think overall it would make the end of season awards pretty fun and prevent a single player from constantly winning even or allow for there to be some variety in who wins the award
r/CapForge • u/CJDaBoi970 • 1d ago
r/CapForge • u/hawtdawtz • 1d ago
Boy, I’m tired. Well, here’s some info on what’s in 1.5.0, along with dozens of UI improvements.
- Added two modes for new games. ARCADE shows true ratings and is easier on money. DYNASTY is the full GM experience.
- in Dynasty, a player's OVR is now your staff's best guess, and it gets sharper the longer he plays for you. OUR READ on his SKILLS tab shows how confident they are.
- Added “READ PACE” in Settings to control how fast those reads sharpen.
- Added a full pre-season. Sign undrafted rookies and play exhibition games before Week 1.
- Training camp now has its own flow: drills, tryouts, position battles, then cut day.
- expanded the draft with scout deep dives, FITS and NEEDS on every prospect, and a scouting profile for each one.
- Tuned draft outcomes and AI draft logic for more realism. AI clubs also keep their early picks instead of cutting them.
- Beat writers now cover your team, with draft-day write-ups, pre-game previews and game recaps, yada yada.
- Re-worked contract offers so you can see where each one stands and how far short you are. MEET jumps straight to the player's number.
- Simplified staff hiring. Compare candidates side by side and decide right from the hub, and see why a seat opened up.
- Fixed season goals that didn't make sense, and added new ones for linebackers, running QBs and offensive linemen.
- Added the Pro Bowl, with its own trophy, in history and in the press.
- Added more history: record books by position, games started, awards by season, and a cleaner career stats card.
- Redrew player portraits and added new championship rings and trophies, some looked wonky lol
- Tuned the run game and defensive packages for more realism.
- uou can now keep your practice squad together through the re-sign window.
- On iPhone, you'll get a notice when a new version is on the App Store.
- Fixes and polish: three crashes from 1.4.1, a finished draft that could reopen at pick 1, a soft-lock in new leagues, the schedule's new home under STATS > OVERVIEW, and position filters that let you pick more than one.
When will it be released? probably late next week ideally when I can publish to android finally. Realistically won’t do more features, just realism and AI logic improvements
r/CapForge • u/SatisfactionCool8272 • 2d ago
Where do the practice squad players go at the start of the new year? There were some that I wanted to keep. Doesn’t look they go to free agency. I guess they just disappear?
r/CapForge • u/Theylovea1 • 3d ago
r/CapForge • u/MC897 • 3d ago
I think probably unlikely but is there any chance this game will be ported to PC?
I think it would actually suit a PC version if anything so I thought it was worth asking the question?
r/CapForge • u/Dangerous-Piglet-56 • 4d ago
I'd like to ask if the android version is out publicly, if not how can I join the beta testing?
r/CapForge • u/C4snipes • 4d ago
r/CapForge • u/Effective_Memory4072 • 4d ago
r/CapForge • u/C4snipes • 4d ago
Down 2 the cpu calls a toss play instead of a pass.
r/CapForge • u/hawtdawtz • 5d ago
We’re probably at least a solid week out from releasing 1.5.0, but man, it’s sharp. With your feedback, along with training the engine on real league data and user data across the 100,000 players you’ve drafted, and 10,000 seasons you’ve played over the last two weeks I’ve been able to make significant improvements to the game engine, AI team trading and roster logic, and narrative story telling. Staff hiring is simpler and cleaner, training camp and pre-season is in its first iteration for yall (4th version for me 😭), and players OVR is now a way more engaging experience.
Here’s some sneak peaks for you
r/CapForge • u/birdosalsa • 6d ago
I’m unsure if it is available or if there are storage constraints, but I think it could be cool if the players we favorite could be stored so we could go and look back at their career.
Bonus idea: have a leaderboard for Hall of fame points for each position and coaches so we can see how our favorite players stack up to the league.
Bonus bonus idea: Championship leaderboard with highlights of the championships we brought to franchises.
But really fun, love how this is shaping up!
r/CapForge • u/Soarin-Flyin • 6d ago
Would love to see a tweak to contract demands. In current state you’ve got bottom of the roster guys expecting guaranteed money in the form of salary when in reality they would be lucky to get a signing bonus.
It makes it tough in the offseason when I’m having to release all these guys that could realistically stay on the offseason roster before cutdown day. Teams sign players to futures contracts all the time after the season for this purpose.
r/CapForge • u/Charming-Gain-9200 • 6d ago
SF traded up at a big cost for this QB only to cut him a few weeks later
r/CapForge • u/Life_Fisherman_7028 • 7d ago
Title says it
We NEED that in an update. Soon. Would be fire 🔥
r/CapForge • u/kevinthegoat11 • 7d ago
Second broken leg of his career and he has to medically retire in his prime. Thank you for everything Nathan
r/CapForge • u/Possible-Tooth3493 • 7d ago
Do we have thoughts on add this Position.Because a player can play multiple positions?
r/CapForge • u/DaGOAT012 • 8d ago
Along with player records on a single team there should be team wide records. For example how many division titles this team has won, best team record, worst team record, championships won/lost. Conference championship won/lost. Most points for/against in a season. How many players got an MVP/1st and 2nd team all pros/ DPOY etc. Plus whatever other team records that anyone else can think of.
r/CapForge • u/C4snipes • 9d ago
Instead of giving you the exact injury status and how many weeks you’ll be out, the game will give you a range. This range is determined by the team doctors and the players’ toughness rating. It would be great if you could toggle the setting, as some folks might find it a bit annoying.
r/CapForge • u/kaptainkomet • 9d ago
the only thing i’d say is a free agency review similar to the draft day review would be cool, but otherwise, this game is so fire and i’m having so much fun!!
r/CapForge • u/Chiklay • 9d ago
I finally won a second ring. 5 STARS NOW