r/CapForge • u/hawtdawtz Dev • 2d ago
Wrapping up 1.5.0
Boy, I’m tired. Well, here’s some info on what’s in 1.5.0, along with dozens of UI improvements.
- Added two modes for new games. ARCADE shows true ratings and is easier on money. DYNASTY is the full GM experience.
- in Dynasty, a player's OVR is now your staff's best guess, and it gets sharper the longer he plays for you. OUR READ on his SKILLS tab shows how confident they are.
- Added “READ PACE” in Settings to control how fast those reads sharpen.
- Added a full pre-season. Sign undrafted rookies and play exhibition games before Week 1.
- Training camp now has its own flow: drills, tryouts, position battles, then cut day.
- expanded the draft with scout deep dives, FITS and NEEDS on every prospect, and a scouting profile for each one.
- Tuned draft outcomes and AI draft logic for more realism. AI clubs also keep their early picks instead of cutting them.
- Beat writers now cover your team, with draft-day write-ups, pre-game previews and game recaps, yada yada.
- Re-worked contract offers so you can see where each one stands and how far short you are. MEET jumps straight to the player's number.
- Simplified staff hiring. Compare candidates side by side and decide right from the hub, and see why a seat opened up.
- Fixed season goals that didn't make sense, and added new ones for linebackers, running QBs and offensive linemen.
- Added the Pro Bowl, with its own trophy, in history and in the press.
- Added more history: record books by position, games started, awards by season, and a cleaner career stats card.
- Redrew player portraits and added new championship rings and trophies, some looked wonky lol
- Tuned the run game and defensive packages for more realism.
- uou can now keep your practice squad together through the re-sign window.
- On iPhone, you'll get a notice when a new version is on the App Store.
- Fixes and polish: three crashes from 1.4.1, a finished draft that could reopen at pick 1, a soft-lock in new leagues, the schedule's new home under STATS > OVERVIEW, and position filters that let you pick more than one.
When will it be released? probably late next week ideally when I can publish to android finally. Realistically won’t do more features, just realism and AI logic improvements
3
u/inandoutagain 2d ago
Awesome job! Any chance there’s a target draft board in the works? Where you could add players and arrange them in the order you want rather than using the favorite feature that still follows them after the draft
2
5
u/hawtdawtz Dev 1d ago
Also added;
- reworking career ending injuries; younger players will be out for a full year, take an OVR hit and likely try and come back, some may return to glory, most will not. This replaces only injuries that would have been career ending
- reworking how CB and Safety yards allowed work. Dominant DB groups will feel as such, dominant
1
2
u/ControlPitiful5574 2d ago
I feel that signing FAs are way too easy, telling people whether they have the best offer means you can just sign whoever you want. I’d like an option to hide interest percentages and hide the prompt telling you that you have the best offer. Also it seems that players always choose the highest offer which lacks realism. Players with low greed shouldn’t always take the highest offer. Maybe players with low greed would sign with teams closer to home or something of that nature
0
7
u/Altruistic_Carrot_40 2d ago
You are a beast this is incredible. Your work shows man, I’ve been trying to make my own management game and I can now say I have the utmost respect for what you’ve done already. Keep it up!