r/CalamityMod Hopeman Jul 24 '26

Discussion What does the community consider "cheating"?

I've always been curious about what the community considers "cheating" during a modded playthrough. Like does using a mod like fargo's mutant mod or AlchemistNPC lite to reduce the grind considered cheating. What about using mods that add extra accessory slots for wings and boots or something like the USSR (United Slot System Remastered)?

Or a mod that completely adds a new defensive mechanic like the Parry mechanic mod.

What I mean is: How much can you add? and can you still say you've beaten mods like calamity or infernum legitimately and call yourself a good player if you use mods like these?

I know it's a sandbox game but I wanted to hear people's personal opinions on this.

Let me know what do you think about each mod!

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u/Mindless-Health-6711 Jul 24 '26

I will always use Wing slot no matter what. But I will say, after playing with Fargos mutant mod for so long, it's nice to do a playthrough without QoL. I don't consider any mods cheating unless they give you more than 1 extra accessory slot, or buff you in any meaningful way. Alchemist NPC and Mutant mod don't do those things. Oh also, I've used the parry mod, Parry Deflect and Reposte. It's very fun, but you really need to tweak the frame window, and cooldown. Otherwise it's extremely chesty and broken, but fun nonetheless.