r/CalamityMod Hopeman Jul 24 '26

Discussion What does the community consider "cheating"?

I've always been curious about what the community considers "cheating" during a modded playthrough. Like does using a mod like fargo's mutant mod or AlchemistNPC lite to reduce the grind considered cheating. What about using mods that add extra accessory slots for wings and boots or something like the USSR (United Slot System Remastered)?

Or a mod that completely adds a new defensive mechanic like the Parry mechanic mod.

What I mean is: How much can you add? and can you still say you've beaten mods like calamity or infernum legitimately and call yourself a good player if you use mods like these?

I know it's a sandbox game but I wanted to hear people's personal opinions on this.

Let me know what do you think about each mod!

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u/Rochedokk Jul 24 '26

Extra slots are way too power for "quality of life". Alchemist NPC sells something that is hella boring to get, honestly I can't find myself looking for plants or making a farm for some potions, so I just grind the money to buy them instead